CGameDialogReply Class¶
The structure used for this class is CGameDialogReply
Quick Ref |
int CGameDialogReply::Hold(CGameSprite* pSprite) |
CGameDialogIdentifier* CGameDialogReply::Pick(CGameSprite* pSprite) |
void CGameDialogReply::ProcessInstants(CGameSprite* pSprite) |
Methods¶
Name |
Description |
CGameDialogReply::Hold¶
int CGameDialogReply::Hold(CGameSprite* pSprite);
Parameters
CGameSprite* pSprite - pointer to game sprite object
Return Value
Returns int
Remarks
CGameDialogReply::Pick¶
CGameDialogIdentifier* CGameDialogReply::Pick(CGameSprite* pSprite);
Parameters
CGameSprite* pSprite - pointer to game sprite object
Return Value
Returns CGameDialogIdentifier*
Remarks
CGameDialogReply::ProcessInstants¶
void CGameDialogReply::ProcessInstants(CGameSprite* pSprite);
Parameters
CGameSprite* pSprite - pointer to game sprite object
Remarks