CGameSprite Class¶
Overview¶
Note
The CGameSprite class handles game sprites
The structure used for this class is CGameSprite
Quick Reference¶
Quick Ref |
void CGameSprite::CGameSprite() |
void CGameSprite::CGameSprite(unsigned char* pCreature, long creatureSize, unsigned short type, unsigned long expirationTime, unsigned short huntingRange, unsigned short followRange, unsigned long timeOfDayVisible, CPoint startPos, unsigned short facing, int copyScript) |
virtual void CGameSprite::~CGameSprite() |
virtual void CGameSprite::AIUpdate() |
void CGameSprite::AIUpdateFly() |
void CGameSprite::AIUpdateWalk() |
void CGameSprite::AddBlood(short nHeight, short nDirection, short nType) |
void CGameSprite::AddClassAbilities(unsigned char nClass, short numLevels, int bDisplayFeedback) |
virtual void CGameSprite::AddEffect(CGameEffect* pEffect, unsigned char list, int noSave, int immediateResolve) |
int CGameSprite::AddItemBags(CItem& cItem, short slotNum) |
int CGameSprite::AddKnownSpell(CResRef& cResSpell, int nSpellLevel, CTypedPtrList<CPtrList,CCreatureFileKnownSpell *>* pKnownList, unsigned char nMagicType) |
int CGameSprite::AddKnownSpellMage(CResRef& cResSpell, int nSpellLevel) |
int CGameSprite::AddKnownSpellPriest(CResRef& cResSpell, int nSpellLevel) |
void CGameSprite::AddNewSpecialAbilities(CDerivedStats& OldDStats, int bDisplayFeedback) |
void CGameSprite::AddNewSpellsPriest() |
void CGameSprite::AddObjectSearch(CPoint& point, unsigned char sourceSide, unsigned char personalSpaceRange, int bBumpable, int checkIfRemoved) |
void CGameSprite::AddPortraitIcon(int icon) |
void CGameSprite::AddReplacementToArea(CGameArea* pNewArea, CPoint ptPos, long posZ, unsigned char listType, __POSITION* vertListPos, unsigned char bInfravision) |
void CGameSprite::AddSpecialAbility(CResRef& cResInnateSpell, int feedBack) |
virtual void __cdecl CGameSprite::AddStatToRating(CArray<StatRating,StatRating &>& stats, float& totalRating, CString statName, float value) = 0 |
virtual void CGameSprite::AddToArea(CGameArea* pNewArea, CPoint& pos, long posZ, unsigned char listType) |
void CGameSprite::AddVVC(CResRef& res) |
void CGameSprite::AddVVCInEffect(CResRef res) |
CPoint CGameSprite::AdjustTargetFollowTheLeader(long*& pPath, long& nPath, short groupPosition, unsigned char& noPathLeft) |
int CGameSprite::AllowSpecialStates() |
short CGameSprite::Ally() |
int CGameSprite::Animate() |
short CGameSprite::AnkhegEmerge() |
short CGameSprite::AnkhegHide() |
void CGameSprite::ApplyCastingEffect(CSpell* pSpell, Spell_ability_st* ability, CPoint& target) |
void CGameSprite::ApplyCastingEffectPost(CSpell* pSpell, Spell_ability_st* ability) |
void CGameSprite::ApplyCriticals(CGameSprite* target, int leftHand, int itemType, int attackType, int hitOrMiss) |
void CGameSprite::ApplyItem(CResRef itemName, int slot, int abNo) |
virtual void CGameSprite::ApplyTriggers() |
short CGameSprite::Attack(CGameSprite* target) |
short CGameSprite::AttackReevaluate(int bForceNewTarget) |
void CGameSprite::ArenaSetUp() |
virtual void CGameSprite::AutoPause(unsigned long type) |
short CGameSprite::BashDoor(CGameAIBase* pObject) |
short CGameSprite::BattleSong() |
short CGameSprite::Berserk() |
unsigned char CGameSprite::CanChangeWeapon() |
int CGameSprite::CanEquipRanged() |
virtual unsigned char CGameSprite::CanSaveGame(unsigned long& strError, int restCheck, int combatCheck) |
long CGameSprite::CalculateHealingPotential(long nMaxHitPoints) |
unsigned char CGameSprite::CanSeeInfra() |
int CGameSprite::CanSpeak(int ignoreDeath, unsigned long& ref) |
int CGameSprite::CanWriteSpellScroll(CGameEffect* pEffect) |
short CGameSprite::ChangeAnimation() |
void CGameSprite::ChangeDirection() |
void CGameSprite::CheckBerserkActive() |
int CGameSprite::CheckBumpable() |
int CGameSprite::CheckCastingRange(CSpell* pSpell, CPoint& target) |
void CGameSprite::CheckCutSceneStateOverride() |
void CGameSprite::CheckCombatStats() |
void CGameSprite::CheckCombatStatsHaste() |
void CGameSprite::CheckCombatStatsWeapon(CItem* curWeapon, int offhand) |
int CGameSprite::CheckDialogWait() |
int CGameSprite::CheckEffect(CGameEffect* pEffect) |
void CGameSprite::CheckExpiredWeapons() |
void CGameSprite::CheckExtraDestruction() |
void CGameSprite::CheckFatigue() |
void CGameSprite::CheckForBerserkStage2() |
int CGameSprite::CheckForDead() |
void CGameSprite::CheckForDialogWaitCancel() |
void CGameSprite::CheckForForcedDialogEnd(int overrideAction) |
void CGameSprite::CheckHappiness() |
int CGameSprite::CheckIfUsedUp(short slotNum, short abilityNum) |
void CGameSprite::CheckIfVisible() |
int CGameSprite::CheckLauncherType(Item_ability_st* curAbility, CItem* pLauncher) |
void CGameSprite::CheckLoadState() |
CGameDialogSprite* CGameSprite::CheckLoadedBanter(CResRef& res) |
CGameDialogSprite* CGameSprite::CheckLoadedDialog(CResRef& res) |
void CGameSprite::CheckSleeping() |
void CGameSprite::ContingencyCheck() |
void CGameSprite::CheckModal() |
int CGameSprite::CheckMorale() |
void CGameSprite::CheckMoveForCutScenes() |
void CGameSprite::CheckPuppetMaster() |
void CGameSprite::CheckQuickLists(CAbilityId& ab, short changeAmount, int remove, int removeSpellIfZero) |
void CGameSprite::CheckReputation(int nForcedRep) |
void CGameSprite::CheckSevenEyes(CGameEffect*& pEffect) |
void CGameSprite::CheckSequence(unsigned char& sequence) |
void CGameSprite::CheckSpellLoss() |
void CGameSprite::CheckStatsChange() |
void CGameSprite::CheckToolTipItem(unsigned char buttonNum) |
virtual void CGameSprite::ClearAI(unsigned char setSequence) |
void CGameSprite::ClearDialogActions() |
void CGameSprite::ClearStoredPaths() |
void CGameSprite::CleanUpTempSprites(CGameSprite* pTempSprite, int nInventoryId, CItem* pTestingItem) |
void CGameSprite::ClearMarshal(int unequip) |
void CGameSprite::CombineActiveInactiveProficiency(int nProficiencyType) |
void CGameSprite::CombineAllActiveInactiveProficiencies() |
virtual unsigned char CGameSprite::CompressTime(unsigned long deltaTime) |
int CGameSprite::ConcentrationFailed() |
int CGameSprite::ControlledByPlayer() |
CGameSprite* CGameSprite::Copy(int bMarkItemsAsNonDroppable, int copyNonDroppable, int copyEffects, int copyScripts) |
unsigned long CGameSprite::CountItemBags(CString& nameIn) |
short CGameSprite::CountItemPersonal(CString& nameIn) |
CGameEffectDamage* CGameSprite::Damage(CItem* curWeaponIn, CItem* pLauncher, long curAttackNum, int criticalDamage, CAIObjectType& type, short facing, short myFacing, CGameSprite* target, int lastSwing) |
virtual void CGameSprite::DebugDump(CString& message, unsigned char bEchoToScreen) |
void CGameSprite::DecodeSwingSound(CItem* pItem, CItem* pLauncher) |
void CGameSprite::DestroyItemInSlot(long slot, int checkPaw) |
short CGameSprite::Dialogue(CGameSprite* target) |
int CGameSprite::DisableOffhand(short itemType) |
void CGameSprite::DisplayTextRef(unsigned long nameRef, unsigned long text, unsigned long nameColor, unsigned long textColor) |
virtual unsigned char CGameSprite::DoAIUpdate(unsigned char active, long counter) |
void CGameSprite::DoAction(int sequenceCheck) |
short CGameSprite::DropInventory(unsigned char bDestroyInventory, int bPackOnly) |
short CGameSprite::DropItem() |
short CGameSprite::DropItem(short slotNum, CPoint dropPoint) |
virtual int CGameSprite::DoesIntersect(CRect rect) |
void CGameSprite::DoMoraleFailure() |
int CGameSprite::DrainChargesFromBags(CString& nameIn, long charges, short abilityNum) |
void CGameSprite::DropPath() |
void CGameSprite::DropSearchRequest() |
void CGameSprite::EndMoraleFailure() |
short CGameSprite::Enemy() |
void CGameSprite::Equip(short slotNum) |
void CGameSprite::EquipAll(int animationOnly) |
short CGameSprite::EquipItem() |
short CGameSprite::EquipMostDamagingMelee() |
short CGameSprite::EquipNextAmmo(CItem* pLauncher, CString OldAmmo) |
short CGameSprite::EquipRanged() |
short CGameSprite::EscapeArea(CGameAIBase* pObject) |
virtual int CGameSprite::EvaluateStatusTrigger(CAITrigger& inTrigger) |
