CGameSprite Class
Overview
Note
The CGameSprite class handles game sprites
The structure used for this class is CGameSprite
Quick Reference
Quick Ref |
void CGameSprite::CGameSprite() |
void CGameSprite::CGameSprite(unsigned char* pCreature, long creatureSize, unsigned short type, unsigned long expirationTime, unsigned short huntingRange, unsigned short followRange, unsigned long timeOfDayVisible, CPoint startPos, unsigned short facing, int copyScript) |
virtual void CGameSprite::~CGameSprite() |
virtual void CGameSprite::AIUpdate() |
void CGameSprite::AIUpdateFly() |
void CGameSprite::AIUpdateWalk() |
void CGameSprite::AddBlood(short nHeight, short nDirection, short nType) |
void CGameSprite::AddClassAbilities(unsigned char nClass, short numLevels, int bDisplayFeedback) |
virtual void CGameSprite::AddEffect(CGameEffect* pEffect, unsigned char list, int noSave, int immediateResolve) |
int CGameSprite::AddItemBags(CItem& cItem, short slotNum) |
int CGameSprite::AddKnownSpell(CResRef& cResSpell, int nSpellLevel, CTypedPtrList<CPtrList,CCreatureFileKnownSpell *>* pKnownList, unsigned char nMagicType) |
int CGameSprite::AddKnownSpellMage(CResRef& cResSpell, int nSpellLevel) |
int CGameSprite::AddKnownSpellPriest(CResRef& cResSpell, int nSpellLevel) |
void CGameSprite::AddNewSpecialAbilities(CDerivedStats& OldDStats, int bDisplayFeedback) |
void CGameSprite::AddNewSpellsPriest() |
void CGameSprite::AddObjectSearch(CPoint& point, unsigned char sourceSide, unsigned char personalSpaceRange, int bBumpable, int checkIfRemoved) |
void CGameSprite::AddPortraitIcon(int icon) |
void CGameSprite::AddReplacementToArea(CGameArea* pNewArea, CPoint ptPos, long posZ, unsigned char listType, __POSITION* vertListPos, unsigned char bInfravision) |
void CGameSprite::AddSpecialAbility(CResRef& cResInnateSpell, int feedBack) |
virtual void __cdecl CGameSprite::AddStatToRating(CArray<StatRating,StatRating &>& stats, float& totalRating, CString statName, float value) = 0 |
virtual void CGameSprite::AddToArea(CGameArea* pNewArea, CPoint& pos, long posZ, unsigned char listType) |
void CGameSprite::AddVVC(CResRef& res) |
void CGameSprite::AddVVCInEffect(CResRef res) |
CPoint CGameSprite::AdjustTargetFollowTheLeader(long*& pPath, long& nPath, short groupPosition, unsigned char& noPathLeft) |
int CGameSprite::AllowSpecialStates() |
short CGameSprite::Ally() |
int CGameSprite::Animate() |
short CGameSprite::AnkhegEmerge() |
short CGameSprite::AnkhegHide() |
void CGameSprite::ApplyCastingEffect(CSpell* pSpell, Spell_ability_st* ability, CPoint& target) |
void CGameSprite::ApplyCastingEffectPost(CSpell* pSpell, Spell_ability_st* ability) |
void CGameSprite::ApplyCriticals(CGameSprite* target, int leftHand, int itemType, int attackType, int hitOrMiss) |
void CGameSprite::ApplyItem(CResRef itemName, int slot, int abNo) |
virtual void CGameSprite::ApplyTriggers() |
short CGameSprite::Attack(CGameSprite* target) |
short CGameSprite::AttackReevaluate(int bForceNewTarget) |
void CGameSprite::ArenaSetUp() |
virtual void CGameSprite::AutoPause(unsigned long type) |
short CGameSprite::BashDoor(CGameAIBase* pObject) |
short CGameSprite::BattleSong() |
short CGameSprite::Berserk() |
unsigned char CGameSprite::CanChangeWeapon() |
int CGameSprite::CanEquipRanged() |
virtual unsigned char CGameSprite::CanSaveGame(unsigned long& strError, int restCheck, int combatCheck) |
long CGameSprite::CalculateHealingPotential(long nMaxHitPoints) |
unsigned char CGameSprite::CanSeeInfra() |
int CGameSprite::CanSpeak(int ignoreDeath, unsigned long& ref) |
int CGameSprite::CanWriteSpellScroll(CGameEffect* pEffect) |
short CGameSprite::ChangeAnimation() |
void CGameSprite::ChangeDirection() |
void CGameSprite::CheckBerserkActive() |
int CGameSprite::CheckBumpable() |
int CGameSprite::CheckCastingRange(CSpell* pSpell, CPoint& target) |
void CGameSprite::CheckCutSceneStateOverride() |
void CGameSprite::CheckCombatStats() |
void CGameSprite::CheckCombatStatsHaste() |
void CGameSprite::CheckCombatStatsWeapon(CItem* curWeapon, int offhand) |
int CGameSprite::CheckDialogWait() |
int CGameSprite::CheckEffect(CGameEffect* pEffect) |
void CGameSprite::CheckExpiredWeapons() |
void CGameSprite::CheckExtraDestruction() |
void CGameSprite::CheckFatigue() |
void CGameSprite::CheckForBerserkStage2() |
int CGameSprite::CheckForDead() |
void CGameSprite::CheckForDialogWaitCancel() |
void CGameSprite::CheckForForcedDialogEnd(int overrideAction) |
void CGameSprite::CheckHappiness() |
int CGameSprite::CheckIfUsedUp(short slotNum, short abilityNum) |
void CGameSprite::CheckIfVisible() |
int CGameSprite::CheckLauncherType(Item_ability_st* curAbility, CItem* pLauncher) |
void CGameSprite::CheckLoadState() |
CGameDialogSprite* CGameSprite::CheckLoadedBanter(CResRef& res) |
CGameDialogSprite* CGameSprite::CheckLoadedDialog(CResRef& res) |
void CGameSprite::CheckSleeping() |
void CGameSprite::ContingencyCheck() |
void CGameSprite::CheckModal() |
int CGameSprite::CheckMorale() |
void CGameSprite::CheckMoveForCutScenes() |
void CGameSprite::CheckPuppetMaster() |
void CGameSprite::CheckQuickLists(CAbilityId& ab, short changeAmount, int remove, int removeSpellIfZero) |
void CGameSprite::CheckReputation(int nForcedRep) |
void CGameSprite::CheckSevenEyes(CGameEffect*& pEffect) |
void CGameSprite::CheckSequence(unsigned char& sequence) |
void CGameSprite::CheckSpellLoss() |
void CGameSprite::CheckStatsChange() |
void CGameSprite::CheckToolTipItem(unsigned char buttonNum) |
virtual void CGameSprite::ClearAI(unsigned char setSequence) |
void CGameSprite::ClearDialogActions() |
void CGameSprite::ClearStoredPaths() |
void CGameSprite::CleanUpTempSprites(CGameSprite* pTempSprite, int nInventoryId, CItem* pTestingItem) |
void CGameSprite::ClearMarshal(int unequip) |
void CGameSprite::CombineActiveInactiveProficiency(int nProficiencyType) |
void CGameSprite::CombineAllActiveInactiveProficiencies() |
virtual unsigned char CGameSprite::CompressTime(unsigned long deltaTime) |
int CGameSprite::ConcentrationFailed() |
int CGameSprite::ControlledByPlayer() |
CGameSprite* CGameSprite::Copy(int bMarkItemsAsNonDroppable, int copyNonDroppable, int copyEffects, int copyScripts) |
unsigned long CGameSprite::CountItemBags(CString& nameIn) |
short CGameSprite::CountItemPersonal(CString& nameIn) |
CGameEffectDamage* CGameSprite::Damage(CItem* curWeaponIn, CItem* pLauncher, long curAttackNum, int criticalDamage, CAIObjectType& type, short facing, short myFacing, CGameSprite* target, int lastSwing) |
virtual void CGameSprite::DebugDump(CString& message, unsigned char bEchoToScreen) |
void CGameSprite::DecodeSwingSound(CItem* pItem, CItem* pLauncher) |
void CGameSprite::DestroyItemInSlot(long slot, int checkPaw) |
short CGameSprite::Dialogue(CGameSprite* target) |
int CGameSprite::DisableOffhand(short itemType) |
void CGameSprite::DisplayTextRef(unsigned long nameRef, unsigned long text, unsigned long nameColor, unsigned long textColor) |
virtual unsigned char CGameSprite::DoAIUpdate(unsigned char active, long counter) |
void CGameSprite::DoAction(int sequenceCheck) |
short CGameSprite::DropInventory(unsigned char bDestroyInventory, int bPackOnly) |
short CGameSprite::DropItem() |
short CGameSprite::DropItem(short slotNum, CPoint dropPoint) |
virtual int CGameSprite::DoesIntersect(CRect rect) |
void CGameSprite::DoMoraleFailure() |
int CGameSprite::DrainChargesFromBags(CString& nameIn, long charges, short abilityNum) |
void CGameSprite::DropPath() |
void CGameSprite::DropSearchRequest() |
void CGameSprite::EndMoraleFailure() |
short CGameSprite::Enemy() |
void CGameSprite::Equip(short slotNum) |
void CGameSprite::EquipAll(int animationOnly) |
short CGameSprite::EquipItem() |
short CGameSprite::EquipMostDamagingMelee() |
short CGameSprite::EquipNextAmmo(CItem* pLauncher, CString OldAmmo) |
short CGameSprite::EquipRanged() |
short CGameSprite::EscapeArea(CGameAIBase* pObject) |
virtual int CGameSprite::EvaluateStatusTrigger(CAITrigger& inTrigger) |
