Actor

Function

Description

EEex_AlterActorEffect

Alters effects like WeiDU ALTER_EFFECT but ingame

EEex_ApplyEffectToActor

Directly applies an effect to actor from args table

EEex_GetActorAlignment

Return alignment of actor

EEex_GetActorAllegiance

Returns the actor’s allegiance

EEex_GetActorAnimation

Returns the actor’s animation

EEex_GetActorAreaRes

Returns the actor’s current area resref as a string

EEex_GetActorAreaSize

Gets the max X and Y coords of area the actor is in

EEex_GetActorBaseCharisma

Returns the actor’s base charisma

EEex_GetActorBaseConstitution

Returns the actor’s base constitution

EEex_GetActorBaseDexterity

Returns the actor’s base dexterity

EEex_GetActorBaseIntelligence

Returns the actor’s base intelligence

EEex_GetActorBaseStrength

Returns the actor’s base strength

EEex_GetActorBaseWisdom

Returns the actor’s base wisdom

EEex_GetActorCastTimer

Returns cast counter value for the specified actor

EEex_GetActorClass

Returns the actor’s class

EEex_GetActorClassScript

Returns the actor’s class script

EEex_GetActorClassString

Returns actor class as a string

EEex_GetActorCurrentDest

Returns actor current destination

EEex_GetActorCurrentHP

Returns the actor’s current HP

EEex_GetActorDefaultScript

Returns actor’s default script resref as a string

EEex_GetActorDialogue

Returns the actor’s dialogue resref as a string

EEex_GetActorDirection

Returns the actor’s direction

EEex_GetActorEffectResrefs

Returns a list of effects as resource references

EEex_GetActorGender

Returns the actor’s gender

EEex_GetActorGeneral

Returns the actor’s general

EEex_GetActorGeneralScript

Returns actor’s general script resref as a string

EEex_GetActorKit

Returns the kit for the actor

EEex_GetActorLocal

Gets a LOCALS variable in the actor’s .CRE

EEex_GetActorLocation

Returns a point coordinate indicating location

EEex_GetActorModalState

Returns the actor’s current modal state (MODAL.IDS)

EEex_GetActorModalTimer

Returns the modal timer value for the actor

EEex_GetActorMovementRate

Returns the actor’s movement rate

EEex_GetActorName

Returns actor’s name as a string

EEex_GetActorOverrideScript

Returns actor’s override script resref as a string

EEex_GetActorPosDest

Return the destination position of the actor

EEex_GetActorRace

Returns the actor’s race

EEex_GetActorRaceScript

Returns the actor’s race script resref as a string

EEex_GetActorRequiredDirection

Returns the direction for the actor to face a point

EEex_GetActorScriptName

Returns the script name for the actor

EEex_GetActorShare

Returns internal actor information

EEex_GetActorSpecific

EEex_GetActorSpecificsScript

Returns actor’s specifics script resref as a string

EEex_GetActorSpellRES

Returns the resref of spell the actor is casting

EEex_GetActorSpellState

Returns spell state for the actor

EEex_GetActorSpellTimer

EEex_GetActorStat

EEex_GetActorTargetID

Returns the ID of the target of the actor’s action

EEex_GetActorTargetPoint

Return the target of the actor as a point

EEex_GetImageMasterID

Returns the actor ID of the image’s master

EEex_GetSummonerID

Returns summoner actor ID of a summoned creature

EEex_HasState

Returns true if the actor has the specified state

EEex_IsActorFacing

Returns true if actor is facing target

EEex_IsActorInCombat

Returns true if the given actor is in combat

EEex_IsImmuneToOpcode

Returns true if actor is immune to specified opcode

EEex_IsImmuneToSpellLevel

Returns true if actor is immune to spell level

EEex_IsSprite

Returns true if the actor is a creature

EEex_IterateActorEffects

Iterate actor effects

EEex_SetActorLocal

Sets a LOCALS variable in the actor’s .CRE