CMoveList Class¶
The structure used for this class is CMoveList
Quick Ref |
void CMoveList::ClearAll() |
void CMoveList::AIUpdate() |
void CMoveList::AddTail(CMoveListEntry* newNode) |
void CMoveList::CheckLoad(CGameArea* pArea) |
void CMoveList::Marshal(CGameArea* pMasterArea) |
void CMoveList::PostMarshal() |
void CMoveListEntry::CMoveListEntry() |
Methods¶
Name |
Description |
CMoveList::ClearAll¶
void CMoveList::ClearAll();
Remarks
CMoveList::AIUpdate¶
void CMoveList::AIUpdate();
Remarks
CMoveList::AddTail¶
void CMoveList::AddTail(CMoveListEntry* newNode);
Parameters
CMoveListEntry* newNode -
Remarks
CMoveList::CheckLoad¶
void CMoveList::CheckLoad(CGameArea* pArea);
Parameters
CGameArea* pArea -
Remarks
CMoveList::Marshal¶
void CMoveList::Marshal(CGameArea* pMasterArea);
Parameters
CGameArea* pMasterArea -
Remarks
CMoveList::PostMarshal¶
void CMoveList::PostMarshal();
Remarks
CMoveListEntry::CMoveListEntry¶
void CMoveListEntry::CMoveListEntry();
Remarks