CGameObjectArray Class

The structure used for this class is CGameObjectArray

Quick Ref

void CGameObjectArray::~CGameObjectArray()

unsigned char CGameObjectArray::Add(long* index, CGameObject* ptr)

unsigned char CGameObjectArray::ChangeEntry(long index, CGameObject* ptr)

void CGameObjectArray::Clean()

unsigned char CGameObjectArray::Delete(long index)

virtual unsigned char __cdecl CGameObjectArray::GetDeny(long index, CGameObject** ptr)

virtual unsigned char __cdecl CGameObjectArray::GetShare(long index, CGameObject** ptr)


Constructors

Name

Description

CGameObjectArray::~CGameObjectArray

Destroys a CGameObjectArray object

CGameObjectArray::~CGameObjectArray

Destroys the CGameObjectArray object

void CGameObjectArray::~CGameObjectArray();

Remarks

Destroys the CGameObjectArray object


Methods

Name

Description

CGameObjectArray::Add

CGameObjectArray::ChangeEntry

CGameObjectArray::Clean

CGameObjectArray::Delete

CGameObjectArray::GetDeny

CGameObjectArray::GetShare

CGameObjectArray::Add

unsigned char CGameObjectArray::Add(
   long* index,
   CGameObject* ptr);

Parameters

Return Value

Returns unsigned char

Remarks


CGameObjectArray::ChangeEntry

unsigned char CGameObjectArray::ChangeEntry(
   long index,
   CGameObject* ptr);

Parameters

Return Value

Returns unsigned char

Remarks


CGameObjectArray::Clean

void CGameObjectArray::Clean();

Remarks


CGameObjectArray::Delete

unsigned char CGameObjectArray::Delete(long index);

Parameters

  • long index -

Return Value

Returns unsigned char

Remarks


CGameObjectArray::GetDeny

virtual unsigned char __cdecl CGameObjectArray::GetDeny(
   long index,
   CGameObject** ptr);

Parameters

Return Value

Returns unsigned char

Remarks


CGameObjectArray::GetShare

virtual unsigned char __cdecl CGameObjectArray::GetShare(
   long index,
   CGameObject** ptr);

Parameters

Return Value

Returns unsigned char

Remarks