CGameObjectArray Class
The structure used for this class is CGameObjectArray
Quick Ref |
void CGameObjectArray::~CGameObjectArray() |
unsigned char CGameObjectArray::Add(long* index, CGameObject* ptr) |
unsigned char CGameObjectArray::ChangeEntry(long index, CGameObject* ptr) |
void CGameObjectArray::Clean() |
unsigned char CGameObjectArray::Delete(long index) |
virtual unsigned char __cdecl CGameObjectArray::GetDeny(long index, CGameObject** ptr) |
virtual unsigned char __cdecl CGameObjectArray::GetShare(long index, CGameObject** ptr) |
Constructors
Name |
Description |
Destroys a |
CGameObjectArray::~CGameObjectArray
Destroys the CGameObjectArray object
void CGameObjectArray::~CGameObjectArray();
Remarks
Destroys the CGameObjectArray object
Methods
Name |
Description |
CGameObjectArray::Add
unsigned char CGameObjectArray::Add(
long* index,
CGameObject* ptr);
Parameters
long* index -CGameObject* ptr -
Return Value
Returns unsigned char
Remarks
CGameObjectArray::ChangeEntry
unsigned char CGameObjectArray::ChangeEntry(
long index,
CGameObject* ptr);
Parameters
longindex -CGameObject* ptr -
Return Value
Returns unsigned char
Remarks
CGameObjectArray::Clean
void CGameObjectArray::Clean();
Remarks
CGameObjectArray::Delete
unsigned char CGameObjectArray::Delete(long index);
Parameters
longindex -
Return Value
Returns unsigned char
Remarks
CGameObjectArray::GetDeny
virtual unsigned char __cdecl CGameObjectArray::GetDeny(
long index,
CGameObject** ptr);
Parameters
longindex -CGameObject** ptr -
Return Value
Returns unsigned char
Remarks