CImmunitiesItemTypeEquipList Class

The structure used for this class is CImmunitiesItemTypeEquipList

Quick Ref

void CImmunitiesItemTypeEquipList::ClearAll()

int CImmunitiesItemTypeEquipList::OnList(unsigned long type, unsigned long& ref, CGameEffect*& effect)

CImmunitiesItemTypeEquipList& CImmunitiesItemTypeEquipList::operator=(CImmunitiesItemTypeEquipList& y)


Methods

Name

Description

CImmunitiesItemTypeEquipList::ClearAll

CImmunitiesItemTypeEquipList::OnList

CImmunitiesItemTypeEquipList::ClearAll

void CImmunitiesItemTypeEquipList::ClearAll();

Remarks


CImmunitiesItemTypeEquipList::OnList

int CImmunitiesItemTypeEquipList::OnList(
   unsigned long type,
   unsigned long& ref,
   CGameEffect*& effect);

Parameters

  • unsigned long type -

  • unsigned long& ref -

  • CGameEffect*& effect -

Return Value

Returns int

Remarks


Operators

Name

Description

CImmunitiesItemTypeEquipList::operator=

CImmunitiesItemTypeEquipList::operator=

CImmunitiesItemTypeEquipList& CImmunitiesItemTypeEquipList::operator=(CImmunitiesItemTypeEquipList& y);

Parameters

Return Value

Returns CImmunitiesItemTypeEquipList&

Remarks