CGameEffectDeath Class¶
Note
See CGameEffect<Effect> Methods for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here.
Methods¶
Name |
Description |
Constructor (additional constructor) creates a |
|
CGameEffectDeath::CGameEffectDeath¶
Constructor - creates a CGameEffectDeath
object
void CGameEffectDeath::CGameEffectDeath();
Remarks
Additional constructor for CGameEffectDeath
CGameEffectDeath::DeathNotice¶
virtual void __cdecl CGameEffectDeath::DeathNotice(
CGameSprite* pSprite,
long sourceId,
int reverse);
Parameters
CGameSprite* pSprite - pointer to game sprite object
long
sourceId -int
reverse -
Remarks
CGameEffectDeath::DisplayString¶
virtual void CGameEffectDeath::DisplayString(CGameSprite* pSprite);
Parameters
CGameSprite* pSprite - pointer to game sprite object
Remarks
CGameEffectDeath::OnAddSpecific¶
virtual void CGameEffectDeath::OnAddSpecific(CGameSprite* pSprite);
Parameters
CGameSprite* pSprite - pointer to game sprite object
Remarks