CImmunitiesWeapon Class¶
The structure used for this class is CImmunitiesWeapon
Quick Ref |
void CImmunitiesWeapon::ClearAll() |
unsigned long CImmunitiesWeapon::Marshal(unsigned char** ptrPtr) |
int CImmunitiesWeapon::OnList(CWeaponIdentification& type) |
void CImmunitiesWeapon::Unmarshal(unsigned char* data, unsigned long nSize) |
CImmunitiesWeapon& CImmunitiesWeapon::operator=(CImmunitiesWeapon& y) |
Methods¶
Name |
Description |
CImmunitiesWeapon::ClearAll¶
void CImmunitiesWeapon::ClearAll();
Remarks
CImmunitiesWeapon::Marshal¶
unsigned long CImmunitiesWeapon::Marshal(unsigned char** ptrPtr);
Parameters
unsigned char
** ptrPtr - pointer to a pointer
Return Value
Returns unsigned long
Remarks
CImmunitiesWeapon::OnList¶
int CImmunitiesWeapon::OnList(CWeaponIdentification& type);
Parameters
CWeaponIdentification& type -
Return Value
Returns int
Remarks
CImmunitiesWeapon::Unmarshal¶
void CImmunitiesWeapon::Unmarshal(
unsigned char* data,
unsigned long nSize);
Parameters
unsigned char
* data - dataunsigned long
nSize - size of data
Remarks
Operators¶
Name |
Description |
CImmunitiesWeapon::operator=¶
CImmunitiesWeapon& CImmunitiesWeapon::operator=(CImmunitiesWeapon& y);
Parameters
CImmunitiesWeapon& y -
Return Value
Returns CImmunitiesWeapon&
Remarks