Menu
Function |
Description |
Add function to be called after F5 UI reload |
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Add function to the EEex_ResetListeners list |
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Add function to be called after initial UI.MENU |
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Destroys an instance injected into a menu |
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Fetch menu resource reference |
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Get list scroll position |
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Return menu address from a menu item |
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Returns an array of menu offsets |
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Return an address of an menu item |
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Returns menu structure |
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Returns lua function associated with menu’s attrib |
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Returns x and y coordinate for mouse position |
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Inject template into menu |
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Determines if mouse position is within a rectangle |
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Determines if mouse position is within a menu item |
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Loads in the given .MENU file as if it were UI.MENU |
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Translates screenX, screenY into worldX, worldY |
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Set list scroll position |
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Overwrite lua function for with menu’s attribute |
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Store a value into a menu template instance |
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Translates mouseGameX, mouseGameY to viewX, viewY |