CColorEffects Class

Quick Ref

CColorEffects& CColorEffects::operator=(CColorEffects& y)

void CColorEffects::Apply(CGameSprite* pSprite)

unsigned long CColorEffects::Marshal(unsigned char** ptrPtr)

void CColorEffects::Unmarshal(unsigned char* data, unsigned long nSize)

void CColorEffects::ClearAll()


Methods

Name

Description

CColorEffects::Apply

Apply color effects to a game sprite

CColorEffects::Marshal

CColorEffects::Unmarshal

CColorEffects::ClearAll

Clear all color effects

CColorEffects::Apply

Apply color effects to a game sprite

void CColorEffects::Apply(CGameSprite* pSprite);

Parameters

Remarks


CColorEffects::Marshal

unsigned long CColorEffects::Marshal(unsigned char** ptrPtr);

Parameters

  • unsigned char** ptrPtr - pointer to a pointer

Return Value

Returns unsigned long

Remarks


CColorEffects::Unmarshal

void CColorEffects::Unmarshal(
   unsigned char* data,
   unsigned long nSize);

Parameters

  • unsigned char* data - pointer to data

  • unsigned long nSize - size of data

Remarks


CColorEffects::ClearAll

Clear all color effects

void CColorEffects::ClearAll();

Remarks


Operators

Name

Description

CColorEffects::operator=

CColorEffects::operator=

CColorEffects& CColorEffects::operator=(CColorEffects& y);

Parameters

Return Value

CColorEffects&

Remarks