CGameChunk Class¶
Overview¶
Note
The CGameChunk class handles game chunks
The structure used for this class is CGameChunk
Quick Reference¶
Quick Ref |
void CGameChunk::CGameChunk(unsigned short animationID, unsigned char* colorRangeValues, CString& sSoundChunk, CGameArea* pArea, CPoint& pos, CPoint& posDelta, long posZ, long posZDelta, unsigned char duration, unsigned char durationFade) |
virtual void CGameChunk::AIUpdate() |
virtual unsigned char CGameChunk::CanSaveGame(unsigned long& strError, int restCheck, int combatCheck) |
virtual void CGameChunk::RemoveFromArea() |
virtual void CGameChunk::Render(CGameArea* pArea, CVidMode* pVidMode) |
Constructors¶
Name |
Description |
Constructs a |
CGameChunk::CGameChunk¶
Constructs a CGameChunk
object
void CGameChunk::CGameChunk(
unsigned short animationID,
unsigned char* colorRangeValues,
CString& sSoundChunk,
CGameArea* pArea,
CPoint& pos,
CPoint& posDelta,
long posZ,
long posZDelta,
unsigned char duration,
unsigned char durationFade);
Parameters
unsigned short
animationID -unsigned char
* colorRangeValues -CString& sSoundChunk -
CGameArea* pArea -
CPoint& pos -
CPoint& posDelta -
long
posZ -long
posZDelta -unsigned char
duration -unsigned char
durationFade -
Remarks
Constructs a CGameChunk
object
Methods¶
Name |
Description |
CGameChunk::AIUpdate¶
virtual void CGameChunk::AIUpdate();
Remarks
CGameChunk::CanSaveGame¶
virtual unsigned char CGameChunk::CanSaveGame(
unsigned long& strError,
int restCheck,
int combatCheck);
Parameters
unsigned long
& strError -int
restCheck -int
combatCheck -
Return Value
Returns unsigned char
Remarks
CGameChunk::RemoveFromArea¶
virtual void CGameChunk::RemoveFromArea();
Remarks
CGameChunk::Render¶
virtual void CGameChunk::Render(
CGameArea* pArea,
CVidMode* pVidMode);
Parameters
Remarks