CImmunitiesItemEquipList Class

The structure used for this class is CImmunitiesItemEquipList

Quick Ref

void CImmunitiesItemEquipList::ClearAll()

int CImmunitiesItemEquipList::OnList(CResRef& type, unsigned long& ref, CGameEffect*& effect)

CImmunitiesItemEquipList& CImmunitiesItemEquipList::operator=(CImmunitiesItemEquipList& y)


Methods

Name

Description

CImmunitiesItemEquipList::ClearAll

CImmunitiesItemEquipList::OnList

CImmunitiesItemEquipList::ClearAll

void CImmunitiesItemEquipList::ClearAll();

Remarks


CImmunitiesItemEquipList::OnList

int CImmunitiesItemEquipList::OnList(
   CResRef& type,
   unsigned long& ref,
   CGameEffect*& effect);

Parameters

  • CResRef& type - resource reference for item type

  • unsigned long& ref -

  • CGameEffect*& effect - pointer to game effect

Return Value

Returns int

Remarks


Operators

Name

Description

CImmunitiesItemEquipList::operator=

CImmunitiesItemEquipList::operator

CImmunitiesItemEquipList& CImmunitiesItemEquipList::operator=(CImmunitiesItemEquipList& y);

Parameters

Return Value

Returns CImmunitiesItemEquipList&

Remarks