virtual short CGameSprite::ExecuteAction() |
short CGameSprite::Face() |
short CGameSprite::FaceObject(CGameAIBase* pObject) |
short CGameSprite::FakeWalkToArea(CString areaName) |
void CGameSprite::FeedBack(unsigned long feedBackId, long int1, long int2, long int3, const unsigned long ref1, long int4, CString& stringIn) |
void CGameSprite::FetchCommonStrings() |
short CGameSprite::FillSlot() |
void CGameSprite::FilterSpecialAbilities() |
int CGameSprite::FindDamageEffect(CItem* curEquip, unsigned long abilityNum, unsigned long effectCount, unsigned long& effectAmount, unsigned long& numDice, unsigned long& diceSize) |
short CGameSprite::FindIdentifyItem() |
short CGameSprite::FindItemBags(CString& nameIn, long number, int checkForIdentified) |
short CGameSprite::FindItemPersonal(CString& nameIn, int number, int restrictToEquiped, int reallyRestrictToEquiped) |
short CGameSprite::FindTraps() |
void CGameSprite::FloatingHP(int force, unsigned char durationNew, unsigned char durationExisting) |
void CGameSprite::FloatingText(CString text, unsigned char durationNew, unsigned char durationExisting) |
short CGameSprite::Fly() |
short CGameSprite::Follow() |
short CGameSprite::FollowObjectFormation(CGameSprite* target) |
void CGameSprite::ForceVisible() |
short CGameSprite::Formation(CGameSprite* target) |
int CGameSprite::GetActiveProficiency(int nProficiencyType) |
int CGameSprite::GetAbilityProjectileType(CAbilityId& abilityID, int level) |
CDerivedStats* CGameSprite::GetActiveStats() |
int CGameSprite::GetActiveWeaponStyleAndLevel(int& nLevel) |
virtual short CGameSprite::GetAttackRange() |
short CGameSprite::GetBackstabDamageMultiplier() |
virtual int CGameSprite::GetCanSeeInvisible() |
unsigned long CGameSprite::GetCarriedWeight() |
short CGameSprite::GetCasterLevel(CSpell* pSpell, int includeWildMage) |
unsigned char CGameSprite::GetChannel() |
virtual const int* __cdecl CGameSprite::GetColorArray(int nPickRange) = 0 |
virtual int __cdecl CGameSprite::GetColorCount(int nPickRange) = 0 |
short CGameSprite::GetDirection(CPoint& target) |
virtual short __cdecl CGameSprite::GetDirection(CPoint& ptStart, CPoint& ptTarget) = 0 |
CString CGameSprite::GetExperience() |
CString CGameSprite::GetExperienceEntry(int nSubClass) |
virtual short CGameSprite::GetHelpRange() |
unsigned long CGameSprite::GetKit() |
unsigned long CGameSprite::GetKitIDS() |
unsigned long CGameSprite::GetKitMask() |
int CGameSprite::GetInactiveProficiency(int nProficiencyType) |
CGameButtonList* CGameSprite::GetInternalButtonList() |
CGameButtonList* CGameSprite::GetItemUsages(short slotNum, unsigned short buttonType, short abilityNum) |
CString CGameSprite::GetKitDescription() |
int CGameSprite::GetKnownSpellIndex(CResRef& cResSpell, CTypedPtrList<CPtrList,CCreatureFileKnownSpell *>* pKnownList) |
int CGameSprite::GetKnownSpellIndexMage(CResRef& cResSpell, int nSpellLevel) |
int CGameSprite::GetKnownSpellIndexPriest(CResRef& cResSpell, int nSpellLevel) |
CCreatureFileKnownSpell* CGameSprite::GetKnownSpellInnate(int nSpellLevel, int nKnownSpellIndex) |
CCreatureFileKnownSpell* CGameSprite::GetKnownSpellMage(int nSpellLevel, int nKnownSpellIndex) |
CCreatureFileKnownSpell* CGameSprite::GetKnownSpellPriest(int nSpellLevel, int nKnownSpellIndex) |
CItem* CGameSprite::GetLauncher(Item_ability_st* curAbility, short& launcherSlot) |
short CGameSprite::GetLauncherSlot(short slotNum, short abilityNum) |
short CGameSprite::GetLayOnHandsAmount() |
long CGameSprite::GetLength(long verbalConstant) |
unsigned long CGameSprite::GetMapScreenColor() |
long CGameSprite::GetMaxDamage(int offhand) |
int CGameSprite::GetMaxEncumbrance() |
CCreatureFileMemorizedSpell* CGameSprite::GetMemorizedSpellInnate(int nSpellLevel, int nMemorizedSpellIndex) |
CCreatureFileMemorizedSpell* CGameSprite::GetMemorizedSpellMage(int nSpellLevel, int nMemorizedSpellIndex) |
CCreatureFileMemorizedSpell* CGameSprite::GetMemorizedSpellPriest(int nSpellLevel, int nMemorizedSpellIndex) |
long CGameSprite::GetMinCasterLevel(long spellLevel, long nType) |
long CGameSprite::GetMinDamage(int offhand) |
CString& CGameSprite::GetName(int ignoreSTRREFON) |
unsigned long CGameSprite::GetNameRef() |
virtual void CGameSprite::GetNextWaypoint(CPoint* pt) |
void CGameSprite::GetNumInventoryPersonalSlots(int& nUsedSlots, int& nTotalSlots) |
short CGameSprite::GetNumQuickWeaponSlots() |
int CGameSprite::GetNumSounds(const unsigned char type, int& offset) |
int CGameSprite::GetNumSounds(int nOffset, int nMaxNum) |
CString CGameSprite::GetPortraitToolTipText() |
CGameButtonList* CGameSprite::GetQuickButtons(unsigned short buttonType, unsigned char existanceCheck) |
void CGameSprite::GetQuickWeapon(unsigned char buttonNum, CButtonData& buttonData) |
float CGameSprite::GetRating(CArray<StatRating,StatRating &>& stats) |
bool CGameSprite::GetRatingWithItem(float& rating, CString& ratingBreakdown, int nInventoryId) |
short CGameSprite::GetResistance(CGameSprite* target, Item_ability_st* curAttack) |
unsigned long CGameSprite::GetResistanceString(short nOffset) |
CString CGameSprite::GetSavingThrow(const unsigned long strName, const int nBaseValue, const int nDerivedValue) |
long CGameSprite::GetSecretDoorDetection() |
void CGameSprite::GetSelectedWeaponButton(CButtonData& buttonData) |
virtual unsigned long __cdecl CGameSprite::GetSkillHelp(unsigned char index) = 0 |
virtual unsigned long __cdecl CGameSprite::GetSkillName(unsigned char index) = 0 |
int CGameSprite::GetSkillValue(unsigned char index, unsigned char otherClass, int bBaseValue) |
unsigned char CGameSprite::GetSound(unsigned char soundID) |
void CGameSprite::GetStatBreakdown(CString* ACText, CString* HPText, CString* THAC0Text, CString* damageText) |
CString CGameSprite::GetStyleBonus(const int nProf, const int nLev) |
virtual long CGameSprite::GetTargetId() |
CGameObject* CGameSprite::GetTargetShare() |
virtual const unsigned char* CGameSprite::GetTerrainTable() |
long CGameSprite::GetTHAC0() |
virtual const unsigned char* CGameSprite::GetVisibleTerrainTable() |
virtual short CGameSprite::GetVisualRange() |
short CGameSprite::GetTurnUndeadLevel() |
CString CGameSprite::GetWeaponProficiency(const int nModifier, const unsigned long dwDescId, const unsigned long dwDescRef) |
short CGameSprite::GiveItem(CGameSprite* target) |
short CGameSprite::GivePartyAllEquipment() |
short CGameSprite::GroupAttack(CGameSprite* pTarget) |
int CGameSprite::HandleEffects() |
int CGameSprite::HandlePersistantEffects(long deltaT) |
unsigned char CGameSprite::HasItemTypeEquiped(unsigned short itemType, unsigned char checkForEquip) |
unsigned char CGameSprite::HasItemWithFlag(unsigned long flag, int ignoreDestructible) |
bool CGameSprite::HasWeaponType(int weaponType) |
int CGameSprite::HaveKnownSpell(CString& spellName) |
int CGameSprite::HaveSpell(CString& spellName) |
short CGameSprite::Help() |
short CGameSprite::Hide() |
unsigned char CGameSprite::Hit(CGameSprite* target, CItem* curWeaponIn, long curAttackNum, int& criticalDamage, int leftHand) |
void CGameSprite::InitBlur() |
void CGameSprite::InitQuickItemData(short itemNum, short abilityNum, CButtonData& buttonData) |
void CGameSprite::InitQuickSpellData(CResRef spellId, CButtonData& buttonData) |
void CGameSprite::InitializeWalkingSound() |
char CGameSprite::InDark() |
int CGameSprite::InDialog() |
int CGameSprite::InPersonalRadius(CPoint& pt) |
short CGameSprite::Interact(CGameSprite* target) |
int CGameSprite::IsOnPortraitIconList(int icon) |
virtual int CGameSprite::IsOver(CPoint& pt) |
int CGameSprite::IsSpecialist() |
int CGameSprite::IsSpellSchool(unsigned char spellSchool) |
short CGameSprite::JoinParty(bool bReplaceGlobal) |
short CGameSprite::JumpThroughTransition(CGameTrigger* pTrigger, long delay) |
short CGameSprite::JumpToArea(CString areaName, CPoint& dest, short facingDirection, short delay, int allowNullArea, CPoint& source) |
short CGameSprite::JumpToPoint() |