virtual short CGameSprite::ExecuteAction() |
short CGameSprite::Face() |
short CGameSprite::FaceObject(CGameAIBase* pObject) |
short CGameSprite::FakeWalkToArea(CString areaName) |
void CGameSprite::FeedBack(unsigned long feedBackId, long int1, long int2, long int3, const unsigned long ref1, long int4, CString& stringIn) |
void CGameSprite::FetchCommonStrings() |
short CGameSprite::FillSlot() |
void CGameSprite::FilterSpecialAbilities() |
int CGameSprite::FindDamageEffect(CItem* curEquip, unsigned long abilityNum, unsigned long effectCount, unsigned long& effectAmount, unsigned long& numDice, unsigned long& diceSize) |
short CGameSprite::FindIdentifyItem() |
short CGameSprite::FindItemBags(CString& nameIn, long number, int checkForIdentified) |
short CGameSprite::FindItemPersonal(CString& nameIn, int number, int restrictToEquiped, int reallyRestrictToEquiped) |
short CGameSprite::FindTraps() |
void CGameSprite::FloatingHP(int force, unsigned char durationNew, unsigned char durationExisting) |
void CGameSprite::FloatingText(CString text, unsigned char durationNew, unsigned char durationExisting) |
short CGameSprite::Fly() |
short CGameSprite::Follow() |
short CGameSprite::FollowObjectFormation(CGameSprite* target) |
void CGameSprite::ForceVisible() |
short CGameSprite::Formation(CGameSprite* target) |
int CGameSprite::GetActiveProficiency(int nProficiencyType) |
int CGameSprite::GetAbilityProjectileType(CAbilityId& abilityID, int level) |
CDerivedStats* CGameSprite::GetActiveStats() |
int CGameSprite::GetActiveWeaponStyleAndLevel(int& nLevel) |
virtual short CGameSprite::GetAttackRange() |
short CGameSprite::GetBackstabDamageMultiplier() |
virtual int CGameSprite::GetCanSeeInvisible() |
unsigned long CGameSprite::GetCarriedWeight() |
short CGameSprite::GetCasterLevel(CSpell* pSpell, int includeWildMage) |
unsigned char CGameSprite::GetChannel() |
virtual const int* __cdecl CGameSprite::GetColorArray(int nPickRange) = 0 |
virtual int __cdecl CGameSprite::GetColorCount(int nPickRange) = 0 |
short CGameSprite::GetDirection(CPoint& target) |
virtual short __cdecl CGameSprite::GetDirection(CPoint& ptStart, CPoint& ptTarget) = 0 |
CString CGameSprite::GetExperience() |
CString CGameSprite::GetExperienceEntry(int nSubClass) |
virtual short CGameSprite::GetHelpRange() |
unsigned long CGameSprite::GetKit() |
unsigned long CGameSprite::GetKitIDS() |
unsigned long CGameSprite::GetKitMask() |
int CGameSprite::GetInactiveProficiency(int nProficiencyType) |
CGameButtonList* CGameSprite::GetInternalButtonList() |
CGameButtonList* CGameSprite::GetItemUsages(short slotNum, unsigned short buttonType, short abilityNum) |
CString CGameSprite::GetKitDescription() |
int CGameSprite::GetKnownSpellIndex(CResRef& cResSpell, CTypedPtrList<CPtrList,CCreatureFileKnownSpell *>* pKnownList) |
int CGameSprite::GetKnownSpellIndexMage(CResRef& cResSpell, int nSpellLevel) |
int CGameSprite::GetKnownSpellIndexPriest(CResRef& cResSpell, int nSpellLevel) |
CCreatureFileKnownSpell* CGameSprite::GetKnownSpellInnate(int nSpellLevel, int nKnownSpellIndex) |
CCreatureFileKnownSpell* CGameSprite::GetKnownSpellMage(int nSpellLevel, int nKnownSpellIndex) |
CCreatureFileKnownSpell* CGameSprite::GetKnownSpellPriest(int nSpellLevel, int nKnownSpellIndex) |
CItem* CGameSprite::GetLauncher(Item_ability_st* curAbility, short& launcherSlot) |
short CGameSprite::GetLauncherSlot(short slotNum, short abilityNum) |
short CGameSprite::GetLayOnHandsAmount() |
long CGameSprite::GetLength(long verbalConstant) |
unsigned long CGameSprite::GetMapScreenColor() |
long CGameSprite::GetMaxDamage(int offhand) |
int CGameSprite::GetMaxEncumbrance() |
CCreatureFileMemorizedSpell* CGameSprite::GetMemorizedSpellInnate(int nSpellLevel, int nMemorizedSpellIndex) |
CCreatureFileMemorizedSpell* CGameSprite::GetMemorizedSpellMage(int nSpellLevel, int nMemorizedSpellIndex) |
CCreatureFileMemorizedSpell* CGameSprite::GetMemorizedSpellPriest(int nSpellLevel, int nMemorizedSpellIndex) |
long CGameSprite::GetMinCasterLevel(long spellLevel, long nType) |
long CGameSprite::GetMinDamage(int offhand) |
CString& CGameSprite::GetName(int ignoreSTRREFON) |
unsigned long CGameSprite::GetNameRef() |
virtual void CGameSprite::GetNextWaypoint(CPoint* pt) |
void CGameSprite::GetNumInventoryPersonalSlots(int& nUsedSlots, int& nTotalSlots) |
short CGameSprite::GetNumQuickWeaponSlots() |
int CGameSprite::GetNumSounds(const unsigned char type, int& offset) |
int CGameSprite::GetNumSounds(int nOffset, int nMaxNum) |
CString CGameSprite::GetPortraitToolTipText() |
CGameButtonList* CGameSprite::GetQuickButtons(unsigned short buttonType, unsigned char existanceCheck) |
void CGameSprite::GetQuickWeapon(unsigned char buttonNum, CButtonData& buttonData) |
float CGameSprite::GetRating(CArray<StatRating,StatRating &>& stats) |
bool CGameSprite::GetRatingWithItem(float& rating, CString& ratingBreakdown, int nInventoryId) |
short CGameSprite::GetResistance(CGameSprite* target, Item_ability_st* curAttack) |
unsigned long CGameSprite::GetResistanceString(short nOffset) |
CString CGameSprite::GetSavingThrow(const unsigned long strName, const int nBaseValue, const int nDerivedValue) |
long CGameSprite::GetSecretDoorDetection() |
void CGameSprite::GetSelectedWeaponButton(CButtonData& buttonData) |
virtual unsigned long __cdecl CGameSprite::GetSkillHelp(unsigned char index) = 0 |
virtual unsigned long __cdecl CGameSprite::GetSkillName(unsigned char index) = 0 |
int CGameSprite::GetSkillValue(unsigned char index, unsigned char otherClass, int bBaseValue) |
unsigned char CGameSprite::GetSound(unsigned char soundID) |
void CGameSprite::GetStatBreakdown(CString* ACText, CString* HPText, CString* THAC0Text, CString* damageText) |
CString CGameSprite::GetStyleBonus(const int nProf, const int nLev) |
virtual long CGameSprite::GetTargetId() |
CGameObject* CGameSprite::GetTargetShare() |
virtual const unsigned char* CGameSprite::GetTerrainTable() |
long CGameSprite::GetTHAC0() |
virtual const unsigned char* CGameSprite::GetVisibleTerrainTable() |
virtual short CGameSprite::GetVisualRange() |
short CGameSprite::GetTurnUndeadLevel() |
CString CGameSprite::GetWeaponProficiency(const int nModifier, const unsigned long dwDescId, const unsigned long dwDescRef) |
short CGameSprite::GiveItem(CGameSprite* target) |
short CGameSprite::GivePartyAllEquipment() |
short CGameSprite::GroupAttack(CGameSprite* pTarget) |
int CGameSprite::HandleEffects() |
int CGameSprite::HandlePersistantEffects(long deltaT) |
unsigned char CGameSprite::HasItemTypeEquiped(unsigned short itemType, unsigned char checkForEquip) |
unsigned char CGameSprite::HasItemWithFlag(unsigned long flag, int ignoreDestructible) |
bool CGameSprite::HasWeaponType(int weaponType) |
int CGameSprite::HaveKnownSpell(CString& spellName) |
int CGameSprite::HaveSpell(CString& spellName) |
short CGameSprite::Help() |
short CGameSprite::Hide() |
unsigned char CGameSprite::Hit(CGameSprite* target, CItem* curWeaponIn, long curAttackNum, int& criticalDamage, int leftHand) |
void CGameSprite::InitBlur() |
void CGameSprite::InitQuickItemData(short itemNum, short abilityNum, CButtonData& buttonData) |
void CGameSprite::InitQuickSpellData(CResRef spellId, CButtonData& buttonData) |
void CGameSprite::InitializeWalkingSound() |
char CGameSprite::InDark() |
int CGameSprite::InDialog() |
int CGameSprite::InPersonalRadius(CPoint& pt) |
short CGameSprite::Interact(CGameSprite* target) |
int CGameSprite::IsOnPortraitIconList(int icon) |
virtual int CGameSprite::IsOver(CPoint& pt) |
int CGameSprite::IsSpecialist() |
int CGameSprite::IsSpellSchool(unsigned char spellSchool) |
short CGameSprite::JoinParty(bool bReplaceGlobal) |
short CGameSprite::JumpThroughTransition(CGameTrigger* pTrigger, long delay) |
short CGameSprite::JumpToArea(CString areaName, CPoint& dest, short facingDirection, short delay, int allowNullArea, CPoint& source) |
