CScreenLoad Class¶
Overview¶
Note
The CScreenLoad class handles the management of loading games
The structure used for this class is CScreenLoad
Quick Reference¶
Quick Ref |
void CScreenLoad::CScreenLoad() |
virtual void CScreenLoad::CancelEngine() |
virtual int CScreenLoad::CheckMouseLButton() |
virtual int CScreenLoad::CheckMouseMove() |
virtual int CScreenLoad::CheckMouseRButton() |
virtual int CScreenLoad::CheckSystemKeyCtrl() |
void CScreenLoad::DeleteGame(int nGameSlot) |
virtual void CScreenLoad::EngineActivated() |
virtual void CScreenLoad::EngineDeactivated() |
virtual void CScreenLoad::EngineDestroyed() |
virtual void CScreenLoad::EngineInitialized() |
void CScreenLoad::FreeGameSlots() |
virtual int CScreenLoad::GetEngineState() |
virtual short CScreenLoad::GetNumVirtualKeys() |
virtual CKeyInfo* CScreenLoad::GetVirtualKeys() |
virtual int* CScreenLoad::GetVirtualKeysFlags() |
int CScreenLoad::LoadGame(CString& sFileName) |
int CScreenLoad::LoadGame(const char* sFileName) |
virtual void CScreenLoad::OnKeyDown(int nKeysFlags) |
virtual void CScreenLoad::OnLButtonDblClk(CPoint ptMousePos) |
virtual void CScreenLoad::OnLButtonDown(CPoint ptMousePos) |
virtual void CScreenLoad::OnLButtonUp(CPoint ptMousePos) |
void CScreenLoad::OnMainCancelButtonClick() |
virtual void CScreenLoad::OnMouseMove(CPoint ptMousePos) |
virtual void CScreenLoad::OnRButtonDown(CPoint ptMousePos) |
virtual void CScreenLoad::OnRButtonUp(CPoint ptMousePos) |
void CScreenLoad::RefreshGameSlots() |
virtual void CScreenLoad::SetSystemKeyCtrl(unsigned char bValue) |
void CScreenLoad::StartLoad(int nEngineState) |
virtual void CScreenLoad::TimerAsynchronousUpdate() |
virtual void CScreenLoad::TimerSynchronousUpdate() |
Constructors¶
Name |
Description |
Constructs a |
CScreenLoad::CScreenLoad¶
Constructs a CScreenLoad
object
void CScreenLoad::CScreenLoad();
Remarks
Constructs a CScreenLoad
object
Methods¶
Name |
Description |
CScreenLoad::CancelEngine¶
x;
Parameters
Return Value
Returns
Remarks
CScreenLoad::CheckMouseMove¶
x;
Parameters
Return Value
Returns
Remarks
CScreenLoad::CheckSystemKeyCtrl¶
x;
Parameters
Return Value
Returns
Remarks
CScreenLoad::DeleteGame¶
x;
Parameters
Return Value
Returns
Remarks
CScreenLoad::EngineActivated¶
x;
Parameters
Return Value
Returns
Remarks
CScreenLoad::EngineDeactivated¶
x;
Parameters
Return Value
Returns
Remarks
CScreenLoad::EngineDestroyed¶
x;
Parameters
Return Value
Returns
Remarks
CScreenLoad::EngineInitialized¶
x;
Parameters
Return Value
Returns
Remarks
CScreenLoad::FreeGameSlots¶
x;
Parameters
Return Value
Returns
Remarks
CScreenLoad::GetEngineState¶
x;
Parameters
Return Value
Returns
Remarks
CScreenLoad::GetNumVirtualKeys¶
x;
Parameters
Return Value
Returns
Remarks
CScreenLoad::GetVirtualKeys¶
x;
Parameters
Return Value
Returns
Remarks
CScreenLoad::GetVirtualKeysFlags¶
x;
Parameters
Return Value
Returns
Remarks
CScreenLoad::LoadGame¶
x;
Parameters
Return Value
Returns
Remarks
CScreenLoad::LoadGame¶
x;
Parameters
Return Value
Returns
Remarks
CScreenLoad::OnKeyDown¶
x;
Parameters
Return Value
Returns
Remarks
CScreenLoad::OnMouseMove¶
x;
Parameters
Return Value
Returns
Remarks
CScreenLoad::RefreshGameSlots¶
x;
Parameters
Return Value
Returns
Remarks
CScreenLoad::SetSystemKeyCtrl¶
x;
Parameters
Return Value
Returns
Remarks
CScreenLoad::StartLoad¶
x;
Parameters
Return Value
Returns
Remarks
CScreenLoad::TimerAsynchronousUpdate¶
x;
Parameters
Return Value
Returns
Remarks
CScreenLoad::TimerSynchronousUpdate¶
x;
Parameters
Return Value
Returns
Remarks