CGameAnimationType Class
Overview
Note
The CGameAnimationType class handles game animation type
The structure used for this class is CGameAnimationType
Quick Reference
Quick Ref |
void CGameAnimationType::CGameAnimationType() |
virtual void CGameAnimationType::~CGameAnimationType() |
virtual void CGameAnimationType::CalculateEllipseRect() |
virtual void CGameAnimationType::CalculateGCBoundsRect(CRect& __formal) |
virtual void CGameAnimationType::CalculateFxRect(CRect& __formal) |
virtual void CGameAnimationType::CalculateFxRectMax(CRect& rFx, CPoint& ptReference, long posZ) |
virtual unsigned char CGameAnimationType::CanLieDown() |
virtual void CGameAnimationType::ChangeDirection(short __formal) |
virtual void CGameAnimationType::ClearColorEffects(unsigned char __formal) |
virtual void CGameAnimationType::ClearColorEffectsAll() |
void CGameAnimationType::CountRefs() |
virtual void CGameAnimationType::DecrementFrame() |
virtual unsigned char CGameAnimationType::DetectedByInfravision() |
virtual void CGameAnimationType::EquipArmor(char __formal) |
virtual void CGameAnimationType::EquipHelmet(CString& __formal) |
virtual void CGameAnimationType::EquipShield(CString& __formal) |
virtual void CGameAnimationType::EquipWeapon(CString& __formal) |
virtual int CGameAnimationType::IsBeginningOfSequence() |
virtual void CGameAnimationType::IncrementFrame() |
virtual int CGameAnimationType::IsEndOfSequence() |
virtual int CGameAnimationType::IsEndOfTwitchSequence() |
virtual int CGameAnimationType::IsFalseColor() |
virtual int CGameAnimationType::IsInvulnerable() |
virtual int CGameAnimationType::IsMirroring() |
virtual int CGameAnimationType::GetAboveGround() |
virtual CVidPalette* CGameAnimationType::GetAnimationPalette(unsigned char __formal) |
virtual void CGameAnimationType::GetAnimationResRef(CString& resRef, unsigned char __formal) |
virtual unsigned char CGameAnimationType::GetAttackFrameType(unsigned char numAttacks, unsigned char speedFactor, unsigned char combatFrame) |
virtual short CGameAnimationType::GetAwakePlayInReverse() |
virtual unsigned short CGameAnimationType::GetCastFrame() |
virtual short CGameAnimationType::GetCastHeight() |
virtual void CGameAnimationType::GetCastingOffset(CPoint& ptOffset) |
virtual unsigned char CGameAnimationType::GetColorBlood() |
virtual unsigned char CGameAnimationType::GetColorChunks() |
virtual unsigned char CGameAnimationType::GetCurrentResRef(CString& resBody, CString& resWeapon, CString& resShield, CString& resHelmet) |
virtual unsigned char CGameAnimationType::GetCurrentSequenceAndFrame(short& nSequence, short& nFrame) |
virtual CRect& CGameAnimationType::GetEllipseRect() |
virtual int CGameAnimationType::GetHeightOffset() |
virtual unsigned char CGameAnimationType::GetListType() |
virtual unsigned char CGameAnimationType::GetMoveScale() |
virtual unsigned char CGameAnimationType::GetMoveScaleDefault() |
virtual NECK_POINTS CGameAnimationType::GetNeckOffsets(short nDirection) |
virtual int CGameAnimationType::GetPathSmooth() |
virtual unsigned char CGameAnimationType::GetPersonalSpace() |
virtual const char* CGameAnimationType::GetSndArmor(char* __formal) |
virtual const char* CGameAnimationType::GetSndReady(char* __formal) |
virtual const char* CGameAnimationType::GetSndDeath(char* __formal) |
virtual const char* CGameAnimationType::GetSndWalk(char* __formal) |
virtual unsigned long CGameAnimationType::GetSndWalkFreq() |
virtual void CGameAnimationType::Marshal(unsigned char** pData, unsigned long* dwSize) |
virtual void CGameAnimationType::OverrideAnimation(CResRef resRef, int paletted) |
void CGameAnimationType::PickSound(short sequence) |
void CGameAnimationType::PlaySound(short sequence, CGameSprite* pSprite) |
virtual void CGameAnimationType::ResetMoveScale() |
virtual CGameAnimationType* __cdecl CGameAnimationType::SetAnimationType(unsigned short animationID, unsigned char* colorRangeValues, unsigned short facing) |
virtual void CGameAnimationType::SetBrightest(unsigned char bBrightest) |
virtual void CGameAnimationType::SetBrightestDesired(unsigned char bBrightest) |
virtual void CGameAnimationType::SetColorEffect(unsigned char __formal) |
virtual void CGameAnimationType::SetColorEffectAll(unsigned char __formal) |
virtual void CGameAnimationType::SetColorRange(unsigned char __formal) |
virtual void CGameAnimationType::SetColorRangeAll(unsigned char __formal) |
