CGameEffectHoldCreatureSpell Class¶
Note
See CGameEffect<Effect> Methods for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here.
Methods¶
Name |
Description |
Constructor (additional constructor) create |
|
CGameEffectHoldCreatureSpell::CGameEffectHoldCreatureSpell¶
Constructor - create CGameEffectHoldCreatureSpell
object
void CGameEffectHoldCreatureSpell::CGameEffectHoldCreatureSpell(
Item_effect_st* effect,
CPoint& source,
long sourceID,
CPoint target);
Parameters
Item_effect_st* effect -
CPoint& source -
long
sourceID -CPoint target -
Remarks
Additional constructor for CGameEffectHoldCreatureSpell::CGameEffectHoldCreatureSpell
CGameEffectHoldCreatureSpell::DisplayString¶
virtual void CGameEffectHoldCreatureSpell::DisplayString(CGameSprite* pSprite);
Parameters
CGameSprite* pSprite - pointer to game sprite object
Remarks