CImmunitiesItemTypeEquipList Class
The structure used for this class is CImmunitiesItemTypeEquipList
Quick Ref |
void CImmunitiesItemTypeEquipList::ClearAll() |
int CImmunitiesItemTypeEquipList::OnList(unsigned long type, unsigned long& ref, CGameEffect*& effect) |
CImmunitiesItemTypeEquipList& CImmunitiesItemTypeEquipList::operator=(CImmunitiesItemTypeEquipList& y) |
Methods
Name |
Description |
CImmunitiesItemTypeEquipList::ClearAll
void CImmunitiesItemTypeEquipList::ClearAll();
Remarks
CImmunitiesItemTypeEquipList::OnList
int CImmunitiesItemTypeEquipList::OnList(
unsigned long type,
unsigned long& ref,
CGameEffect*& effect);
Parameters
unsigned longtype -unsigned long& ref -CGameEffect*& effect -
Return Value
Returns int
Remarks
Operators
Name |
Description |
CImmunitiesItemTypeEquipList::operator=
CImmunitiesItemTypeEquipList& CImmunitiesItemTypeEquipList::operator=(CImmunitiesItemTypeEquipList& y);
Parameters
Return Value
Returns CImmunitiesItemTypeEquipList&
Remarks