CGameObjectArray Class¶
The structure used for this class is CGameObjectArray
Quick Ref |
void CGameObjectArray::~CGameObjectArray() |
unsigned char CGameObjectArray::Add(long* index, CGameObject* ptr) |
unsigned char CGameObjectArray::ChangeEntry(long index, CGameObject* ptr) |
void CGameObjectArray::Clean() |
unsigned char CGameObjectArray::Delete(long index) |
virtual unsigned char __cdecl CGameObjectArray::GetDeny(long index, CGameObject** ptr) |
virtual unsigned char __cdecl CGameObjectArray::GetShare(long index, CGameObject** ptr) |
Constructors¶
Name |
Description |
Destroys a |
CGameObjectArray::~CGameObjectArray¶
Destroys the CGameObjectArray
object
void CGameObjectArray::~CGameObjectArray();
Remarks
Destroys the CGameObjectArray
object
Methods¶
Name |
Description |
CGameObjectArray::Add¶
unsigned char CGameObjectArray::Add(
long* index,
CGameObject* ptr);
Parameters
long
* index -CGameObject* ptr -
Return Value
Returns unsigned char
Remarks
CGameObjectArray::ChangeEntry¶
unsigned char CGameObjectArray::ChangeEntry(
long index,
CGameObject* ptr);
Parameters
long
index -CGameObject* ptr -
Return Value
Returns unsigned char
Remarks
CGameObjectArray::Clean¶
void CGameObjectArray::Clean();
Remarks
CGameObjectArray::Delete¶
unsigned char CGameObjectArray::Delete(long index);
Parameters
long
index -
Return Value
Returns unsigned char
Remarks
CGameObjectArray::GetDeny¶
virtual unsigned char __cdecl CGameObjectArray::GetDeny(
long index,
CGameObject** ptr);
Parameters
long
index -CGameObject** ptr -
Return Value
Returns unsigned char
Remarks