CScreenLoad Class
Overview
Note
The CScreenLoad class handles the management of loading games
The structure used for this class is CScreenLoad
Quick Reference
Quick Ref |
void CScreenLoad::CScreenLoad() |
virtual void CScreenLoad::CancelEngine() |
virtual int CScreenLoad::CheckMouseLButton() |
virtual int CScreenLoad::CheckMouseMove() |
virtual int CScreenLoad::CheckMouseRButton() |
virtual int CScreenLoad::CheckSystemKeyCtrl() |
void CScreenLoad::DeleteGame(int nGameSlot) |
virtual void CScreenLoad::EngineActivated() |
virtual void CScreenLoad::EngineDeactivated() |
virtual void CScreenLoad::EngineDestroyed() |
virtual void CScreenLoad::EngineInitialized() |
void CScreenLoad::FreeGameSlots() |
virtual int CScreenLoad::GetEngineState() |
virtual short CScreenLoad::GetNumVirtualKeys() |
virtual CKeyInfo* CScreenLoad::GetVirtualKeys() |
virtual int* CScreenLoad::GetVirtualKeysFlags() |
int CScreenLoad::LoadGame(CString& sFileName) |
int CScreenLoad::LoadGame(const char* sFileName) |
virtual void CScreenLoad::OnKeyDown(int nKeysFlags) |
virtual void CScreenLoad::OnLButtonDblClk(CPoint ptMousePos) |
virtual void CScreenLoad::OnLButtonDown(CPoint ptMousePos) |
virtual void CScreenLoad::OnLButtonUp(CPoint ptMousePos) |
void CScreenLoad::OnMainCancelButtonClick() |
virtual void CScreenLoad::OnMouseMove(CPoint ptMousePos) |
virtual void CScreenLoad::OnRButtonDown(CPoint ptMousePos) |
virtual void CScreenLoad::OnRButtonUp(CPoint ptMousePos) |
void CScreenLoad::RefreshGameSlots() |
virtual void CScreenLoad::SetSystemKeyCtrl(unsigned char bValue) |
void CScreenLoad::StartLoad(int nEngineState) |
virtual void CScreenLoad::TimerAsynchronousUpdate() |
virtual void CScreenLoad::TimerSynchronousUpdate() |
Constructors
Name |
Description |
Constructs a |
CScreenLoad::CScreenLoad
Constructs a CScreenLoad object
void CScreenLoad::CScreenLoad();
Remarks
Constructs a CScreenLoad object
Methods
Name |
Description |
CScreenLoad::CancelEngine
x;
Parameters
Return Value
Returns
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CScreenLoad::CheckMouseMove
x;
Parameters
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CScreenLoad::CheckSystemKeyCtrl
x;
Parameters
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CScreenLoad::DeleteGame
x;
Parameters
Return Value
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CScreenLoad::EngineActivated
x;
Parameters
Return Value
Returns
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CScreenLoad::EngineDeactivated
x;
Parameters
Return Value
Returns
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CScreenLoad::EngineDestroyed
x;
Parameters
Return Value
Returns
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CScreenLoad::EngineInitialized
x;
Parameters
Return Value
Returns
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CScreenLoad::FreeGameSlots
x;
Parameters
Return Value
Returns
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CScreenLoad::GetEngineState
x;
Parameters
Return Value
Returns
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CScreenLoad::GetNumVirtualKeys
x;
Parameters
Return Value
Returns
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CScreenLoad::GetVirtualKeys
x;
Parameters
Return Value
Returns
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CScreenLoad::GetVirtualKeysFlags
x;
Parameters
Return Value
Returns
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CScreenLoad::LoadGame
x;
Parameters
Return Value
Returns
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CScreenLoad::LoadGame
x;
Parameters
Return Value
Returns
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CScreenLoad::OnKeyDown
x;
Parameters
Return Value
Returns
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CScreenLoad::OnMouseMove
x;
Parameters
Return Value
Returns
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CScreenLoad::RefreshGameSlots
x;
Parameters
Return Value
Returns
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CScreenLoad::SetSystemKeyCtrl
x;
Parameters
Return Value
Returns
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CScreenLoad::StartLoad
x;
Parameters
Return Value
Returns
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CScreenLoad::TimerAsynchronousUpdate
x;
Parameters
Return Value
Returns
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CScreenLoad::TimerSynchronousUpdate
x;
Parameters
Return Value
Returns
Remarks