short CGameSprite::JumpToPoint(CPoint dest, int spriteUpdate, int allowPathToContinue, int clearBump, int forcePoint) |
short CGameSprite::Leader() |
short CGameSprite::LeaveArea() |
void CGameSprite::LeaveAreaGlobal(CString& sArea, CPoint& ptStart) |
short CGameSprite::LeaveAreaLUA() |
short CGameSprite::LeaveAreaLUA(CString& areaName, CPoint ptStart, short facingDirection, CResRef parchment, long coordinate) |
short CGameSprite::LeaveAreaLUAEntry() |
short CGameSprite::LeaveAreaName() |
short CGameSprite::LeaveParty() |
void CGameSprite::LoadAreaInformation(CAreaFileCreature* pCreature) |
void CGameSprite::LoadProjectile(CProjectile* proj, CItem* weapon, short abilityNum, CPoint& ptTarget, long targetId) |
void CGameSprite::MainActionPicking() |
void CGameSprite::MakeGlobal(bool bReplace) |
void CGameSprite::MakeLocal() |
void CGameSprite::Marshal(SSavedGamePartyCreatureReferenceWrapper& creatureWrapper, unsigned char bNetworkMessage) |
void CGameSprite::Marshal(unsigned char** pCreature, long* creatureSize, unsigned short* facing, unsigned char bIncludeAllEffects) |
void CGameSprite::Marshal(SAreaFileCreatureWrapper* pCreatureWrapper) |
void CGameSprite::MarshalMessage(unsigned char** pData, unsigned long* dwSize) |
void CGameSprite::MemorizeAllSpellsInnate() |
void CGameSprite::MemorizeAllSpellsMage() |
void CGameSprite::MemorizeAllSpellsPriest() |
int CGameSprite::MemorizeSpell(int nKnownSpellIndex, int& nMemorizedSpellIndex, CTypedPtrList<CPtrList,CCreatureFileKnownSpell *>* pKnownList, CTypedPtrList<CPtrList,CCreatureFileMemorizedSpell *>* pMemorizedList, CCreatureFileMemorizedSpellLevel* pMemorizedLevel, CCreatureFileMemorizedSpellLevel* pDerivedLevel) |
int CGameSprite::MemorizeSpellInnate(int nSpellLevel, int nKnownSpellIndex, int& nMemorizedSpellIndex) |
int CGameSprite::MemorizeSpellMage(int nSpellLevel, int nKnownSpellIndex, int& nMemorizedSpellIndex) |
int CGameSprite::MemorizeSpellPriest(int nSpellLevel, int nKnownSpellIndex, int& nMemorizedSpellIndex) |
void CGameSprite::MoveOntoArea(CGameArea* pArea, CPoint& dest, short facingDirection) |
int CGameSprite::MoveToBack() |
int CGameSprite::MoveToFront() |
short CGameSprite::MoveToObject(CGameAIBase* target) |
short CGameSprite::MoveToOffset() |
short CGameSprite::MoveToPoint(CPoint& dest) |
short CGameSprite::MoveToPoint() |
void CGameSprite::MultiplayerUpdate() |
void CGameSprite::NightmareDowngrade() |
void CGameSprite::NightmareUpgrade() |
void CGameSprite::NullActionProcess() |
virtual void CGameSprite::OnActionButton(CPoint& pt) |
virtual void CGameSprite::OnActionRemoval(CAIAction& curAction) |
void CGameSprite::OnDeath(int imprisonment) |
short CGameSprite::OneSwing() |
virtual void CGameSprite::OnFormationButton(CPoint& pt) |
void CGameSprite::OnLightningStrike() |
int CGameSprite::OnScreen(int bExactCheck) |
virtual int CGameSprite::OnSearchMap() |
int CGameSprite::Orderable(int bIgnoreControl) |
int CGameSprite::OutOfControl() |
short CGameSprite::Panic() |
int CGameSprite::ParseAbilityHeader(const const char* equipName, const const char* lowerDice, CItem* curEquip, unsigned long abilityNum, Item_ability_st* pAbility, CString& damageText) |
int CGameSprite::PartyHeal(long iSprite, int nHP, int bFirstHeal) |
short CGameSprite::PickLock(CGameAIBase* pObject) |
short CGameSprite::PickPockets(CGameSprite* target) |
short CGameSprite::PickUpItem() |
short CGameSprite::PlayDead() |
void CGameSprite::PlayDialogSound(CGameSprite* pNPC) |
void CGameSprite::PlaySound(CResRef& res, int bUseVoiceChannel) |
void CGameSprite::PlaySound(unsigned char soundID, int showText, int showCircle, int overrideOption) |
short CGameSprite::PlayerDialog(CGameSprite* target) |
short CGameSprite::PolymorphCopy(CGameSprite* pSprite) |
void CGameSprite::PostMoveCharacterFromOverflowToParty() |
virtual void CGameSprite::ProcessAI() |
int CGameSprite::ProcessEffectList(int bCheckSpellLoss) |
virtual void CGameSprite::ProcessPendingTriggers(int overrideOnly) |
short CGameSprite::Proficiencies(CItem* curWeapon) |
short CGameSprite::ProtectObject(CGameAIBase* target) |
short CGameSprite::ProtectPoint() |
void CGameSprite::QuickLoad(unsigned char* pCreature, long creatureSize) |
short CGameSprite::RandomFly() |
short CGameSprite::RandomWalk() |
short CGameSprite::RandomWalkContinuous() |
int CGameSprite::ReadyCursor() |
void CGameSprite::ReadyItem(short buttonNum, unsigned char firstCall) |
void CGameSprite::ReadyItem(CButtonData button, unsigned char firstCall) |
void CGameSprite::ReadyOffInternalList(CButtonData button, unsigned char firstCall) |
void CGameSprite::ReadySpell(short buttonNum, unsigned char firstCall) |
void CGameSprite::ReadySpell(CButtonData button, unsigned char firstCall) |
short CGameSprite::Recoil() |
void CGameSprite::RemoveBags() |
void CGameSprite::RemoveClassAbilities(unsigned char nClass, short numLevels) |
void CGameSprite::RemoveAllSpellsInnate() |
void CGameSprite::RemoveAllSpellsMage() |
void CGameSprite::RemoveAllSpellsPriest() |
virtual void CGameSprite::RemoveFromArea() |
int CGameSprite::RemoveKnownSpell(CResRef& cResSpell, CTypedPtrList<CPtrList,CCreatureFileKnownSpell *>* pKnownList) |
int CGameSprite::RemoveKnownSpellInnate(CResRef& cResSpell, int nSpellLevel) |
int CGameSprite::RemoveKnownSpellMage(CResRef& cResSpell, int nSpellLevel) |
int CGameSprite::RemoveKnownSpellPriest(CResRef& cResSpell, int nSpellLevel) |
void CGameSprite::RemoveNewSpecialAbilities(CDerivedStats& OldDStats) |
void CGameSprite::RemoveObjectSearch(CPoint& point, unsigned char sourceSide, unsigned char personalSpaceRange, int bBumpable) |
void CGameSprite::RemovePortraitIcon(int icon) |
void CGameSprite::RemoveReplacementFromArea() |
void CGameSprite::RemoveSanctuary() |
void CGameSprite::RemoveSpecialAbility(CResRef& cResInnateSpell) |
short CGameSprite::RemoveSpell() |
short CGameSprite::RemoveSpell(CString& spellName) |
short CGameSprite::RemoveTraps(CGameAIBase* pObject) |
void CGameSprite::RemoveVVC(CResRef& res, unsigned char level) |
virtual void CGameSprite::Render(CGameArea* pArea, CVidMode* pVidMode) |
void CGameSprite::RenderActions() |
void CGameSprite::RenderDamageArrow(CGameArea* pArea, CVidMode* pVidMode) |
void CGameSprite::RenderHealthBar(CVidMode* pVidMode) |
void CGameSprite::RenderMarkers(CVidMode* pVidMode) |
void CGameSprite::RenderMirrorImage(int placement, CRect& rFX, CRect& rGCBounds, CRect& rViewRect, CPoint& ptReference, CSearchBitmap* pSearch, CVisibilityMap* pVisibility, CVidMode* pVidMode, unsigned long& rgbTint, unsigned char& bDithered, unsigned char& bFadeOut, unsigned long& dwRenderFlags) |
void CGameSprite::RenderPortrait(CPoint& cpRenderPosition, CSize& szControl, int bPressed, int reorderHighlight, int selectFromMarker, CRect& rClip, int renderSelection) |
void CGameSprite::RenderSpriteCover(CVidMode* pVidMode, CVidCell* pVidCell, unsigned long dwRenderFlags, unsigned char bBrightest, unsigned char nTranslucency, int bFadeOut, int bDithered) |
void CGameSprite::RenderSpriteEffect(CVidMode* pVidMode, int bFadeOut, int bDithered) |
void CGameSprite::RenderToMapScreen(CRect& rClipBase, CPoint& ptCharPos) |
void CGameSprite::RenderTrackingArrow(CGameArea* pArea, CVidMode* pVidMode) |
int CGameSprite::ReplaceItemBags(CString& oldItem, CString& newItem, short slotNum) |
short CGameSprite::ResetAIScript() |
void CGameSprite::ResolveInstants(int dropNonInstants) |
void CGameSprite::ResolvePausedAction(CAIAction* curAction, __POSITION* pos) |
void CGameSprite::ResolveTargetPoint(CAIAction* curAction, __POSITION* pos) |
short CGameSprite::Rest(int bMemorizeSpells, int bSaveIfAppropriate) |
virtual void CGameSprite::ResetAIType() |
virtual void CGameSprite::ResetAITypeLive() |
void CGameSprite::RestoreActiveAI() |
short CGameSprite::RunAwayFrom(CGameAIBase* target) |
void CGameSprite::Select() |
short CGameSprite::SelectWeaponAbility() |
int CGameSprite::SelectWeaponAbility(unsigned char nWeapon, unsigned char nAbility, unsigned char checkCursed, unsigned char attemptReequip) |
