CGameDialogEntry Class¶
The structure used for this class is CGameDialogEntry
Quick Ref |
virtual void CGameDialogEntry::~CGameDialogEntry() |
void CGameDialogEntry::Display(CGameSprite* pSprite, unsigned long playerColor, int newDialog, int bSuppressName, CResRef resItem) |
CGameDialogIdentifier* CGameDialogEntry::Handle(CGameSprite* pSprite, unsigned long playerColor, int newDialog, int bSuppressName, CResRef resItem) |
void CGameDialogEntry::RemoveReplies(long marker, unsigned long nameColor, CString& name) |
Constructors¶
Name |
Description |
Destroys a |
CGameDialogEntry::~CGameDialogEntry¶
Destroys the CGameDialogEntry
object
virtual void CGameDialogEntry::~CGameDialogEntry();
Remarks
Destroys the CGameDialogEntry
object
Methods¶
Name |
Description |
CGameDialogEntry::Display¶
void CGameDialogEntry::Display(
CGameSprite* pSprite,
unsigned long playerColor,
int newDialog,
int bSuppressName,
CResRef resItem);
Parameters
CGameSprite* pSprite - pointer to game sprite object to display in dialog entry
unsigned long
playerColor -int
newDialog -int
bSuppressName -CResRef resItem - resource reference
Remarks
CGameDialogEntry::Handle¶
CGameDialogIdentifier* CGameDialogEntry::Handle(
CGameSprite* pSprite,
unsigned long playerColor,
int newDialog,
int bSuppressName,
CResRef resItem);
Parameters
CGameSprite* pSprite - pointer to game sprite object to display in dialog entry
unsigned long
playerColor -int
newDialog -int
bSuppressName -CResRef resItem - resource reference
Return Value
Returns CGameDialogIdentifier*
Remarks
CGameDialogEntry::RemoveReplies¶
void CGameDialogEntry::RemoveReplies(
long marker,
unsigned long nameColor,
CString& name);
Parameters
long
marker -unsigned long
nameColor -CString& name -
Remarks