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  • Introduction
  • EEex Functions
    • 2DA
    • Action
    • ActionBar
    • Retrieving actor IDs
    • Actor
    • Area
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    • Game state
    • Key
    • Menu
      • EEex_AddPostResetListener
      • EEex_AddResetListener
      • EEex_AddUIMenuLoadListener
      • EEex_DestroyInjectedTemplate
      • EEex_FetchMenuRes
      • EEex_GetListScroll
      • EEex_GetMenuAddressFromItem
      • EEex_GetMenuFunctionOffset
      • EEex_GetMenuItemAddress
      • EEex_GetMenuStructure
      • EEex_GetMenuVariantFunction
      • EEex_GetTrueMousePos
      • EEex_InjectTemplate
      • EEex_IsCursorWithin
      • EEex_IsCursorWithinMenu
      • EEex_LoadMenuFile
      • EEex_ScreenToWorldXY
      • EEex_SetListScroll
      • EEex_SetMenuVariantFunction
      • EEex_StoreTemplateInstance
      • EEex_TranslateGameXY
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Function

Description

EEex_AddPostResetListener

Add function to be called after F5 UI reload

EEex_AddResetListener

Add function to the EEex_ResetListeners list

EEex_AddUIMenuLoadListener

Add function to be called after initial UI.MENU

EEex_DestroyInjectedTemplate

Destroys an instance injected into a menu

EEex_FetchMenuRes

Fetch menu resource reference

EEex_GetListScroll

Get list scroll position

EEex_GetMenuAddressFromItem

Return menu address from a menu item

EEex_GetMenuFunctionOffset

Returns an array of menu offsets

EEex_GetMenuItemAddress

Return an address of an menu item

EEex_GetMenuStructure

Returns menu structure

EEex_GetMenuVariantFunction

Returns lua function associated with menu’s attrib

EEex_GetTrueMousePos

Returns x and y coordinate for mouse position

EEex_InjectTemplate

Inject template into menu

EEex_IsCursorWithin

Determines if mouse position is within a rectangle

EEex_IsCursorWithinMenu

Determines if mouse position is within a menu item

EEex_LoadMenuFile

Loads in the given .MENU file as if it were UI.MENU

EEex_ScreenToWorldXY

Translates screenX, screenY into worldX, worldY

EEex_SetListScroll

Set list scroll position

EEex_SetMenuVariantFunction

Overwrite lua function for with menu’s attribute

EEex_StoreTemplateInstance

Store a value into a menu template instance

EEex_TranslateGameXY

Translates mouseGameX, mouseGameY to viewX, viewY

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