short CGameSprite::JumpToPoint() |
short CGameSprite::JumpToPoint(CPoint dest, int spriteUpdate, int allowPathToContinue, int clearBump, int forcePoint) |
short CGameSprite::Leader() |
short CGameSprite::LeaveArea() |
void CGameSprite::LeaveAreaGlobal(CString& sArea, CPoint& ptStart) |
short CGameSprite::LeaveAreaLUA() |
short CGameSprite::LeaveAreaLUA(CString& areaName, CPoint ptStart, short facingDirection, CResRef parchment, long coordinate) |
short CGameSprite::LeaveAreaLUAEntry() |
short CGameSprite::LeaveAreaName() |
short CGameSprite::LeaveParty() |
void CGameSprite::LoadAreaInformation(CAreaFileCreature* pCreature) |
void CGameSprite::LoadProjectile(CProjectile* proj, CItem* weapon, short abilityNum, CPoint& ptTarget, long targetId) |
void CGameSprite::MainActionPicking() |
void CGameSprite::MakeGlobal(bool bReplace) |
void CGameSprite::MakeLocal() |
void CGameSprite::Marshal(SSavedGamePartyCreatureReferenceWrapper& creatureWrapper, unsigned char bNetworkMessage) |
void CGameSprite::Marshal(unsigned char** pCreature, long* creatureSize, unsigned short* facing, unsigned char bIncludeAllEffects) |
void CGameSprite::Marshal(SAreaFileCreatureWrapper* pCreatureWrapper) |
void CGameSprite::MarshalMessage(unsigned char** pData, unsigned long* dwSize) |
void CGameSprite::MemorizeAllSpellsInnate() |
void CGameSprite::MemorizeAllSpellsMage() |
void CGameSprite::MemorizeAllSpellsPriest() |
int CGameSprite::MemorizeSpell(int nKnownSpellIndex, int& nMemorizedSpellIndex, CTypedPtrList<CPtrList,CCreatureFileKnownSpell *>* pKnownList, CTypedPtrList<CPtrList,CCreatureFileMemorizedSpell *>* pMemorizedList, CCreatureFileMemorizedSpellLevel* pMemorizedLevel, CCreatureFileMemorizedSpellLevel* pDerivedLevel) |
int CGameSprite::MemorizeSpellInnate(int nSpellLevel, int nKnownSpellIndex, int& nMemorizedSpellIndex) |
int CGameSprite::MemorizeSpellMage(int nSpellLevel, int nKnownSpellIndex, int& nMemorizedSpellIndex) |
int CGameSprite::MemorizeSpellPriest(int nSpellLevel, int nKnownSpellIndex, int& nMemorizedSpellIndex) |
void CGameSprite::MoveOntoArea(CGameArea* pArea, CPoint& dest, short facingDirection) |
int CGameSprite::MoveToBack() |
int CGameSprite::MoveToFront() |
short CGameSprite::MoveToObject(CGameAIBase* target) |
short CGameSprite::MoveToOffset() |
short CGameSprite::MoveToPoint(CPoint& dest) |
short CGameSprite::MoveToPoint() |
void CGameSprite::MultiplayerUpdate() |
void CGameSprite::NightmareDowngrade() |
void CGameSprite::NightmareUpgrade() |
void CGameSprite::NullActionProcess() |
virtual void CGameSprite::OnActionButton(CPoint& pt) |
virtual void CGameSprite::OnActionRemoval(CAIAction& curAction) |
void CGameSprite::OnDeath(int imprisonment) |
short CGameSprite::OneSwing() |
virtual void CGameSprite::OnFormationButton(CPoint& pt) |
void CGameSprite::OnLightningStrike() |
int CGameSprite::OnScreen(int bExactCheck) |
virtual int CGameSprite::OnSearchMap() |
int CGameSprite::Orderable(int bIgnoreControl) |
int CGameSprite::OutOfControl() |
short CGameSprite::Panic() |
int CGameSprite::ParseAbilityHeader(const const char* equipName, const const char* lowerDice, CItem* curEquip, unsigned long abilityNum, Item_ability_st* pAbility, CString& damageText) |
int CGameSprite::PartyHeal(long iSprite, int nHP, int bFirstHeal) |
short CGameSprite::PickLock(CGameAIBase* pObject) |
short CGameSprite::PickPockets(CGameSprite* target) |
short CGameSprite::PickUpItem() |
short CGameSprite::PlayDead() |
void CGameSprite::PlayDialogSound(CGameSprite* pNPC) |
void CGameSprite::PlaySound(CResRef& res, int bUseVoiceChannel) |
void CGameSprite::PlaySound(unsigned char soundID, int showText, int showCircle, int overrideOption) |
short CGameSprite::PlayerDialog(CGameSprite* target) |
short CGameSprite::PolymorphCopy(CGameSprite* pSprite) |
void CGameSprite::PostMoveCharacterFromOverflowToParty() |
virtual void CGameSprite::ProcessAI() |
int CGameSprite::ProcessEffectList(int bCheckSpellLoss) |
virtual void CGameSprite::ProcessPendingTriggers(int overrideOnly) |
short CGameSprite::Proficiencies(CItem* curWeapon) |
short CGameSprite::ProtectObject(CGameAIBase* target) |
short CGameSprite::ProtectPoint() |
void CGameSprite::QuickLoad(unsigned char* pCreature, long creatureSize) |
short CGameSprite::RandomFly() |
short CGameSprite::RandomWalk() |
short CGameSprite::RandomWalkContinuous() |
int CGameSprite::ReadyCursor() |
void CGameSprite::ReadyItem(short buttonNum, unsigned char firstCall) |
void CGameSprite::ReadyItem(CButtonData button, unsigned char firstCall) |
void CGameSprite::ReadyOffInternalList(CButtonData button, unsigned char firstCall) |
void CGameSprite::ReadySpell(short buttonNum, unsigned char firstCall) |
void CGameSprite::ReadySpell(CButtonData button, unsigned char firstCall) |
short CGameSprite::Recoil() |
void CGameSprite::RemoveBags() |
void CGameSprite::RemoveClassAbilities(unsigned char nClass, short numLevels) |
void CGameSprite::RemoveAllSpellsInnate() |
void CGameSprite::RemoveAllSpellsMage() |
void CGameSprite::RemoveAllSpellsPriest() |
virtual void CGameSprite::RemoveFromArea() |
int CGameSprite::RemoveKnownSpell(CResRef& cResSpell, CTypedPtrList<CPtrList,CCreatureFileKnownSpell *>* pKnownList) |
int CGameSprite::RemoveKnownSpellInnate(CResRef& cResSpell, int nSpellLevel) |
int CGameSprite::RemoveKnownSpellMage(CResRef& cResSpell, int nSpellLevel) |
int CGameSprite::RemoveKnownSpellPriest(CResRef& cResSpell, int nSpellLevel) |
void CGameSprite::RemoveNewSpecialAbilities(CDerivedStats& OldDStats) |
void CGameSprite::RemoveObjectSearch(CPoint& point, unsigned char sourceSide, unsigned char personalSpaceRange, int bBumpable) |
void CGameSprite::RemovePortraitIcon(int icon) |
void CGameSprite::RemoveReplacementFromArea() |
void CGameSprite::RemoveSanctuary() |
void CGameSprite::RemoveSpecialAbility(CResRef& cResInnateSpell) |
short CGameSprite::RemoveSpell() |
short CGameSprite::RemoveSpell(CString& spellName) |
short CGameSprite::RemoveTraps(CGameAIBase* pObject) |
void CGameSprite::RemoveVVC(CResRef& res, unsigned char level) |
virtual void CGameSprite::Render(CGameArea* pArea, CVidMode* pVidMode) |
void CGameSprite::RenderActions() |
void CGameSprite::RenderDamageArrow(CGameArea* pArea, CVidMode* pVidMode) |
void CGameSprite::RenderHealthBar(CVidMode* pVidMode) |
void CGameSprite::RenderMarkers(CVidMode* pVidMode) |
void CGameSprite::RenderMirrorImage(int placement, CRect& rFX, CRect& rGCBounds, CRect& rViewRect, CPoint& ptReference, CSearchBitmap* pSearch, CVisibilityMap* pVisibility, CVidMode* pVidMode, unsigned long& rgbTint, unsigned char& bDithered, unsigned char& bFadeOut, unsigned long& dwRenderFlags) |
void CGameSprite::RenderPortrait(CPoint& cpRenderPosition, CSize& szControl, int bPressed, int reorderHighlight, int selectFromMarker, CRect& rClip, int renderSelection) |
void CGameSprite::RenderSpriteCover(CVidMode* pVidMode, CVidCell* pVidCell, unsigned long dwRenderFlags, unsigned char bBrightest, unsigned char nTranslucency, int bFadeOut, int bDithered) |
void CGameSprite::RenderSpriteEffect(CVidMode* pVidMode, int bFadeOut, int bDithered) |
void CGameSprite::RenderToMapScreen(CRect& rClipBase, CPoint& ptCharPos) |
void CGameSprite::RenderTrackingArrow(CGameArea* pArea, CVidMode* pVidMode) |
int CGameSprite::ReplaceItemBags(CString& oldItem, CString& newItem, short slotNum) |
short CGameSprite::ResetAIScript() |
void CGameSprite::ResolveInstants(int dropNonInstants) |
void CGameSprite::ResolvePausedAction(CAIAction* curAction, __POSITION* pos) |
void CGameSprite::ResolveTargetPoint(CAIAction* curAction, __POSITION* pos) |
short CGameSprite::Rest(int bMemorizeSpells, int bSaveIfAppropriate) |
virtual void CGameSprite::ResetAIType() |
virtual void CGameSprite::ResetAITypeLive() |
void CGameSprite::RestoreActiveAI() |
short CGameSprite::RunAwayFrom(CGameAIBase* target) |
void CGameSprite::Select() |
short CGameSprite::SelectWeaponAbility() |
