CObjectMarker Class
Overview
Note
The CObjectMarker class handles object markers
The structure used for this class is CObjectMarker
Quick Reference
Quick Ref |
void CObjectMarker::CObjectMarker() |
virtual void CObjectMarker::~CObjectMarker() |
virtual void CObjectMarker::AddToArea(CGameArea* pNewArea, CPoint& pos, long posZ, unsigned char listType) |
virtual unsigned char CObjectMarker::CanSaveGame(unsigned long& strError, int restCheck, int combatCheck) |
virtual unsigned char CObjectMarker::CompressTime(unsigned long __formal) |
virtual void CObjectMarker::RemoveFromArea() |
virtual void CObjectMarker::Render(CGameArea* pArea, CVidMode* pVidMode) |
Constructors
Name |
Description |
Constructs a |
|
Destroys a |
CObjectMarker::CObjectMarker
Constructs a CObjectMarker object
void CObjectMarker::CObjectMarker();
Remarks
Constructs a CObjectMarker object
CObjectMarker::~CObjectMarker
Destroys the CObjectMarker object
virtual void CObjectMarker::~CObjectMarker();
Remarks
Destroys the CObjectMarker object
Methods
Name |
Description |
CObjectMarker::AddToArea
virtual void CObjectMarker::AddToArea(
CGameArea* pNewArea,
CPoint& pos,
long posZ,
unsigned char listType);
Parameters
Remarks
CObjectMarker::CanSaveGame
virtual unsigned char CObjectMarker::CanSaveGame(
unsigned long& strError,
int restCheck,
int combatCheck);
Parameters
unsigned long& strError -intrestCheck -intcombatCheck -
Return Value
Returns unsigned char
Remarks
CObjectMarker::CompressTime
virtual unsigned char CObjectMarker::CompressTime(unsigned long __formal);
Parameters
unsigned long__formal -
Return Value
Returns unsigned char
Remarks
CObjectMarker::RemoveFromArea
virtual void CObjectMarker::RemoveFromArea();
Remarks
CObjectMarker::Render
virtual void CObjectMarker::Render(
CGameArea* pArea,
CVidMode* pVidMode);
Parameters
Remarks