CGameSound Class¶
The structure used for this class is CGameSound
Quick Ref |
void CGameSound::CGameSound(CGameArea* pArea, CAreaFileSoundObject* pSoundObject) |
virtual unsigned char CGameSound::CanSaveGame(unsigned long& strError, int restCheck, int combatCheck) |
virtual unsigned char CGameSound::CompressTime(unsigned long deltaTime) |
virtual unsigned char CGameSound::DoAIUpdate(unsigned char active, long counter) |
void CGameSound::Marshal(CAreaFileSoundObject** pSoundObject) |
virtual void CGameSound::RemoveFromArea() |
void CGameSound::SetActive(int bActive) |
Constructors¶
Name |
Description |
Constructs a |
CGameSound::CGameSound¶
Constructs a CGameSound
object
void CGameSound::CGameSound(
CGameArea* pArea,
CAreaFileSoundObject* pSoundObject);
Parameters
CGameArea* pArea -
CAreaFileSoundObject* pSoundObject -
Remarks
Constructs a CGameSound
object
Methods¶
Name |
Description |
CGameSound::CanSaveGame¶
virtual unsigned char CGameSound::CanSaveGame(
unsigned long& strError,
int restCheck,
int combatCheck);
Parameters
unsigned long
& strError -int
restCheck -int
combatCheck -
Return Value
Returns unsigned char
Remarks
CGameSound::CompressTime¶
virtual unsigned char CGameSound::CompressTime(unsigned long deltaTime);
Parameters
unsigned long
deltaTime -
Return Value
Returns unsigned char
Remarks
CGameSound::DoAIUpdate¶
virtual unsigned char CGameSound::DoAIUpdate(
unsigned char active,
long counter);
Parameters
unsigned char
active -long
counter -
Return Value
Returns unsigned char
Remarks
CGameSound::Marshal¶
void CGameSound::Marshal(CAreaFileSoundObject** pSoundObject);
Parameters
CAreaFileSoundObject** pSoundObject -
Remarks
CGameSound::RemoveFromArea¶
virtual void CGameSound::RemoveFromArea();
Remarks
CGameSound::SetActive¶
void CGameSound::SetActive(int bActive);
Parameters
int
bActive -
Remarks