CObjectMarker Class


Overview

Note

The CObjectMarker class handles object markers

The structure used for this class is CObjectMarker


Quick Reference

Quick Ref

void CObjectMarker::CObjectMarker()

virtual void CObjectMarker::~CObjectMarker()

virtual void CObjectMarker::AddToArea(CGameArea* pNewArea, CPoint& pos, long posZ, unsigned char listType)

virtual unsigned char CObjectMarker::CanSaveGame(unsigned long& strError, int restCheck, int combatCheck)

virtual unsigned char CObjectMarker::CompressTime(unsigned long __formal)

virtual void CObjectMarker::RemoveFromArea()

virtual void CObjectMarker::Render(CGameArea* pArea, CVidMode* pVidMode)


Constructors

Name

Description

CObjectMarker::CObjectMarker

Constructs a CObjectMarker object

CObjectMarker::CObjectMarker

Destroys a CObjectMarker object

CObjectMarker::CObjectMarker

Constructs a CObjectMarker object

void CObjectMarker::CObjectMarker();

Remarks

Constructs a CObjectMarker object


CObjectMarker::~CObjectMarker

Destroys the CObjectMarker object

virtual void CObjectMarker::~CObjectMarker();

Remarks

Destroys the CObjectMarker object


Methods

Name

Description

CObjectMarker::AddToArea

CObjectMarker::CanSaveGame

CObjectMarker::CompressTime

CObjectMarker::RemoveFromArea

CObjectMarker::Render


CObjectMarker::AddToArea

virtual void CObjectMarker::AddToArea(
   CGameArea* pNewArea,
   CPoint& pos,
   long posZ,
   unsigned char listType);

Parameters

Remarks


CObjectMarker::CanSaveGame

virtual unsigned char CObjectMarker::CanSaveGame(
   unsigned long& strError,
   int restCheck,
   int combatCheck);

Parameters

  • unsigned long& strError -

  • int restCheck -

  • int combatCheck -

Return Value

Returns unsigned char

Remarks


CObjectMarker::CompressTime

virtual unsigned char CObjectMarker::CompressTime(unsigned long __formal);

Parameters

  • unsigned long __formal -

Return Value

Returns unsigned char

Remarks


CObjectMarker::RemoveFromArea

virtual void CObjectMarker::RemoveFromArea();

Remarks


CObjectMarker::Render

virtual void CObjectMarker::Render(
   CGameArea* pArea,
   CVidMode* pVidMode);

Parameters

Remarks