int CGameSprite::SelectWeaponAbility(unsigned char nWeapon, unsigned char nAbility, unsigned char checkCursed, unsigned char attemptReequip) |
virtual void CGameSprite::SetAIType(CAIObjectType& typeAI, int updateLive, int updateStart) |
void CGameSprite::SetActiveAI(int active) |
void CGameSprite::SetActiveImprisonment(int active) |
void CGameSprite::SetActiveProficiency(int nProficiencyType, int nValue, int forceRefresh) |
void CGameSprite::SetAllSpellsMemorized() |
short CGameSprite::SetAtOffset(unsigned long stat, unsigned long value, unsigned long modifyType) |
void CGameSprite::SetBumped(CPoint& pt) |
void CGameSprite::SetCharacterToolTip() |
void CGameSprite::SetColor(int nPickRange, int nIndex) |
virtual void CGameSprite::SetCurrAction(CAIAction& action) |
virtual void CGameSprite::SetCursor(long nToolTip) |
short CGameSprite::SetDialog() |
void CGameSprite::SetDialog(CResRef& cResDialog) |
void CGameSprite::SetDialogState(int state, long type) |
void CGameSprite::SetDirection(short direction) |
void CGameSprite::SetFacing(short direction) |
void CGameSprite::SetFootstepChannel() |
short CGameSprite::SetItemFlags() |
void CGameSprite::SetInactiveProficiency(int nProficiencyType, int nValue, int forceRefresh) |
void CGameSprite::SetLuaAttr(CString attr, unsigned long strRef, int current, int base, int extra, int extraBase) |
void CGameSprite::SetLuaOrderedPro(int index, unsigned long strRef, CString current, unsigned long helpString) |
void CGameSprite::SetLuaPro(CString attr, unsigned long strRef, CString current, unsigned long helpString) |
void CGameSprite::SetMaxMemorizedSpellsInnate(int nSpellLevel, int nMaxSpells) |
void CGameSprite::SetMaxMemorizedSpellsMage(int nSpellLevel, int nMaxSpells) |
void CGameSprite::SetMaxMemorizedSpellsPriest(int nSpellLevel, int nMaxSpells) |
void CGameSprite::SetMemorizedFlag(CSpell* pSpell, int flag) |
void CGameSprite::SetModalState(unsigned char modalState, int bUpdateToolbar) |
void CGameSprite::SetMonkAbilities() |
void CGameSprite::SetPath(long* pPath, short nPath) |
void CGameSprite::SetResRef(CResRef& resref) |
void CGameSprite::SetEntangle(unsigned char bEntangle) |
void CGameSprite::SetGreasePool(unsigned char bGreasePool) |
void CGameSprite::SetInvisible(unsigned char bInvisible) |
void CGameSprite::SetInvisibleImproved(unsigned char bInvisible) |
void CGameSprite::SetMinorGlobe(unsigned char bMinorGlobe) |
void CGameSprite::SetQuickItem(unsigned char buttonNum, CButtonData buttonData) |
void CGameSprite::SetQuickWeapon(unsigned char buttonNum, CButtonData buttonData) |
void CGameSprite::SetSanctuary(unsigned char bSanctuary) |
void CGameSprite::SetShieldGlobe(unsigned char bShieldGlobe) |
void CGameSprite::SetWebHold(unsigned char bWebHold) |
virtual void CGameSprite::SetScript(short level, CAIScript* script) |
void CGameSprite::SetSelectedWeaponButton(short buttonNum) |
void CGameSprite::SetSequence(short sequence) |
void CGameSprite::SetSkillValue(unsigned char index, unsigned char value) |
void CGameSprite::SetStoreState(int state) |
void CGameSprite::SetTarget(CSearchRequest* oldSearchRequest, int collisionPath, unsigned char frontList) |
virtual void CGameSprite::SetTarget(CPoint& target, int collisionPath) |
void CGameSprite::SetTargetFly(unsigned char circleType, unsigned char facing, long radius) |
void CGameSprite::SetUpBaalAbilities(int enhanced) |
short CGameSprite::SetVisualRange(short newVisualRange) |
unsigned char CGameSprite::ShamanSpellCount(long nLevel, CResRef res) |
void CGameSprite::ShamanSpellDecrement(long nLevel, CResRef& res, int ignoreProvidedRes) |
void CGameSprite::ShamanSpellRememorize(long nLevel, CResRef& res, int ignoreProvidedRes) |
void CGameSprite::Shatter(unsigned char shatterType) |
int CGameSprite::ShouldAvertCriticalHit() |
unsigned char CGameSprite::SorcererSpellCount(long nLevel, CResRef res) |
void CGameSprite::SorcererSpellDecrement(long nLevel, CResRef& res, int ignoreProvidedRes) |
void CGameSprite::SorcererSpellRememorize(long nLevel, CResRef& res, int ignoreProvidedRes) |
virtual void __cdecl CGameSprite::SortColors() = 0 |
void CGameSprite::SortMemorizedSpells() |
int CGameSprite::SpecialStateProcessing() |
short CGameSprite::Spell(CGameAIBase* target) |
short CGameSprite::SpellPoint() |
short CGameSprite::StartDialog(CGameSprite* target) |
short CGameSprite::StartStore(CGameSprite* pSprite) |
void CGameSprite::SwapAllActiveInactiveProficiencies() |
short CGameSprite::Swing(CGameSprite* target) |
void CGameSprite::StartSpriteEffect(unsigned char spriteEffect, unsigned char intensityLevel, unsigned char effectDuration) |
int CGameSprite::SuppressHitPointsDisplay() |
void CGameSprite::TakeCreatureItems(CGameSprite* pSprite, int Type) |
short CGameSprite::TakeItemBags(CString& nameIn, long number, short slotNum) |
int CGameSprite::TryToTurn(CGameSprite* pSprite) |
short CGameSprite::Turn() |
void CGameSprite::UnapplySpell(CResRef& ref) |
void CGameSprite::Unequip(short slotNum) |
void CGameSprite::UnequipAll(int animationOnly) |
void CGameSprite::Unmarshal(unsigned char* pCreature, long creatureSize, unsigned short facing) |
void CGameSprite::Unmarshal(CSavedGamePartyCreature* pCreature, unsigned char bPartyMember, unsigned char bProgressBarInPlace) |
void CGameSprite::UnmarshalScripts() |
void CGameSprite::UnmemorizeAllSpellsMage() |
void CGameSprite::UnmemorizeAllSpellsPriest() |
void CGameSprite::UnmemorizeAllOfResSpellInnate(int nSpellLevel, CResRef resSpell) |
void CGameSprite::UnmemorizeAllOfResSpellMage(int nSpellLevel, CResRef resSpell) |
void CGameSprite::UnmemorizeAllOfResSpellPriest(int nSpellLevel, CResRef resSpell) |
int CGameSprite::UnmemorizeSpellInnate(int nSpellLevel, int nMemorizedSpellIndex) |
int CGameSprite::UnmemorizeSpellMage(int nSpellLevel, int nMemorizedSpellIndex) |
int CGameSprite::UnmemorizeSpellPriest(int nSpellLevel, int nMemorizedSpellIndex) |
void CGameSprite::Unselect() |
void CGameSprite::UpdateAOE(CAbilityId& abilityID) |
void CGameSprite::UpdateActive() |
void CGameSprite::UpdateLuaEquipment() |
void CGameSprite::UpdateLuaSpells() |
void CGameSprite::UpdateLuaStats() |
void CGameSprite::UpdateQuickItemData(int nSlot) |
void CGameSprite::UpdateSpriteEffect() |
virtual void CGameSprite::UpdateTarget(CGameObject* target) |
void CGameSprite::UpdateToolbar(unsigned char requiredState) |
void CGameSprite::UpdateVisibleGroundItems() |
short CGameSprite::UseContainer() |
short CGameSprite::UseDoor() |
short CGameSprite::UseItem(CGameAIBase* target) |
short CGameSprite::UseItemPoint() |
void CGameSprite::VerbalConstant(long verbalConstant, int overHead) |
short CGameSprite::WaitInLine() |
short CGameSprite::WalkToArea(CString areaName) |
int CGameSprite::WeaponCanDamage(CGameSprite* target, int leftorright) |
int CGameSprite::WeaponEffectiveVs(CGameSprite* target, int leftorright) |
short CGameSprite::WildSpell(CSpell* pSpell, CGameAIBase* pTarget, CPoint& target, int addLevel) |
Constructors
Name |
Description |
Constructs a |
|
Destroys a |
CGameSprite::CGameSprite
Constructs a CGameSprite object
void CGameSprite::CGameSprite();
Remarks
Constructs a CGameSprite object
CGameSprite::CGameSprite
Constructs a CGameSprite object
void CGameSprite::CGameSprite(
unsigned char* pCreature,
long creatureSize,
unsigned short type,
unsigned long expirationTime,
unsigned short huntingRange,
unsigned short followRange,
unsigned long timeOfDayVisible,
CPoint startPos,
unsigned short facing,
int copyScript);
Parameters
unsigned char* pCreature -longcreatureSize -unsigned shorttype -unsigned longexpirationTime -unsigned shorthuntingRange -unsigned shortfollowRange -unsigned longtimeOfDayVisible -CPoint startPos -
unsigned shortfacing -intcopyScript -
Remarks
Constructs a CGameSprite object
CGameSprite::~CGameSprite
Destroys the CGameSprite object
virtual void CGameSprite::~CGameSprite();
Remarks
Destroys the CGameSprite object
Methods
Name |
Description |
CGameSprite::AIUpdate
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AIUpdateFly