virtual void CGameAnimationType::SetListType(unsigned char __formal) |
virtual void CGameAnimationType::SetMoveScale(unsigned char scale) |
virtual void CGameAnimationType::SetNeckOffsets(short Sx, short Sy, short SWx, short SWy, short Wx, short Wy, short NWx, short NWy, short Nx, short Ny, short NEx, short NEy, short Ex, short Ey, short SEx, short SEy) |
virtual short CGameAnimationType::SetSequence(short sequence) |
void CGameAnimationType::SetUpSounds() |
bool CGameAnimationType::Unmarshal(CMemINISection* section) |
virtual bool CGameAnimationType::Unmarshal(CResRef animationName) |
Constructors
Name |
Description |
Constructs a |
|
Destroys a |
CGameAnimationType::CGameAnimationType
Constructs a CGameAnimationType object
void CGameAnimationType::CGameAnimationType();
Remarks
Constructs a CGameAnimationType object
CGameAnimationType::~CGameAnimationType
Destroys the CGameAnimationType object
virtual void CGameAnimationType::~CGameAnimationType();
Remarks
Destroys the CGameAnimationType object
Methods
Name |
Description |
CGameAnimationType::CalculateEllipseRect
CGameAnimationType::CalculateEllipseRect();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::CalculateGCBoundsRect
CGameAnimationType::CalculateGCBoundsRect();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::CalculateFxRect
CGameAnimationType::CalculateFxRect();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::CalculateFxRectMax
CGameAnimationType::CalculateFxRectMax();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::CanLieDown
CGameAnimationType::CanLieDown();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::ChangeDirection
CGameAnimationType::ChangeDirection();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::ClearColorEffects
CGameAnimationType::ClearColorEffects();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::ClearColorEffectsAll
CGameAnimationType::ClearColorEffectsAll();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::CountRefs
CGameAnimationType::CountRefs();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::DecrementFrame
CGameAnimationType::DecrementFrame();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::DetectedByInfravision
CGameAnimationType::DetectedByInfravision();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::EquipArmor
CGameAnimationType::EquipArmor();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::EquipHelmet
CGameAnimationType::EquipHelmet();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::EquipShield
CGameAnimationType::EquipShield();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::EquipWeapon
CGameAnimationType::EquipWeapon();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::IsBeginningOfSequence
CGameAnimationType::IsBeginningOfSequence();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::IncrementFrame
CGameAnimationType::IncrementFrame();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::IsEndOfSequence
CGameAnimationType::IsEndOfSequence();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::IsEndOfTwitchSequence
CGameAnimationType::IsEndOfTwitchSequence();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::IsFalseColor
CGameAnimationType::IsFalseColor();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::IsInvulnerable
CGameAnimationType::IsInvulnerable();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::IsMirroring
CGameAnimationType::IsMirroring();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetAboveGround
CGameAnimationType::GetAboveGround();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetAnimationPalette
CGameAnimationType::GetAnimationPalette();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetAnimationResRef
CGameAnimationType::GetAnimationResRef();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetAttackFrameType
CGameAnimationType::GetAttackFrameType();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetAwakePlayInReverse
CGameAnimationType::GetAwakePlayInReverse();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetCastFrame
CGameAnimationType::GetCastFrame();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetCastHeight
CGameAnimationType::GetCastHeight();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetCastingOffset
CGameAnimationType::GetCastingOffset();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetColorBlood
CGameAnimationType::GetColorBlood();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetColorChunks
