CImmunitiesItemEquipList Class¶
The structure used for this class is CImmunitiesItemEquipList
Quick Ref |
void CImmunitiesItemEquipList::ClearAll() |
int CImmunitiesItemEquipList::OnList(CResRef& type, unsigned long& ref, CGameEffect*& effect) |
CImmunitiesItemEquipList& CImmunitiesItemEquipList::operator=(CImmunitiesItemEquipList& y) |
Methods¶
Name |
Description |
CImmunitiesItemEquipList::ClearAll¶
void CImmunitiesItemEquipList::ClearAll();
Remarks
CImmunitiesItemEquipList::OnList¶
int CImmunitiesItemEquipList::OnList(
CResRef& type,
unsigned long& ref,
CGameEffect*& effect);
Parameters
CResRef& type - resource reference for item type
unsigned long
& ref -CGameEffect*& effect - pointer to game effect
Return Value
Returns int
Remarks
Operators¶
Name |
Description |
CImmunitiesItemEquipList::operator¶
CImmunitiesItemEquipList& CImmunitiesItemEquipList::operator=(CImmunitiesItemEquipList& y);
Parameters
Return Value
Returns CImmunitiesItemEquipList&
Remarks