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AIUpdateWalk
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddBlood
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddClassAbilities
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddEffect
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddItemBags
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddKnownSpell
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddKnownSpellMage
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddKnownSpellPriest
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddNewSpecialAbilities
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddNewSpellsPriest
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddObjectSearch
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddPortraitIcon
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddReplacementToArea
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddSpecialAbility
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddStatToRating
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddToArea
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddVVC
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddVVCInEffect
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AdjustTargetFollowTheLeader
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AllowSpecialStates
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Ally
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Animate
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AnkhegEmerge
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AnkhegHide
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ApplyCastingEffect
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ApplyCastingEffectPost
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ApplyCriticals
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ApplyItem
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ApplyTriggers
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Attack
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AttackReevaluate
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ArenaSetUp
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AutoPause
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::BashDoor
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::BattleSong
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Berserk
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CanChangeWeapon
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CanEquipRanged
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CanSaveGame
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CalculateHealingPotential
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CanSeeInfra
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CanSpeak
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CanWriteSpellScroll
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ChangeAnimation
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ChangeDirection
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckBerserkActive
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckBumpable
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckCastingRange
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckCutSceneStateOverride
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckCombatStats
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckCombatStatsHaste
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckCombatStatsWeapon
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckDialogWait
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckEffect
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckExpiredWeapons
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckExtraDestruction
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckFatigue
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckForBerserkStage2
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckForDead
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckForDialogWaitCancel
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckForForcedDialogEnd
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckHappiness
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckIfUsedUp
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckIfVisible
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckLauncherType
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckLoadState
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckLoadedBanter
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckLoadedDialog
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckSleeping
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ContingencyCheck
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckModal
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckMorale
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckMoveForCutScenes
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckPuppetMaster
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckQuickLists
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckReputation
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckSevenEyes
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckSequence
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckSpellLoss
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckStatsChange
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckToolTipItem
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ClearAI
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ClearDialogActions
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ClearStoredPaths
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CleanUpTempSprites
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ClearBumpPath
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ClearMarshal
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CombineActiveInactiveProficiency
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CombineAllActiveInactiveProficiencies
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CompressTime
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ConcentrationFailed
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ControlledByPlayer
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Copy
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CountItemBags
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CountItemPersonal
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Damage
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DebugDump
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DecodeSwingSound
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DestroyItemInSlot
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Dialogue
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DisableOffhand
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DisplayTextRef
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DoAIUpdate
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DoAction
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DropInventory
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DropItem
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DropItem
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DropItem
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DoesIntersect
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DoMoraleFailure
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DrainChargesFromBags
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DropPath
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DropSearchRequest
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::EndMoraleFailure
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Enemy
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Equip
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::EquipAll
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::EquipItem
