CGameEffectPushPull Class

Note

See CGameEffect<Effect> Methods for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here.


Methods

Name

Description

CGameEffectPushPull::CheckSave


CGameEffectPushPull::CheckSave

virtual int CGameEffectPushPull::CheckSave(
   CGameSprite* pSprite,
   unsigned char& saveVSDeathRoll,
   unsigned char& saveVSWandsRoll,
   unsigned char& saveVSPolyRoll,
   unsigned char& saveVSBreathRoll,
   unsigned char& saveVSSpellRoll,
   unsigned char& magicResistRoll);

Parameters

  • CGameSprite* pSprite - pointer to game sprite object

  • unsigned char& saveVSDeathRoll -

  • unsigned char& saveVSWandsRoll -

  • unsigned char& saveVSPolyRoll -

  • unsigned char& saveVSBreathRoll -

  • unsigned char& saveVSSpellRoll -

  • unsigned char& magicResistRoll -

Return Value

Returns int

Remarks