CGameTiledObject Class¶
Quick Ref |
void CGameTiledObject::CGameTiledObject(CGameArea* pArea, CAreaFileTiledObject* pTiledObject, CAreaPoint* pPoints, unsigned short maxPts) |
virtual void CGameTiledObject::RemoveFromArea() |
void CGameTiledObject::ToggleState() |
Constructors¶
Name |
Description |
Constructs a |
CGameTiledObject::CGameTiledObject¶
Constructs a CGameTiledObject
object
void CGameTiledObject::CGameTiledObject(
CGameArea* pArea,
CAreaFileTiledObject* pTiledObject,
CAreaPoint* pPoints,
unsigned short maxPts);
Parameters
CGameArea* pArea - pointer to area
CAreaFileTiledObject* pTiledObject - pointer to tiled object
CAreaPoint* pPoints - pointer to array of points
unsigned short
maxPts - count of points in array
Remarks
Constructs a CGameTiledObject
object
Methods¶
Name |
Description |
CGameTiledObject::RemoveFromArea¶
virtual void CGameTiledObject::RemoveFromArea();
Remarks
CGameTiledObject::ToggleState¶
void CGameTiledObject::ToggleState();
Remarks