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::EquipMostDamagingMelee
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::EquipNextAmmo
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::EquipRanged
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::EscapeArea
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::EvaluateStatusTrigger
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ExecuteAction
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Face
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FaceObject
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FakeWalkToArea
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FeedBack
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FetchCommonStrings
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FillSlot
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FilterSpecialAbilities
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FindDamageEffect
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FindIdentifyItem
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FindItemBags
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FindItemPersonal
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FindTraps
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FloatingHP
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FloatingText
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Fly
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Follow
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FollowObjectFormation
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ForceVisible
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Formation
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetActiveProficiency
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetAbilityProjectileType
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetActiveStats
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetActiveWeaponStyleAndLevel
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetAttackRange
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetBackstabDamageMultiplier
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetCanSeeInvisible
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetCarriedWeight
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetCasterLevel
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetChannel
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetColorArray
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetColorCount
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetDirection
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetDirection
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetExperience
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetExperienceEntry
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetHelpRange
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetKit
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetKitIDS
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetKitMask
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetInactiveProficiency
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetItemBags
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetItemUsages
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetKitDescription
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetKnownSpellIndex
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetKnownSpellIndexMage
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetKnownSpellIndexPriest
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetKnownSpellInnate
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetKnownSpellMage
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetKnownSpellPriest
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetLauncher
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetLauncherSlot
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetLayOnHandsAmount
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetLength
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetMapScreenColor
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetMaxDamage
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetMaxEncumbrance
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetMemorizedSpellInnate
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetMemorizedSpellMage
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetMemorizedSpellPriest
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetMinCasterLevel
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetMinDamage
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetName
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetNameRef
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetNextWaypoint
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetNumInventoryPersonalSlots
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetNumQuickWeaponSlots
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetNumSounds
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetNumSounds
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetPortraitToolTipText
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetQuickWeapon
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetRating
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetRatingWithItem
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetResistance
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetResistanceString
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetSavingThrow
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetSecretDoorDetection
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetSkillHelp
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetSkillName
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetSkillValue
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetSound
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetStatBreakdown
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetStyleBonus
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetTargetId
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetTerrainTable
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetTHAC0
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetVisibleTerrainTable
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetVisualRange
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetTurnUndeadLevel
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetWeaponProficiency
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GiveItem
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GivePartyAllEquipment
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GroupAttack
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::HandleEffects
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::HandlePersistantEffects
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::HasItemTypeEquiped
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::HasItemWithFlag
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::HasWeaponType
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::HaveKnownSpell
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::HaveSpell
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Help
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Hide
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Hit
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::InitBlur
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::InitQuickItemData
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::InitQuickSpellData
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::InitializeWalkingSound
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::InDark
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::InDialog
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::InPersonalRadius
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Interact
