CSpawn Class¶
Overview¶
Note
The CSpawn class handles spawn
The structure used for this class is CSpawn
Quick Reference¶
Quick Ref |
void CSpawn::CSpawn(CMemINISection* pSection) |
virtual void CSpawn::~CSpawn() |
int CSpawn::ExecuteSpawn(CGameArea* pArea) |
int CSpawn::GetINIKey(CMemINISection* pSection, CString& KeyStr, CString& ValueStr) |
int CSpawn::GetSpawnPointIndex(CGameArea* pArea) |
void CSpawn::InitPointers() |
void CSpawn::Read(CMemINISection* pSection) |
int CSpawn::ReadValues(CString& Values, CStringList& Strings) |
int CSpawn::SelectSpawnPoint(CGameArea* pArea, CRect& ViewPort, CPoint* pLocation) |
void CSpawn::Zark() |
Constructors¶
Name |
Description |
Constructs a |
|
Destroys a |
CSpawn::CSpawn¶
Constructs a CSpawn
object
void CSpawn::CSpawn();
Remarks
Constructs a CSpawn
object
CSpawn::~CSpawn¶
Destroys the CSpawn
object
virtual void CSpawn::~CSpawn();
Remarks
Destroys the CSpawn
object
Methods¶
Name |
Description |
CSpawn::ExecuteSpawn¶
x;
Parameters
Return Value
Returns
Remarks
CSpawn::GetINIKey¶
x;
Parameters
Return Value
Returns
Remarks
CSpawn::GetSpawnPointIndex¶
x;
Parameters
Return Value
Returns
Remarks
CSpawn::InitPointers¶
x;
Parameters
Return Value
Returns
Remarks
CSpawn::Read¶
x;
Parameters
Return Value
Returns
Remarks
CSpawn::ReadValues¶
x;
Parameters
Return Value
Returns
Remarks
CSpawn::SelectSpawnPoint¶
x;
Parameters
Return Value
Returns
Remarks
CSpawn::Zark¶
x;
Parameters
Return Value
Returns
Remarks