CImportGame Class

The structure used for this class is CImportGame

Quick Ref

void CImportGame::CImportGame()

void CImportGame::~CImportGame()

void CImportGame::CopyGlobals(CInfGame* pGame, bool importNpcs)

long CImportGame::GetCharacter(CString characterName)

long CImportGame::GetCharacterAtIndex(int index)

CStringList* CImportGame::GetImportableCharacters(int importAll)

long CImportGame::GetNPCAtIndex(int index)

unsigned char CImportGame::LoadGame(CString& sInFile)

unsigned char CImportGame::Unmarshal(CFile* pFile)


Constructors

Name

Description

CImportGame::CImportGame

Constructs a CImportGame object

CImportGame::~CImportGame

Destroys a CImportGame object

CImportGame::CImportGame

Constructs a CImportGame object

void CImportGame::CImportGame();

Remarks

Constructs a CImportGame object


CImportGame::~CImportGame

Destroys the CImportGame object

void CImportGame::~CImportGame();

Remarks

Destroys the CImportGame object


Methods

Name

Description

CImportGame::CopyGlobals

CImportGame::GetCharacter

CImportGame::GetCharacterAtIndex

CImportGame::GetImportableCharacters

CImportGame::GetNPCAtIndex

CImportGame::LoadGame

CImportGame::Unmarshal

CImportGame::CopyGlobals

void CImportGame::CopyGlobals(
   CInfGame* pGame,
   bool importNpcs);

Parameters

Remarks


CImportGame::GetCharacter

long CImportGame::GetCharacter(CString characterName);

Parameters

Return Value

Returns long

Remarks


CImportGame::GetCharacterAtIndex

long CImportGame::GetCharacterAtIndex(int index);

Parameters

  • in index -

Return Value

Returns long

Remarks


CImportGame::GetImportableCharacters

CStringList* CImportGame::GetImportableCharacters(int importAll);

Parameters

  • int importAll -

Return Value

Returns CStringList*

Remarks


CImportGame::GetNPCAtIndex

long CImportGame::GetNPCAtIndex(int index);

Parameters

  • int index -

Return Value

Returns long

Remarks


CImportGame::LoadGame

unsigned char CImportGame::LoadGame(CString& sInFile);

Parameters

Return Value

Returns unsigned char

Remarks


CImportGame::Unmarshal

unsigned char CImportGame::Unmarshal(CFile* pFile);

Parameters

Return Value

Returns unsigned char

Remarks