EEex_GetActorAreaSize
EEex_GetActorAreaSize(actorID)
Gets the maximum X and Y coordinates of the area the actor is in (for outside areas the numbers are usually in the thousands). If the game was just loaded, sometimes it will return 0 for both coordinates because the actor doesn’t have a pointer to the area yet.
Parameters
actorID - the actor’s id to get the current max area coordinates for
Return
Returns an x and y value
Example
local areaX, areaY = EEex_GetActorAreaSize(actorID)
See Also