CBounceList Class¶
The structure used for this class is CBounceList
Quick Ref |
void CBounceList::Add(CGameEffect* pEffect, long levelDecrement, unsigned long effectId, CGameSprite* pSprite, int decrementOnly, unsigned long string, int stringOnly, int recoverSpellLevels) |
void CBounceList::ClearAll() |
void CBounceList::Process(CGameSprite* pSprite) |
Methods¶
Name |
Description |
CBounceList::Add¶
void CBounceList::Add(
CGameEffect* pEffect,
long levelDecrement,
unsigned long effectId,
CGameSprite* pSprite,
int decrementOnly,
unsigned long string,
int stringOnly,
int recoverSpellLevels);
Parameters
CGameEffect* pEffect - pointer to game effect to add
long
levelDecrement -unsigned long
effectId -CGameSprite* pSprite - pointer to game sprite object
int
decrementOnly -unsigned long
string -int
stringOnly -int
recoverSpellLevels -
Remarks
CBounceList::ClearAll¶
void CBounceList::ClearAll();
Remarks
CBounceList::Process¶
void CBounceList::Process(CGameSprite* pSprite);
Parameters
CGameSprite* pSprite - pointer to game sprite object
Remarks