Actor
Function |
Description |
Alters effects like WeiDU ALTER_EFFECT but ingame |
|
Directly applies an effect to actor from args table |
|
Return alignment of actor |
|
Returns the actor’s allegiance |
|
Returns the actor’s animation |
|
Returns the actor’s current area resref as a string |
|
Gets the max X and Y coords of area the actor is in |
|
Returns the actor’s base charisma |
|
Returns the actor’s base constitution |
|
Returns the actor’s base dexterity |
|
Returns the actor’s base intelligence |
|
Returns the actor’s base strength |
|
Returns the actor’s base wisdom |
|
Returns cast counter value for the specified actor |
|
Returns the actor’s class |
|
Returns the actor’s class script |
|
Returns actor class as a string |
|
Returns actor current destination |
|
Returns the actor’s current HP |
|
Returns actor’s default script resref as a string |
|
Returns the actor’s dialogue resref as a string |
|
Returns the actor’s direction |
|
Returns a list of effects as resource references |
|
Returns the actor’s gender |
|
Returns the actor’s general |
|
Returns actor’s general script resref as a string |
|
Returns the kit for the actor |
|
Gets a LOCALS variable in the actor’s .CRE |
|
Returns a point coordinate indicating location |
|
Returns the actor’s current modal state (MODAL.IDS) |
|
Returns the modal timer value for the actor |
|
Returns the actor’s movement rate |
|
Returns actor’s name as a string |
|
Returns actor’s override script resref as a string |
|
Return the destination position of the actor |
|
Returns the actor’s race |
|
Returns the actor’s race script resref as a string |
|
Returns the direction for the actor to face a point |
|
Returns the script name for the actor |
|
Returns internal actor information |
|
Returns actor’s specifics script resref as a string |
|
Returns the resref of spell the actor is casting |
|
Returns spell state for the actor |
|
Returns the ID of the target of the actor’s action |
|
Return the target of the actor as a point |
|
Returns the actor ID of the image’s master |
|
Returns summoner actor ID of a summoned creature |
|
Returns true if the actor has the specified state |
|
Returns true if actor is facing target |
|
Returns true if the given actor is in combat |
|
Returns true if actor is immune to specified opcode |
|
Returns true if actor is immune to spell level |
|
Returns true if the actor is a creature |
|
Iterate actor effects |
|
Sets a LOCALS variable in the actor’s .CRE |