CScreenCreateParty Class¶
Overview¶
Note
The CScreenCreateParty class handles party and character generation
The structure used for this class is CScreenCreateParty
Quick Reference¶
Quick Ref |
void CScreenCreateParty::CScreenCreateParty() |
virtual int CScreenCreateParty::CheckMouseLButton() |
virtual int CScreenCreateParty::CheckMouseMove() |
virtual int CScreenCreateParty::CheckMouseRButton() |
virtual int CScreenCreateParty::CheckSystemKeyCtrl() |
virtual void CScreenCreateParty::EngineActivated() |
virtual void CScreenCreateParty::EngineDeactivated() |
virtual void CScreenCreateParty::EngineDestroyed() |
virtual void CScreenCreateParty::EngineInitialized() |
virtual int CScreenCreateParty::GetEngineState() |
virtual short CScreenCreateParty::GetNumVirtualKeys() |
virtual CKeyInfo* CScreenCreateParty::GetVirtualKeys() |
virtual int* CScreenCreateParty::GetVirtualKeysFlags() |
void CScreenCreateParty::ImportFrom2DA(int merge) |
void CScreenCreateParty::ImportFromSave(CImportGame& game) |
void CScreenCreateParty::OnBackButtonClick() |
void CScreenCreateParty::OnCreateDeleteButtonClick(int nButton) |
void CScreenCreateParty::OnDoneButtonClick() |
virtual void CScreenCreateParty::OnKeyDown(int nKeysFlags) |
virtual void CScreenCreateParty::OnLButtonDblClk(CPoint cPoint) |
virtual void CScreenCreateParty::OnLButtonDown(CPoint cPoint) |
virtual void CScreenCreateParty::OnLButtonUp(CPoint cPoint) |
virtual void CScreenCreateParty::OnMouseMove(CPoint cPoint) |
void CScreenCreateParty::OnPortraitButtonClick(int nButton) |
virtual void CScreenCreateParty::OnRButtonDown(CPoint cPoint) |
virtual void CScreenCreateParty::OnRButtonUp(CPoint cPoint) |
virtual void CScreenCreateParty::SetSystemKeyCtrl(unsigned char bValue) |
virtual void CScreenCreateParty::TimerAsynchronousUpdate() |
virtual void CScreenCreateParty::TimerSynchronousUpdate() |
void CScreenCreateParty::UpdateLuaTables() |
Constructors¶
Name |
Description |
Constructs a |
CScreenCreateParty::CScreenCreateParty¶
Constructs a CScreenCreateParty
object
void CScreenCreateParty::CScreenCreateParty();
Remarks
Constructs a CScreenCreateParty
object
Methods¶
Name |
Description |
CScreenCreateParty::CheckMouseMove¶
virtual int CScreenCreateParty::CheckMouseMove();
Return Value
Returns int
Remarks
CScreenCreateParty::CheckSystemKeyCtrl¶
virtual int CScreenCreateParty::CheckSystemKeyCtrl();
Return Value
Returns int
Remarks
CScreenCreateParty::EngineActivated¶
virtual void CScreenCreateParty::EngineActivated();
Remarks
CScreenCreateParty::EngineDeactivated¶
virtual void CScreenCreateParty::EngineDeactivated();
Remarks
CScreenCreateParty::EngineDestroyed¶
virtual void CScreenCreateParty::EngineDestroyed();
Remarks
CScreenCreateParty::EngineInitialized¶
virtual void CScreenCreateParty::EngineInitialized();
Remarks
CScreenCreateParty::GetEngineState¶
virtual int CScreenCreateParty::GetEngineState();
Return Value
Returns int
Remarks
CScreenCreateParty::GetNumVirtualKeys¶
virtual short CScreenCreateParty::GetNumVirtualKeys();
Return Value
Returns short
Remarks
CScreenCreateParty::GetVirtualKeys¶
virtual CKeyInfo* CScreenCreateParty::GetVirtualKeys();
Return Value
Returns CKeyInfo*
Remarks
CScreenCreateParty::GetVirtualKeysFlags¶
virtual int* CScreenCreateParty::GetVirtualKeysFlags();
Return Value
Returns int
*
Remarks
CScreenCreateParty::ImportFrom2DA¶
void CScreenCreateParty::ImportFrom2DA(int merge);
Parameters
int
merge -
Remarks
CScreenCreateParty::ImportFromSave¶
void CScreenCreateParty::ImportFromSave(CImportGame& game);
Parameters
CImportGame& game -
Remarks
CScreenCreateParty::OnKeyDown¶
virtual void CScreenCreateParty::OnKeyDown(int nKeysFlags);
Parameters
int
nKeysFlags -
Remarks
CScreenCreateParty::OnMouseMove¶
virtual void CScreenCreateParty::OnMouseMove(:ref:`CPoint<CPoint>` cPoint);
Parameters
CPoint cPoint - x and y coordinates of mouse position
Remarks
CScreenCreateParty::SetSystemKeyCtrl¶
virtual void CScreenCreateParty::SetSystemKeyCtrl(unsigned char bValue);
Parameters
unsigned char
bValue -
Remarks
CScreenCreateParty::TimerAsynchronousUpdate¶
virtual void CScreenCreateParty::TimerAsynchronousUpdate();
Remarks
CScreenCreateParty::TimerSynchronousUpdate¶
virtual void CScreenCreateParty::TimerSynchronousUpdate();
Remarks
CScreenCreateParty::UpdateLuaTables¶
void CScreenCreateParty::UpdateLuaTables();
Remarks