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::IsOnPortraitIconList
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::IsOver
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::IsSpecialist
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::IsSpellSchool
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::JoinParty
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::JumpThroughTransition
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::JumpToArea
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::JumpToPoint
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::JumpToPoint
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Leader
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::LeaveArea
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::LeaveAreaGlobal
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::LeaveAreaLUA
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::LeaveAreaLUA
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::LeaveAreaLUAEntry
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::LeaveAreaName
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::LeaveParty
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::LoadAreaInformation
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::LoadProjectile
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MainActionPicking
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MakeGlobal
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MakeLocal
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Marshal
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Marshal
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Marshal
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MarshalMessage
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MemorizeAllSpellsInnate
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MemorizeAllSpellsMage
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MemorizeAllSpellsPriest
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MemorizeSpell
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MemorizeSpellInnate
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MemorizeSpellMage
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MemorizeSpellPriest
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MoveOntoArea
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MoveToBack
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MoveToFront
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MoveToObject
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MoveToOffset
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MoveToPoint
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MoveToPoint
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MultiplayerUpdate
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::NightmareDowngrade
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::NightmareUpgrade
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::NullActionProcess
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::OnActionRemoval
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::OnDeath
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::OneSwing
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::OnLightningStrike
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::OnScreen
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::OnSearchMap
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Orderable
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::OutOfControl
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Panic
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ParseAbilityHeader
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::PartyHeal
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::PickLock
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::PickPockets
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::PickUpItem
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::PlayDead
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::PlayDialogSound
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::PlaySound
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::PlaySound
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::PlayerDialog
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::PolymorphCopy
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::PostMoveCharacterFromOverflowToParty
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ProcessAI
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ProcessEffectList
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ProcessPendingTriggers
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Proficiencies
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ProtectObject
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ProtectPoint
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::QuickLoad
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RandomFly
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RandomWalk
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RandomWalkContinuous
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ReadyCursor
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ReadyItem
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ReadyItem
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ReadyOffInternalList
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ReadySpell
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ReadySpell
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Recoil
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveBags
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveClassAbilities
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveAllSpellsInnate
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveAllSpellsMage
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveAllSpellsPriest
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveFromArea
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveKnownSpell
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveKnownSpellInnate
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveKnownSpellMage
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveKnownSpellPriest
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveNewSpecialAbilities
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveObjectSearch
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemovePortraitIcon
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveReplacementFromArea
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveSanctuary
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveSpecialAbility
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveSpell
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveSpell
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveTraps
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveVVC
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Render
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RenderActions
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RenderDamageArrow
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RenderHealthBar
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RenderMarkers
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RenderMirrorImage
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RenderPortrait
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RenderSpriteCover
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RenderSpriteEffect
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RenderToMapScreen
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RenderTrackingArrow
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ReplaceItemBags
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ResetAIScript
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ResolveInstants
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ResolvePausedAction
