CPersistantEffect ClassΒΆ
Quick Ref |
virtual CPersistantEffect* CPersistantEffect::Copy() |
vvirtual void CPersistantEffect::AIUpdate(CGameSprite* __formal) |
virtual void CPersistantEffectBurningDeath::AIUpdate(CGameSprite* __formal) |
void CPersistantEffectApplyEffect::CPersistantEffectApplyEffect() |
void CPersistantEffectColorEffect::CPersistantEffectColorEffect() |
void CPersistantEffectDisease::CPersistantEffectDisease() |
void CPersistantEffectElectricDeath::CPersistantEffectElectricDeath() |
void CPersistantEffectFireDeath::CPersistantEffectFireDeath() |
virtual void CPersistantEffectApplyEffect::AIUpdate(CGameSprite* pSprite, long deltaT) |
virtual void CPersistantEffectColorEffect::AIUpdate(CGameSprite* pSprite, long deltaT) |
virtual void CPersistantEffectDisease::AIUpdate(CGameSprite* pSprite, long deltaT) |
virtual void CPersistantEffectElectricDeath::AIUpdate(CGameSprite* pSprite, long deltaT) |
virtual void CPersistantEffectFadeEffect::AIUpdate(CGameSprite* pSprite, long deltaT) |
virtual void CPersistantEffectFireDeath::AIUpdate(CGameSprite* pSprite, long deltaT) |
virtual void CPersistantEffectMove::AIUpdate(CGameSprite* pSprite, long deltaT) |
virtual void CPersistantEffectPoison::AIUpdate(CGameSprite* pSprite, long deltaT) |
virtual void CPersistantEffectRegeneration::AIUpdate(CGameSprite* pSprite, long deltaT) |
virtual CPersistantEffect* CPersistantEffectApplyEffect::Copy() |
virtual CPersistantEffect* CPersistantEffectBurningDeath::Copy() |
virtual CPersistantEffect* CPersistantEffectDisease::Copy() |
virtual CPersistantEffect* CPersistantEffectMove::Copy() |
virtual CPersistantEffect* CPersistantEffectPoison::Copy() |
virtual CPersistantEffect* CPersistantEffectRegeneration::Copy() |
void CPersistantEffect::PlaySound(CResRef& res, CGameSprite* pSprite) |
void CPersistantEffect::SetPeriodCounter(long base) |
void CPersistantEffectDisease::SetRes(CString res) |
void CPersistantEffectDamage::SlowPoison(int factor) |
void CPersistantEffectListRegenerated::ClearAll() |
CPersistantEffectListRegenerated& CPersistantEffectListRegenerated::operator=(CPersistantEffectListRegenerated& y) |
void CPersistantEffectListRegenerated::AIUpdate(CGameSprite* pSprite, long deltaT) |
void CPersistantEffectListRegenerated::RemoveAllOfType(short effectId) |
void CPersistantEffectList::SlowPoison(short effectId, int factor) |
void CPersistantEffectListRegenerated::SlowPoison(short effectId, int factor) |