CImmunitiesEffect Class¶
The structure used for this class is CImmunitiesEffect
Quick Ref |
void CImmunitiesEffect::ClearAll() |
int CImmunitiesEffect::OnList(CGameEffect* effect) |
CImmunitiesEffect& CImmunitiesEffect::operator=(CImmunitiesEffect& y) |
Methods¶
Name |
Description |
CImmunitiesEffect::ClearAll¶
void CImmunitiesEffect::ClearAll();
Remarks
CImmunitiesEffect::OnList¶
int CImmunitiesEffect::OnList(CGameEffect* effect);
Parameters
CGameEffect* effect - pointer to game effect
Return Value
Returns int
Remarks
Operators¶
Name |
Description |
CImmunitiesEffect::operator=¶
CImmunitiesEffect& CImmunitiesEffect::operator=(CImmunitiesEffect& y);
Parameters
CImmunitiesEffect& y -
Return Value
Returns CImmunitiesEffect&
Remarks