CGameEffectPushPull Class¶
Note
See CGameEffect<Effect> Methods for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here.
Methods¶
Name |
Description |
CGameEffectPushPull::CheckSave¶
virtual int CGameEffectPushPull::CheckSave(
CGameSprite* pSprite,
unsigned char& saveVSDeathRoll,
unsigned char& saveVSWandsRoll,
unsigned char& saveVSPolyRoll,
unsigned char& saveVSBreathRoll,
unsigned char& saveVSSpellRoll,
unsigned char& magicResistRoll);
Parameters
CGameSprite* pSprite - pointer to game sprite object
unsigned char
& saveVSDeathRoll -unsigned char
& saveVSWandsRoll -unsigned char
& saveVSPolyRoll -unsigned char
& saveVSBreathRoll -unsigned char
& saveVSSpellRoll -unsigned char
& magicResistRoll -
Return Value
Returns int
Remarks