EEex_IsActorInCombat
EEex_IsActorInCombat(actorID, includeDeadZone)
Returns true if the given actor is in combat
Parameters
actorID - the actor’s id to check if in combat
includeDeadZone - boolean value, see notes
Return
Returns true or false
Notes
If includeDeadZone is set to true, the time period will be extended to until the battle music fully fades out
Example
local incombat = EEex_IsActorInCombat(actorID, false)