CColorEffects Class
Quick Ref |
CColorEffects& CColorEffects::operator=(CColorEffects& y) |
void CColorEffects::Apply(CGameSprite* pSprite) |
unsigned long CColorEffects::Marshal(unsigned char** ptrPtr) |
void CColorEffects::Unmarshal(unsigned char* data, unsigned long nSize) |
void CColorEffects::ClearAll() |
Methods
Name |
Description |
Apply color effects to a game sprite |
|
Clear all color effects |
CColorEffects::Apply
Apply color effects to a game sprite
void CColorEffects::Apply(CGameSprite* pSprite);
Parameters
CGameSprite* pSprite - pointer to game sprite object
Remarks
CColorEffects::Marshal
unsigned long CColorEffects::Marshal(unsigned char** ptrPtr);
Parameters
unsigned char** ptrPtr - pointer to a pointer
Return Value
Returns unsigned long
Remarks
CColorEffects::Unmarshal
void CColorEffects::Unmarshal(
unsigned char* data,
unsigned long nSize);
Parameters
unsigned char* data - pointer to dataunsigned longnSize - size of data
Remarks
CColorEffects::ClearAll
Clear all color effects
void CColorEffects::ClearAll();
Remarks
Operators
Name |
Description |
CColorEffects::operator=
CColorEffects& CColorEffects::operator=(CColorEffects& y);
Parameters
CColorEffects& y -
Return Value
Remarks