CMarker Class¶
Overview¶
Note
The CMarker class handles markers
The structure used for this class is CMarker
Quick Reference¶
Quick Ref |
void CMarker::CMarker() |
void CMarker::~CMarker() |
void CMarker::AsynchronousUpdate(CGameSprite* pSprite) |
void CMarker::Render(CVidMode* pVidMode, CGameSprite* pSprite) |
void CMarker::Render(CVidMode* pVidMode, CInfinity* pInfinity, CPoint& dest, long nXSize, long nYSize) |
unsigned char CMarker::SetType(unsigned char nType) |
Constructors¶
Name |
Description |
Constructs a |
|
Destroys a |
CMarker::CMarker¶
Constructs a CMarker
object
void CMarker::CMarker();
Remarks
Constructs a CMarker
object
CMarker::~CMarker¶
Destroys the CMarker
object
void CMarker::~CMarker();
Remarks
Destroys the CMarker
object
Methods¶
Name |
Description |
CMarker::AsynchronousUpdate¶
void CMarker::AsynchronousUpdate(CGameSprite* pSprite);
Parameters
CGameSprite* pSprite - pointer to game sprite object
Remarks
CMarker::Render¶
void CMarker::Render(
CVidMode* pVidMode,
CGameSprite* pSprite);
Parameters
CVidMode* pVidMode - pointer to vid mode
CGameSprite* pSprite - pointer to game sprite object
Remarks
CMarker::Render¶
void CMarker::Render(
CVidMode* pVidMode,
CInfinity* pInfinity,
CPoint& dest,
long nXSize,
long nYSize);
Parameters
Remarks
CMarker::SetType¶
unsigned char CMarker::SetType(unsigned char nType);
Parameters
unsigned char
nType -
Return Value
Returns unsigned char
Remarks