CGameAnimationType::GetColorChunks();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetCurrentResRef
CGameAnimationType::GetCurrentResRef();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetCurrentSequenceAndFrame
CGameAnimationType::GetCurrentSequenceAndFrame();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetEllipseRect
CGameAnimationType::GetEllipseRect();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetHeightOffset
CGameAnimationType::GetHeightOffset();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetListType
CGameAnimationType::GetListType();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetMoveScale
CGameAnimationType::GetMoveScale();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetMoveScaleDefault
CGameAnimationType::GetMoveScaleDefault();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetNeckOffsets
CGameAnimationType::GetNeckOffsets();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetPathSmooth
CGameAnimationType::GetPathSmooth();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetPersonalSpace
CGameAnimationType::GetPersonalSpace();
Parameters
Return Value
Returns
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CGameAnimationType::GetSndArmor
CGameAnimationType::GetSndArmor();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetSndReady
CGameAnimationType::GetSndReady();
Parameters
Return Value
Returns
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CGameAnimationType::GetSndDeath
CGameAnimationType::GetSndDeath();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetSndWalk
CGameAnimationType::GetSndWalk();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::GetSndWalkFreq
CGameAnimationType::GetSndWalkFreq();
Parameters
Return Value
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CGameAnimationType::Marshal
CGameAnimationType::Marshal();
Parameters
Return Value
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CGameAnimationType::OverrideAnimation
CGameAnimationType::OverrideAnimation();
Parameters
Return Value
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CGameAnimationType::PickSound
CGameAnimationType::PickSound();
Parameters
Return Value
Returns
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CGameAnimationType::PlaySound
CGameAnimationType::PlaySound();
Parameters
Return Value
Returns
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CGameAnimationType::ResetMoveScale
CGameAnimationType::ResetMoveScale();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::SetAnimationType
CGameAnimationType::SetAnimationType();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::SetBrightest
CGameAnimationType::SetBrightest();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::SetBrightestDesired
CGameAnimationType::SetBrightestDesired();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::SetColorEffect
CGameAnimationType::SetColorEffect();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::SetColorEffectAll
CGameAnimationType::SetColorEffectAll();
Parameters
Return Value
Returns
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CGameAnimationType::SetColorRange
CGameAnimationType::SetColorRange();
Parameters
Return Value
Returns
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CGameAnimationType::SetColorRangeAll
CGameAnimationType::SetColorRangeAll();
Parameters
Return Value
Returns
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CGameAnimationType::SetListType
CGameAnimationType::SetListType();
Parameters
Return Value
Returns
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CGameAnimationType::SetMoveScale
CGameAnimationType::SetMoveScale();
Parameters
Return Value
Returns
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CGameAnimationType::SetNeckOffsets
CGameAnimationType::SetNeckOffsets();
Parameters
Return Value
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CGameAnimationType::SetSequence
CGameAnimationType::SetSequence();
Parameters
Return Value
Returns
Remarks
CGameAnimationType::SetUpSounds
CGameAnimationType::SetUpSounds();
Parameters
Return Value
Returns
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CGameAnimationType::Unmarshal
CGameAnimationType::Unmarshal();
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Return Value
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CGameAnimationType::Unmarshal
CGameAnimationType::Unmarshal();
Parameters
Return Value
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