CImmunitiesWeapon Class
The structure used for this class is CImmunitiesWeapon
Quick Ref |
void CImmunitiesWeapon::ClearAll() |
unsigned long CImmunitiesWeapon::Marshal(unsigned char** ptrPtr) |
int CImmunitiesWeapon::OnList(CWeaponIdentification& type) |
void CImmunitiesWeapon::Unmarshal(unsigned char* data, unsigned long nSize) |
CImmunitiesWeapon& CImmunitiesWeapon::operator=(CImmunitiesWeapon& y) |
Methods
Name |
Description |
CImmunitiesWeapon::ClearAll
void CImmunitiesWeapon::ClearAll();
Remarks
CImmunitiesWeapon::Marshal
unsigned long CImmunitiesWeapon::Marshal(unsigned char** ptrPtr);
Parameters
unsigned char** ptrPtr - pointer to a pointer
Return Value
Returns unsigned long
Remarks
CImmunitiesWeapon::OnList
int CImmunitiesWeapon::OnList(CWeaponIdentification& type);
Parameters
CWeaponIdentification& type -
Return Value
Returns int
Remarks
CImmunitiesWeapon::Unmarshal
void CImmunitiesWeapon::Unmarshal(
unsigned char* data,
unsigned long nSize);
Parameters
unsigned char* data - dataunsigned longnSize - size of data
Remarks
Operators
Name |
Description |
CImmunitiesWeapon::operator=
CImmunitiesWeapon& CImmunitiesWeapon::operator=(CImmunitiesWeapon& y);
Parameters
CImmunitiesWeapon& y -
Return Value
Returns CImmunitiesWeapon&
Remarks