CGameEffectPushPull Class
Note
See CGameEffect<Effect> Methods for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here.
Methods
Name |
Description |
CGameEffectPushPull::CheckSave
virtual int CGameEffectPushPull::CheckSave(
CGameSprite* pSprite,
unsigned char& saveVSDeathRoll,
unsigned char& saveVSWandsRoll,
unsigned char& saveVSPolyRoll,
unsigned char& saveVSBreathRoll,
unsigned char& saveVSSpellRoll,
unsigned char& magicResistRoll);
Parameters
CGameSprite* pSprite - pointer to game sprite object
unsigned char& saveVSDeathRoll -unsigned char& saveVSWandsRoll -unsigned char& saveVSPolyRoll -unsigned char& saveVSBreathRoll -unsigned char& saveVSSpellRoll -unsigned char& magicResistRoll -
Return Value
Returns int
Remarks