CImmunitiesItemTypeEquipList Class¶
The structure used for this class is CImmunitiesItemTypeEquipList
Quick Ref |
void CImmunitiesItemTypeEquipList::ClearAll() |
int CImmunitiesItemTypeEquipList::OnList(unsigned long type, unsigned long& ref, CGameEffect*& effect) |
CImmunitiesItemTypeEquipList& CImmunitiesItemTypeEquipList::operator=(CImmunitiesItemTypeEquipList& y) |
Methods¶
Name |
Description |
CImmunitiesItemTypeEquipList::ClearAll¶
void CImmunitiesItemTypeEquipList::ClearAll();
Remarks
CImmunitiesItemTypeEquipList::OnList¶
int CImmunitiesItemTypeEquipList::OnList(
unsigned long type,
unsigned long& ref,
CGameEffect*& effect);
Parameters
unsigned long
type -unsigned long
& ref -CGameEffect*& effect -
Return Value
Returns int
Remarks
Operators¶
Name |
Description |
CImmunitiesItemTypeEquipList::operator=¶
CImmunitiesItemTypeEquipList& CImmunitiesItemTypeEquipList::operator=(CImmunitiesItemTypeEquipList& y);
Parameters
Return Value
Returns CImmunitiesItemTypeEquipList&
Remarks