CGameEffectHoldCreatureSpell Class

Note

See CGameEffect<Effect> Methods for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here.


Methods

Name

Description

CGameEffectHoldCreatureSpell::CGameEffectHoldCreatureSpell

Constructor (additional constructor) create CGameEffectHoldCreatureSpell object

CGameEffectHoldCreatureSpell::DisplayString


CGameEffectHoldCreatureSpell::CGameEffectHoldCreatureSpell

Constructor - create CGameEffectHoldCreatureSpell object

void CGameEffectHoldCreatureSpell::CGameEffectHoldCreatureSpell(
   Item_effect_st* effect,
   CPoint& source,
   long sourceID,
   CPoint target);

Parameters

Remarks

Additional constructor for CGameEffectHoldCreatureSpell::CGameEffectHoldCreatureSpell


CGameEffectHoldCreatureSpell::DisplayString

virtual void CGameEffectHoldCreatureSpell::DisplayString(CGameSprite* pSprite);

Parameters

Remarks