virtual void CGameSprite::SetAIType(CAIObjectType& typeAI, int updateLive, int updateStart) |
void CGameSprite::SetActiveAI(int active) |
void CGameSprite::SetActiveImprisonment(int active) |
void CGameSprite::SetActiveProficiency(int nProficiencyType, int nValue, int forceRefresh) |
void CGameSprite::SetAllSpellsMemorized() |
short CGameSprite::SetAtOffset(unsigned long stat, unsigned long value, unsigned long modifyType) |
void CGameSprite::SetBumped(CPoint& pt) |
void CGameSprite::SetCharacterToolTip() |
void CGameSprite::SetColor(int nPickRange, int nIndex) |
virtual void CGameSprite::SetCurrAction(CAIAction& action) |
virtual void CGameSprite::SetCursor(long nToolTip) |
short CGameSprite::SetDialog() |
void CGameSprite::SetDialog(CResRef& cResDialog) |
void CGameSprite::SetDialogState(int state, long type) |
void CGameSprite::SetDirection(short direction) |
void CGameSprite::SetFacing(short direction) |
void CGameSprite::SetFootstepChannel() |
short CGameSprite::SetItemFlags() |
void CGameSprite::SetInactiveProficiency(int nProficiencyType, int nValue, int forceRefresh) |
void CGameSprite::SetLuaAttr(CString attr, unsigned long strRef, int current, int base, int extra, int extraBase) |
void CGameSprite::SetLuaOrderedPro(int index, unsigned long strRef, CString current, unsigned long helpString) |
void CGameSprite::SetLuaPro(CString attr, unsigned long strRef, CString current, unsigned long helpString) |
void CGameSprite::SetMaxMemorizedSpellsInnate(int nSpellLevel, int nMaxSpells) |
void CGameSprite::SetMaxMemorizedSpellsMage(int nSpellLevel, int nMaxSpells) |
void CGameSprite::SetMaxMemorizedSpellsPriest(int nSpellLevel, int nMaxSpells) |
void CGameSprite::SetMemorizedFlag(CSpell* pSpell, int flag) |
void CGameSprite::SetModalState(unsigned char modalState, int bUpdateToolbar) |
void CGameSprite::SetMonkAbilities() |
void CGameSprite::SetPath(long* pPath, short nPath) |
void CGameSprite::SetResRef(CResRef& resref) |
void CGameSprite::SetEntangle(unsigned char bEntangle) |
void CGameSprite::SetGreasePool(unsigned char bGreasePool) |
void CGameSprite::SetInvisible(unsigned char bInvisible) |
void CGameSprite::SetInvisibleImproved(unsigned char bInvisible) |
void CGameSprite::SetMinorGlobe(unsigned char bMinorGlobe) |
void CGameSprite::SetQuickItem(unsigned char buttonNum, CButtonData buttonData) |
void CGameSprite::SetQuickWeapon(unsigned char buttonNum, CButtonData buttonData) |
void CGameSprite::SetSanctuary(unsigned char bSanctuary) |
void CGameSprite::SetShieldGlobe(unsigned char bShieldGlobe) |
void CGameSprite::SetWebHold(unsigned char bWebHold) |
virtual void CGameSprite::SetScript(short level, CAIScript* script) |
void CGameSprite::SetSelectedWeaponButton(short buttonNum) |
void CGameSprite::SetSequence(short sequence) |
void CGameSprite::SetSkillValue(unsigned char index, unsigned char value) |
void CGameSprite::SetStoreState(int state) |
void CGameSprite::SetTarget(CSearchRequest* oldSearchRequest, int collisionPath, unsigned char frontList) |
virtual void CGameSprite::SetTarget(CPoint& target, int collisionPath) |
void CGameSprite::SetTargetFly(unsigned char circleType, unsigned char facing, long radius) |
void CGameSprite::SetUpBaalAbilities(int enhanced) |
short CGameSprite::SetVisualRange(short newVisualRange) |
unsigned char CGameSprite::ShamanSpellCount(long nLevel, CResRef res) |
void CGameSprite::ShamanSpellDecrement(long nLevel, CResRef& res, int ignoreProvidedRes) |
void CGameSprite::ShamanSpellRememorize(long nLevel, CResRef& res, int ignoreProvidedRes) |
void CGameSprite::Shatter(unsigned char shatterType) |
int CGameSprite::ShouldAvertCriticalHit() |
unsigned char CGameSprite::SorcererSpellCount(long nLevel, CResRef res) |
void CGameSprite::SorcererSpellDecrement(long nLevel, CResRef& res, int ignoreProvidedRes) |
void CGameSprite::SorcererSpellRememorize(long nLevel, CResRef& res, int ignoreProvidedRes) |
virtual void __cdecl CGameSprite::SortColors() = 0 |
void CGameSprite::SortMemorizedSpells() |
int CGameSprite::SpecialStateProcessing() |
short CGameSprite::Spell(CGameAIBase* target) |
short CGameSprite::SpellPoint() |
short CGameSprite::StartDialog(CGameSprite* target) |
short CGameSprite::StartStore(CGameSprite* pSprite) |
void CGameSprite::SwapAllActiveInactiveProficiencies() |
short CGameSprite::Swing(CGameSprite* target) |
void CGameSprite::StartSpriteEffect(unsigned char spriteEffect, unsigned char intensityLevel, unsigned char effectDuration) |
int CGameSprite::SuppressHitPointsDisplay() |
void CGameSprite::TakeCreatureItems(CGameSprite* pSprite, int Type) |
short CGameSprite::TakeItemBags(CString& nameIn, long number, short slotNum) |
int CGameSprite::TryToTurn(CGameSprite* pSprite) |
short CGameSprite::Turn() |
void CGameSprite::UnapplySpell(CResRef& ref) |
void CGameSprite::Unequip(short slotNum) |
void CGameSprite::UnequipAll(int animationOnly) |
void CGameSprite::Unmarshal(unsigned char* pCreature, long creatureSize, unsigned short facing) |
void CGameSprite::Unmarshal(CSavedGamePartyCreature* pCreature, unsigned char bPartyMember, unsigned char bProgressBarInPlace) |
void CGameSprite::UnmarshalScripts() |
void CGameSprite::UnmemorizeAllSpellsMage() |
void CGameSprite::UnmemorizeAllSpellsPriest() |
void CGameSprite::UnmemorizeAllOfResSpellInnate(int nSpellLevel, CResRef resSpell) |
void CGameSprite::UnmemorizeAllOfResSpellMage(int nSpellLevel, CResRef resSpell) |
void CGameSprite::UnmemorizeAllOfResSpellPriest(int nSpellLevel, CResRef resSpell) |
int CGameSprite::UnmemorizeSpellInnate(int nSpellLevel, int nMemorizedSpellIndex) |
int CGameSprite::UnmemorizeSpellMage(int nSpellLevel, int nMemorizedSpellIndex) |
int CGameSprite::UnmemorizeSpellPriest(int nSpellLevel, int nMemorizedSpellIndex) |
void CGameSprite::Unselect() |
void CGameSprite::UpdateAOE(CAbilityId& abilityID) |
void CGameSprite::UpdateActive() |
void CGameSprite::UpdateLuaEquipment() |
void CGameSprite::UpdateLuaSpells() |
void CGameSprite::UpdateLuaStats() |
void CGameSprite::UpdateQuickItemData(int nSlot) |
void CGameSprite::UpdateSpriteEffect() |
virtual void CGameSprite::UpdateTarget(CGameObject* target) |
void CGameSprite::UpdateToolbar(unsigned char requiredState) |
void CGameSprite::UpdateVisibleGroundItems() |
short CGameSprite::UseContainer() |
short CGameSprite::UseDoor() |
short CGameSprite::UseItem(CGameAIBase* target) |
short CGameSprite::UseItemPoint() |
void CGameSprite::VerbalConstant(long verbalConstant, int overHead) |
short CGameSprite::WaitInLine() |
short CGameSprite::WalkToArea(CString areaName) |
int CGameSprite::WeaponCanDamage(CGameSprite* target, int leftorright) |
int CGameSprite::WeaponEffectiveVs(CGameSprite* target, int leftorright) |
short CGameSprite::WildSpell(CSpell* pSpell, CGameAIBase* pTarget, CPoint& target, int addLevel) |
Constructors¶
Name |
Description |
Constructs a |
|
Destroys a |
CGameSprite::CGameSprite¶
Constructs a CGameSprite
object
void CGameSprite::CGameSprite();
Remarks
Constructs a CGameSprite
object
CGameSprite::CGameSprite¶
Constructs a CGameSprite
object
void CGameSprite::CGameSprite(
unsigned char* pCreature,
long creatureSize,
unsigned short type,
unsigned long expirationTime,
unsigned short huntingRange,
unsigned short followRange,
unsigned long timeOfDayVisible,
CPoint startPos,
unsigned short facing,
int copyScript);
Parameters
unsigned char
* pCreature -long
creatureSize -unsigned short
type -unsigned long
expirationTime -unsigned short
huntingRange -unsigned short
followRange -unsigned long
timeOfDayVisible -CPoint startPos -
unsigned short
facing -int
copyScript -
Remarks
Constructs a CGameSprite
object
CGameSprite::~CGameSprite¶
Destroys the CGameSprite
object
virtual void CGameSprite::~CGameSprite();
Remarks
Destroys the CGameSprite
object
Methods¶
Name |
Description |
