CGameTiledObject Class

Quick Ref

void CGameTiledObject::CGameTiledObject(CGameArea* pArea, CAreaFileTiledObject* pTiledObject, CAreaPoint* pPoints, unsigned short maxPts)

virtual void CGameTiledObject::RemoveFromArea()

void CGameTiledObject::ToggleState()


Constructors

Name

Description

CGameTiledObject::CGameTiledObject

Constructs a CGameTiledObject object

CGameTiledObject::CGameTiledObject

Constructs a CGameTiledObject object

void CGameTiledObject::CGameTiledObject(
   CGameArea* pArea,
   CAreaFileTiledObject* pTiledObject,
   CAreaPoint* pPoints,
   unsigned short maxPts);

Parameters

  • CGameArea* pArea - pointer to area

  • CAreaFileTiledObject* pTiledObject - pointer to tiled object

  • CAreaPoint* pPoints - pointer to array of points

  • unsigned short maxPts - count of points in array

Remarks

Constructs a CGameTiledObject object


Methods

Name

Description

CGameTiledObject::RemoveFromArea

CGameTiledObject::ToggleState

CGameTiledObject::RemoveFromArea

virtual void CGameTiledObject::RemoveFromArea();

Remarks


CGameTiledObject::ToggleState

void CGameTiledObject::ToggleState();

Remarks