CGameDialogEntry Class

The structure used for this class is CGameDialogEntry

Quick Ref

virtual void CGameDialogEntry::~CGameDialogEntry()

void CGameDialogEntry::Display(CGameSprite* pSprite, unsigned long playerColor, int newDialog, int bSuppressName, CResRef resItem)

CGameDialogIdentifier* CGameDialogEntry::Handle(CGameSprite* pSprite, unsigned long playerColor, int newDialog, int bSuppressName, CResRef resItem)

void CGameDialogEntry::RemoveReplies(long marker, unsigned long nameColor, CString& name)


Constructors

Name

Description

CGameDialogEntry::~CGameDialogEntry

Destroys a CGameDialogEntry object

CGameDialogEntry::~CGameDialogEntry

Destroys the CGameDialogEntry object

virtual void CGameDialogEntry::~CGameDialogEntry();

Remarks

Destroys the CGameDialogEntry object


Methods

Name

Description

CGameDialogEntry::Display

CGameDialogEntry::Handle

CGameDialogEntry::RemoveReplies

CGameDialogEntry::Display

void CGameDialogEntry::Display(
   CGameSprite* pSprite,
   unsigned long playerColor,
   int newDialog,
   int bSuppressName,
   CResRef resItem);

Parameters

  • CGameSprite* pSprite - pointer to game sprite object to display in dialog entry

  • unsigned long playerColor -

  • int newDialog -

  • int bSuppressName -

  • CResRef resItem - resource reference

Remarks


CGameDialogEntry::Handle

CGameDialogIdentifier* CGameDialogEntry::Handle(
   CGameSprite* pSprite,
   unsigned long playerColor,
   int newDialog,
   int bSuppressName,
   CResRef resItem);

Parameters

  • CGameSprite* pSprite - pointer to game sprite object to display in dialog entry

  • unsigned long playerColor -

  • int newDialog -

  • int bSuppressName -

  • CResRef resItem - resource reference

Return Value

Returns CGameDialogIdentifier*

Remarks


CGameDialogEntry::RemoveReplies

void CGameDialogEntry::RemoveReplies(
   long marker,
   unsigned long nameColor,
   CString& name);

Parameters

  • long marker -

  • unsigned long nameColor -

  • CString& name -

Remarks