CGameSprite::AIUpdate¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AIUpdateFly¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AIUpdateWalk¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddBlood¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddClassAbilities¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddEffect¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddItemBags¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddKnownSpell¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddKnownSpellMage¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddKnownSpellPriest¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddNewSpecialAbilities¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddNewSpellsPriest¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddObjectSearch¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddPortraitIcon¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddReplacementToArea¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddSpecialAbility¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddStatToRating¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddToArea¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddVVC¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AddVVCInEffect¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AdjustTargetFollowTheLeader¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AllowSpecialStates¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Ally¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Animate¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AnkhegEmerge¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AnkhegHide¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ApplyCastingEffect¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ApplyCastingEffectPost¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ApplyCriticals¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ApplyItem¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ApplyTriggers¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Attack¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AttackReevaluate¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ArenaSetUp¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::AutoPause¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::BashDoor¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::BattleSong¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Berserk¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CanChangeWeapon¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CanEquipRanged¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CanSaveGame¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CalculateHealingPotential¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CanSeeInfra¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CanSpeak¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CanWriteSpellScroll¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ChangeAnimation¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ChangeDirection¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckBerserkActive¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckBumpable¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckCastingRange¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckCutSceneStateOverride¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckCombatStats¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckCombatStatsHaste¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckCombatStatsWeapon¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckDialogWait¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckEffect¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckExpiredWeapons¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckExtraDestruction¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckFatigue¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckForBerserkStage2¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckForDead¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckForDialogWaitCancel¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckForForcedDialogEnd¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckHappiness¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckIfUsedUp¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckIfVisible¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckLauncherType¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckLoadState¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckLoadedBanter¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckLoadedDialog¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckSleeping¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ContingencyCheck¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckModal¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckMorale¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckMoveForCutScenes¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckPuppetMaster¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckQuickLists¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckReputation¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckSevenEyes¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckSequence¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckSpellLoss¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckStatsChange¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CheckToolTipItem¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ClearAI¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ClearDialogActions¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ClearStoredPaths¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CleanUpTempSprites¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ClearBumpPath¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ClearMarshal¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CombineActiveInactiveProficiency¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CombineAllActiveInactiveProficiencies¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CompressTime¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ConcentrationFailed¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ControlledByPlayer¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Copy¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CountItemBags¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::CountItemPersonal¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Damage¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DebugDump¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DecodeSwingSound¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DestroyItemInSlot¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Dialogue¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DisableOffhand¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DisplayTextRef¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DoAIUpdate¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DoAction¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DropInventory¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DropItem¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DropItem¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DropItem¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DoesIntersect¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DoMoraleFailure¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DrainChargesFromBags¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DropPath¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::DropSearchRequest¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::EndMoraleFailure¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Enemy¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Equip¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::EquipAll¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::EquipItem¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::EquipMostDamagingMelee¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::EquipNextAmmo¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::EquipRanged¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::EscapeArea¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::EvaluateStatusTrigger¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ExecuteAction¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Face¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FaceObject¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FakeWalkToArea¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FeedBack¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FetchCommonStrings¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FillSlot¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FilterSpecialAbilities¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FindDamageEffect¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FindIdentifyItem¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FindItemBags¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FindItemPersonal¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FindTraps¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FloatingHP¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FloatingText¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Fly¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Follow¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::FollowObjectFormation¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ForceVisible¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Formation¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetActiveProficiency¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetAbilityProjectileType¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetActiveStats¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetActiveWeaponStyleAndLevel¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetAttackRange¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetBackstabDamageMultiplier¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetCanSeeInvisible¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetCarriedWeight¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetCasterLevel¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetChannel¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetColorArray¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetColorCount¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetDirection¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetDirection¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetExperience¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetExperienceEntry¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetHelpRange¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetKit¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetKitIDS¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetKitMask¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetInactiveProficiency¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetItemBags¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetItemUsages¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetKitDescription¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetKnownSpellIndex¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetKnownSpellIndexMage¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetKnownSpellIndexPriest¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetKnownSpellInnate¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetKnownSpellMage¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetKnownSpellPriest¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetLauncher¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetLauncherSlot¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetLayOnHandsAmount¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetLength¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetMapScreenColor¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetMaxDamage¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetMaxEncumbrance¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetMemorizedSpellInnate¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetMemorizedSpellMage¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetMemorizedSpellPriest¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetMinCasterLevel¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetMinDamage¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetName¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetNameRef¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetNextWaypoint¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetNumInventoryPersonalSlots¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetNumQuickWeaponSlots¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetNumSounds¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetNumSounds¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetPortraitToolTipText¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetQuickWeapon¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetRating¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetRatingWithItem¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetResistance¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetResistanceString¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetSavingThrow¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetSecretDoorDetection¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetSkillHelp¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetSkillName¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetSkillValue¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetSound¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetStatBreakdown¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetStyleBonus¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetTargetId¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetTerrainTable¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetTHAC0¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetVisibleTerrainTable¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetVisualRange¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetTurnUndeadLevel¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GetWeaponProficiency¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GiveItem¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GivePartyAllEquipment¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::GroupAttack¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::HandleEffects¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::HandlePersistantEffects¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::HasItemTypeEquiped¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::HasItemWithFlag¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::HasWeaponType¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::HaveKnownSpell¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::HaveSpell¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Help¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Hide¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Hit¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::InitBlur¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::InitQuickItemData¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::InitQuickSpellData¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::InitializeWalkingSound¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::InDark¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::InDialog¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::InPersonalRadius¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Interact¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