CGameEffectDeath Class

Note

See CGameEffect<Effect> Methods for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here.


Methods

Name

Description

CGameEffectDeath::CGameEffectDeath

Constructor (additional constructor) creates a CGameEffectDeath object

CGameEffectDeath::DeathNotice

CGameEffectDeath::DisplayString

CGameEffectDeath::OnAddSpecific


CGameEffectDeath::CGameEffectDeath

Constructor - creates a CGameEffectDeath object

void CGameEffectDeath::CGameEffectDeath();

Remarks

Additional constructor for CGameEffectDeath


CGameEffectDeath::DeathNotice

virtual void __cdecl CGameEffectDeath::DeathNotice(
   CGameSprite* pSprite,
   long sourceId,
   int reverse);

Parameters

  • CGameSprite* pSprite - pointer to game sprite object

  • long sourceId -

  • int reverse -

Remarks


CGameEffectDeath::DisplayString

virtual void CGameEffectDeath::DisplayString(CGameSprite* pSprite);

Parameters

Remarks


CGameEffectDeath::OnAddSpecific

virtual void CGameEffectDeath::OnAddSpecific(CGameSprite* pSprite);

Parameters

Remarks