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ResolveTargetPoint
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Rest
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ResetAIType
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ResetAITypeLive
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RestoreActiveAI
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RunAwayFrom
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Select
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SelectWeaponAbility
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SelectWeaponAbility
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetAIType
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetActiveAI
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetActiveImprisonment
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetActiveProficiency
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetAllSpellsMemorized
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetAtOffset
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetBumped
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetCharacterToolTip
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetColor
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetCurrAction
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetCursor
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetDialog
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetDialog
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetDialogState
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetDirection
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetFacing
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetFootstepChannel
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetItemFlags
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetInactiveProficiency
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetLuaAttr
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetLuaOrderedPro
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetLuaPro
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetMaxMemorizedSpellsInnate
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetMaxMemorizedSpellsMage
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetMaxMemorizedSpellsPriest
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetMemorizedFlag
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetModalState
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetMonkAbilities
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetPath
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetResRef
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetEntangle
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetGreasePool
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetInvisible
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetInvisibleImproved
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetMinorGlobe
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetQuickItem
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetQuickWeapon
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetSanctuary
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetShieldGlobe
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetWebHold
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetScript
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetSequence
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetSkillValue
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetStoreState
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetTarget
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetTarget
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetTargetFly
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetUpBaalAbilities
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetVisualRange
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ShamanSpellCount
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ShamanSpellDecrement
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ShamanSpellRememorize
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Shatter
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ShouldAvertCriticalHit
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SorcererSpellCount
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SorcererSpellDecrement
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SorcererSpellRememorize
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SortColors
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SortMemorizedSpells
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SpecialStateProcessing
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Spell
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SpellPoint
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::StartDialog
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::StartStore
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SwapAllActiveInactiveProficiencies
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Swing
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::StartSpriteEffect
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SuppressHitPointsDisplay
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::TakeCreatureItems
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::TakeItemBags
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::TryToTurn
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Turn
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UnapplySpell
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Unequip
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UnequipAll
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Unmarshal
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Unmarshal
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UnmarshalScripts
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UnmemorizeAllSpellsMage
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UnmemorizeAllSpellsPriest
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UnmemorizeAllOfResSpellInnate
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UnmemorizeAllOfResSpellMage
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UnmemorizeAllOfResSpellPriest
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UnmemorizeSpellInnate
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UnmemorizeSpellMage
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UnmemorizeSpellPriest
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Unselect
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UpdateAOE
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UpdateActive
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UpdateLuaEquipment
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UpdateLuaSpells
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UpdateLuaStats
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UpdateQuickItemData
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UpdateSpriteEffect
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UpdateTarget
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UpdateToolbar
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UpdateVisibleGroundItems
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UseContainer
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UseDoor
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UseItem
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UseItemPoint
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::VerbalConstant
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::WaitInLine
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::WalkToArea
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::WeaponCanDamage
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::WeaponEffectiveVs
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::WildSpell
x;
Parameters
Return Value
Returns
Remarks