::IsOnPortraitIconList¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::IsOver¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::IsSpecialist¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::IsSpellSchool¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::JoinParty¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::JumpThroughTransition¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::JumpToArea¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::JumpToPoint¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::JumpToPoint¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Leader¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::LeaveArea¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::LeaveAreaGlobal¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::LeaveAreaLUA¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::LeaveAreaLUA¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::LeaveAreaLUAEntry¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::LeaveAreaName¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::LeaveParty¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::LoadAreaInformation¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::LoadProjectile¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MainActionPicking¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MakeGlobal¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MakeLocal¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Marshal¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Marshal¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Marshal¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MarshalMessage¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MemorizeAllSpellsInnate¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MemorizeAllSpellsMage¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MemorizeAllSpellsPriest¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MemorizeSpell¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MemorizeSpellInnate¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MemorizeSpellMage¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MemorizeSpellPriest¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MoveOntoArea¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MoveToBack¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MoveToFront¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MoveToObject¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MoveToOffset¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MoveToPoint¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MoveToPoint¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::MultiplayerUpdate¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::NightmareDowngrade¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::NightmareUpgrade¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::NullActionProcess¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::OnActionRemoval¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::OnDeath¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::OneSwing¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::OnLightningStrike¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::OnScreen¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::OnSearchMap¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Orderable¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::OutOfControl¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Panic¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ParseAbilityHeader¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::PartyHeal¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::PickLock¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::PickPockets¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::PickUpItem¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::PlayDead¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::PlayDialogSound¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::PlaySound¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::PlaySound¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::PlayerDialog¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::PolymorphCopy¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::PostMoveCharacterFromOverflowToParty¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ProcessAI¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ProcessEffectList¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ProcessPendingTriggers¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Proficiencies¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ProtectObject¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ProtectPoint¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::QuickLoad¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RandomFly¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RandomWalk¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RandomWalkContinuous¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ReadyCursor¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ReadyItem¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ReadyItem¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ReadyOffInternalList¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ReadySpell¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ReadySpell¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Recoil¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveBags¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveClassAbilities¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveAllSpellsInnate¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveAllSpellsMage¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveAllSpellsPriest¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveFromArea¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveKnownSpell¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveKnownSpellInnate¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveKnownSpellMage¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveKnownSpellPriest¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveNewSpecialAbilities¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveObjectSearch¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemovePortraitIcon¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveReplacementFromArea¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveSanctuary¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveSpecialAbility¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveSpell¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveSpell¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveTraps¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RemoveVVC¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Render¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RenderActions¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RenderDamageArrow¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RenderHealthBar¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RenderMarkers¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RenderMirrorImage¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RenderPortrait¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RenderSpriteCover¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RenderSpriteEffect¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RenderToMapScreen¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RenderTrackingArrow¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ReplaceItemBags¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ResetAIScript¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ResolveInstants¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ResolvePausedAction¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