CGameAnimationType Class¶
Overview¶
Note
The CGameAnimationType class handles game animation type
The structure used for this class is CGameAnimationType
Quick Reference¶
Quick Ref |
void CGameAnimationType::CGameAnimationType() |
virtual void CGameAnimationType::~CGameAnimationType() |
virtual void CGameAnimationType::CalculateEllipseRect() |
virtual void CGameAnimationType::CalculateGCBoundsRect(CRect& __formal) |
virtual void CGameAnimationType::CalculateFxRect(CRect& __formal) |
virtual void CGameAnimationType::CalculateFxRectMax(CRect& rFx, CPoint& ptReference, long posZ) |
virtual unsigned char CGameAnimationType::CanLieDown() |
virtual void CGameAnimationType::ChangeDirection(short __formal) |
virtual void CGameAnimationType::ClearColorEffects(unsigned char __formal) |
virtual void CGameAnimationType::ClearColorEffectsAll() |
void CGameAnimationType::CountRefs() |
virtual void CGameAnimationType::DecrementFrame() |
virtual unsigned char CGameAnimationType::DetectedByInfravision() |
virtual void CGameAnimationType::EquipArmor(char __formal) |
virtual void CGameAnimationType::EquipHelmet(CString& __formal) |
virtual void CGameAnimationType::EquipShield(CString& __formal) |
virtual void CGameAnimationType::EquipWeapon(CString& __formal) |
virtual int CGameAnimationType::IsBeginningOfSequence() |
virtual void CGameAnimationType::IncrementFrame() |
virtual int CGameAnimationType::IsEndOfSequence() |
virtual int CGameAnimationType::IsEndOfTwitchSequence() |
virtual int CGameAnimationType::IsFalseColor() |
virtual int CGameAnimationType::IsInvulnerable() |
virtual int CGameAnimationType::IsMirroring() |
virtual int CGameAnimationType::GetAboveGround() |
virtual CVidPalette* CGameAnimationType::GetAnimationPalette(unsigned char __formal) |
virtual void CGameAnimationType::GetAnimationResRef(CString& resRef, unsigned char __formal) |
virtual unsigned char CGameAnimationType::GetAttackFrameType(unsigned char numAttacks, unsigned char speedFactor, unsigned char combatFrame) |
virtual short CGameAnimationType::GetAwakePlayInReverse() |
virtual unsigned short CGameAnimationType::GetCastFrame() |
virtual short CGameAnimationType::GetCastHeight() |
virtual void CGameAnimationType::GetCastingOffset(CPoint& ptOffset) |
virtual unsigned char CGameAnimationType::GetColorBlood() |
virtual unsigned char CGameAnimationType::GetColorChunks() |
virtual unsigned char CGameAnimationType::GetCurrentResRef(CString& resBody, CString& resWeapon, CString& resShield, CString& resHelmet) |
virtual unsigned char CGameAnimationType::GetCurrentSequenceAndFrame(short& nSequence, short& nFrame) |
virtual CRect& CGameAnimationType::GetEllipseRect() |
virtual int CGameAnimationType::GetHeightOffset() |
virtual unsigned char CGameAnimationType::GetListType() |
virtual unsigned char CGameAnimationType::GetMoveScale() |
virtual unsigned char CGameAnimationType::GetMoveScaleDefault() |
virtual NECK_POINTS CGameAnimationType::GetNeckOffsets(short nDirection) |
virtual int CGameAnimationType::GetPathSmooth() |
virtual unsigned char CGameAnimationType::GetPersonalSpace() |
virtual const char* CGameAnimationType::GetSndArmor(char* __formal) |
virtual const char* CGameAnimationType::GetSndReady(char* __formal) |
virtual const char* CGameAnimationType::GetSndDeath(char* __formal) |
virtual const char* CGameAnimationType::GetSndWalk(char* __formal) |
virtual unsigned long CGameAnimationType::GetSndWalkFreq() |
virtual void CGameAnimationType::Marshal(unsigned char** pData, unsigned long* dwSize) |
virtual void CGameAnimationType::OverrideAnimation(CResRef resRef, int paletted) |
void CGameAnimationType::PickSound(short sequence) |
void CGameAnimationType::PlaySound(short sequence, CGameSprite* pSprite) |
virtual void CGameAnimationType::ResetMoveScale() |
virtual CGameAnimationType* __cdecl CGameAnimationType::SetAnimationType(unsigned short animationID, unsigned char* colorRangeValues, unsigned short facing) |
virtual void CGameAnimationType::SetBrightest(unsigned char bBrightest) |
virtual void CGameAnimationType::SetBrightestDesired(unsigned char bBrightest) |
virtual void CGameAnimationType::SetColorEffect(unsigned char __formal) |
virtual void CGameAnimationType::SetColorEffectAll(unsigned char __formal) |
virtual void CGameAnimationType::SetColorRange(unsigned char __formal) |
virtual void CGameAnimationType::SetColorRangeAll(unsigned char __formal) |
virtual void CGameAnimationType::SetListType(unsigned char __formal) |
virtual void CGameAnimationType::SetMoveScale(unsigned char scale) |
virtual void CGameAnimationType::SetNeckOffsets(short Sx, short Sy, short SWx, short SWy, short Wx, short Wy, short NWx, short NWy, short Nx, short Ny, short NEx, short NEy, short Ex, short Ey, short SEx, short SEy) |
virtual short CGameAnimationType::SetSequence(short sequence) |
void CGameAnimationType::SetUpSounds() |
bool CGameAnimationType::Unmarshal(CMemINISection* section) |
virtual bool CGameAnimationType::Unmarshal(CResRef animationName) |
Constructors¶
Name |
Description |
Constructs a |
|
Destroys a |
CGameAnimationType::CGameAnimationType¶
Constructs a CGameAnimationType
object
void CGameAnimationType::CGameAnimationType();
Remarks
Constructs a CGameAnimationType
object
CGameAnimationType::~CGameAnimationType¶
Destroys the CGameAnimationType
object
virtual void CGameAnimationType::~CGameAnimationType();
Remarks
Destroys the CGameAnimationType
object
Methods¶
Name |
Description |
CGameAnimationType::CalculateEllipseRect¶
CGameAnimationType::CalculateEllipseRect();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::CalculateGCBoundsRect¶
CGameAnimationType::CalculateGCBoundsRect();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::CalculateFxRect¶
CGameAnimationType::CalculateFxRect();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::CalculateFxRectMax¶
CGameAnimationType::CalculateFxRectMax();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::CanLieDown¶
CGameAnimationType::CanLieDown();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::ChangeDirection¶
CGameAnimationType::ChangeDirection();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::ClearColorEffects¶
CGameAnimationType::ClearColorEffects();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::ClearColorEffectsAll¶
