CMachineStates Class

The structure used for this class is CMachineStates

Quick Ref

void CMachineStates::CMachineStates()

int CMachineStates::CheckValidForDialog(long spriteId)

void CMachineStates::ClearAll()


Constructors

Name

Description

CMachineStates::CMachineStates

Constructs a CMachineStates object

CMachineStates::CMachineStates

Constructs a CMachineStates object

void CMachineStates::CMachineStates();

Remarks

Constructs a CMachineStates object


Methods

Name

Description

CMachineStates::CheckValidForDialog

CMachineStates::ClearAll

CMachineStates::CheckValidForDialog

int CMachineStates::CheckValidForDialog(long spriteId);

Parameters

  • long spriteId -

Return Value

Returns int

Remarks


CMachineStates::ClearAll

void CMachineStates::ClearAll();

Remarks