ResolveTargetPoint¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Rest¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ResetAIType¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ResetAITypeLive¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RestoreActiveAI¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::RunAwayFrom¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Select¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SelectWeaponAbility¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SelectWeaponAbility¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetAIType¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetActiveAI¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetActiveImprisonment¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetActiveProficiency¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetAllSpellsMemorized¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetAtOffset¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetBumped¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetCharacterToolTip¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetColor¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetCurrAction¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetCursor¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetDialog¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetDialog¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetDialogState¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetDirection¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetFacing¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetFootstepChannel¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetItemFlags¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetInactiveProficiency¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetLuaAttr¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetLuaOrderedPro¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetLuaPro¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetMaxMemorizedSpellsInnate¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetMaxMemorizedSpellsMage¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetMaxMemorizedSpellsPriest¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetMemorizedFlag¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetModalState¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetMonkAbilities¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetPath¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetResRef¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetEntangle¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetGreasePool¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetInvisible¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetInvisibleImproved¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetMinorGlobe¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetQuickItem¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetQuickWeapon¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetSanctuary¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetShieldGlobe¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetWebHold¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetScript¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetSequence¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetSkillValue¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetStoreState¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetTarget¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetTarget¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetTargetFly¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetUpBaalAbilities¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SetVisualRange¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ShamanSpellCount¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ShamanSpellDecrement¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ShamanSpellRememorize¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Shatter¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::ShouldAvertCriticalHit¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SorcererSpellCount¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SorcererSpellDecrement¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SorcererSpellRememorize¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SortColors¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SortMemorizedSpells¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SpecialStateProcessing¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Spell¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SpellPoint¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::StartDialog¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::StartStore¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SwapAllActiveInactiveProficiencies¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Swing¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::StartSpriteEffect¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::SuppressHitPointsDisplay¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::TakeCreatureItems¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::TakeItemBags¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::TryToTurn¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Turn¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UnapplySpell¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Unequip¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UnequipAll¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Unmarshal¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Unmarshal¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UnmarshalScripts¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UnmemorizeAllSpellsMage¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UnmemorizeAllSpellsPriest¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UnmemorizeAllOfResSpellInnate¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UnmemorizeAllOfResSpellMage¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UnmemorizeAllOfResSpellPriest¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UnmemorizeSpellInnate¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UnmemorizeSpellMage¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UnmemorizeSpellPriest¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::Unselect¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UpdateAOE¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UpdateActive¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UpdateLuaEquipment¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UpdateLuaSpells¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UpdateLuaStats¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UpdateQuickItemData¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UpdateSpriteEffect¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UpdateTarget¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UpdateToolbar¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UpdateVisibleGroundItems¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UseContainer¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UseDoor¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UseItem¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::UseItemPoint¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::VerbalConstant¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::WaitInLine¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::WalkToArea¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::WeaponCanDamage¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::WeaponEffectiveVs¶
x;
Parameters
Return Value
Returns
Remarks
CGameSprite::WildSpell¶
x;
Parameters
Return Value
Returns
Remarks