CGameAnimationType::ClearColorEffectsAll();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::CountRefs¶
CGameAnimationType::CountRefs();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::DecrementFrame¶
CGameAnimationType::DecrementFrame();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::DetectedByInfravision¶
CGameAnimationType::DetectedByInfravision();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::EquipArmor¶
CGameAnimationType::EquipArmor();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::EquipHelmet¶
CGameAnimationType::EquipHelmet();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::EquipShield¶
CGameAnimationType::EquipShield();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::EquipWeapon¶
CGameAnimationType::EquipWeapon();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::IsBeginningOfSequence¶
CGameAnimationType::IsBeginningOfSequence();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::IncrementFrame¶
CGameAnimationType::IncrementFrame();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::IsEndOfSequence¶
CGameAnimationType::IsEndOfSequence();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::IsEndOfTwitchSequence¶
CGameAnimationType::IsEndOfTwitchSequence();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::IsFalseColor¶
CGameAnimationType::IsFalseColor();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::IsInvulnerable¶
CGameAnimationType::IsInvulnerable();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::IsMirroring¶
CGameAnimationType::IsMirroring();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetAboveGround¶
CGameAnimationType::GetAboveGround();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetAnimationPalette¶
CGameAnimationType::GetAnimationPalette();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetAnimationResRef¶
CGameAnimationType::GetAnimationResRef();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetAttackFrameType¶
CGameAnimationType::GetAttackFrameType();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetAwakePlayInReverse¶
CGameAnimationType::GetAwakePlayInReverse();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetCastFrame¶
CGameAnimationType::GetCastFrame();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetCastHeight¶
CGameAnimationType::GetCastHeight();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetCastingOffset¶
CGameAnimationType::GetCastingOffset();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetColorBlood¶
CGameAnimationType::GetColorBlood();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetColorChunks¶
CGameAnimationType::GetColorChunks();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetCurrentResRef¶
CGameAnimationType::GetCurrentResRef();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetCurrentSequenceAndFrame¶
CGameAnimationType::GetCurrentSequenceAndFrame();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetEllipseRect¶
CGameAnimationType::GetEllipseRect();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetHeightOffset¶
CGameAnimationType::GetHeightOffset();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetListType¶
CGameAnimationType::GetListType();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetMoveScale¶
CGameAnimationType::GetMoveScale();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetMoveScaleDefault¶
CGameAnimationType::GetMoveScaleDefault();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetNeckOffsets¶
CGameAnimationType::GetNeckOffsets();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetPathSmooth¶
CGameAnimationType::GetPathSmooth();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetPersonalSpace¶
CGameAnimationType::GetPersonalSpace();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetSndArmor¶
CGameAnimationType::GetSndArmor();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetSndReady¶
CGameAnimationType::GetSndReady();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetSndDeath¶
CGameAnimationType::GetSndDeath();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetSndWalk¶
CGameAnimationType::GetSndWalk();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetSndWalkFreq¶
CGameAnimationType::GetSndWalkFreq();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::Marshal¶
CGameAnimationType::Marshal();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::OverrideAnimation¶
CGameAnimationType::OverrideAnimation();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::PickSound¶
CGameAnimationType::PickSound();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::PlaySound¶
CGameAnimationType::PlaySound();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::ResetMoveScale¶
CGameAnimationType::ResetMoveScale();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::SetAnimationType¶
CGameAnimationType::SetAnimationType();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::SetBrightest¶
CGameAnimationType::SetBrightest();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::SetBrightestDesired¶
CGameAnimationType::SetBrightestDesired();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::SetColorEffect¶
CGameAnimationType::SetColorEffect();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::SetColorEffectAll¶
CGameAnimationType::SetColorEffectAll();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::SetColorRange¶
CGameAnimationType::SetColorRange();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::SetColorRangeAll¶
CGameAnimationType::SetColorRangeAll();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::SetListType¶
CGameAnimationType::SetListType();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::SetMoveScale¶
CGameAnimationType::SetMoveScale();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::SetNeckOffsets¶
CGameAnimationType::SetNeckOffsets();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::SetSequence¶
CGameAnimationType::SetSequence();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::SetUpSounds¶
CGameAnimationType::SetUpSounds();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::Unmarshal¶
CGameAnimationType::Unmarshal();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::Unmarshal¶
CGameAnimationType::Unmarshal();
Parameters
Return Value
Returns
Remarks