CGameChunk Class
Overview
Note
The CGameChunk class handles game chunks
The structure used for this class is CGameChunk
Quick Reference
Quick Ref |
void CGameChunk::CGameChunk(unsigned short animationID, unsigned char* colorRangeValues, CString& sSoundChunk, CGameArea* pArea, CPoint& pos, CPoint& posDelta, long posZ, long posZDelta, unsigned char duration, unsigned char durationFade) |
virtual void CGameChunk::AIUpdate() |
virtual unsigned char CGameChunk::CanSaveGame(unsigned long& strError, int restCheck, int combatCheck) |
virtual void CGameChunk::RemoveFromArea() |
virtual void CGameChunk::Render(CGameArea* pArea, CVidMode* pVidMode) |
Constructors
Name |
Description |
Constructs a |
CGameChunk::CGameChunk
Constructs a CGameChunk object
void CGameChunk::CGameChunk(
unsigned short animationID,
unsigned char* colorRangeValues,
CString& sSoundChunk,
CGameArea* pArea,
CPoint& pos,
CPoint& posDelta,
long posZ,
long posZDelta,
unsigned char duration,
unsigned char durationFade);
Parameters
unsigned shortanimationID -unsigned char* colorRangeValues -CString& sSoundChunk -
CGameArea* pArea -
CPoint& pos -
CPoint& posDelta -
longposZ -longposZDelta -unsigned charduration -unsigned chardurationFade -
Remarks
Constructs a CGameChunk object
Methods
Name |
Description |
CGameChunk::AIUpdate
virtual void CGameChunk::AIUpdate();
Remarks
CGameChunk::CanSaveGame
virtual unsigned char CGameChunk::CanSaveGame(
unsigned long& strError,
int restCheck,
int combatCheck);
Parameters
unsigned long& strError -intrestCheck -intcombatCheck -
Return Value
Returns unsigned char
Remarks
CGameChunk::RemoveFromArea
virtual void CGameChunk::RemoveFromArea();
Remarks
CGameChunk::Render
virtual void CGameChunk::Render(
CGameArea* pArea,
CVidMode* pVidMode);
Parameters
Remarks