EEex_AlterActorEffect
EEex_AlterActorEffect(actorID, match_table, set_table, multi_match)
This is basically like the WeiDU ALTER_EFFECT function, except that it alters effects in the middle of the game
Parameters
actorID - actor id
match_table - match table
set_table - set table
multi_match - no of matches
Return
None
Example
EEex_AlterActorEffect(actorID, {{"opcode",232},{"parameter2",0},{"resource","SPWI304"}}, {{"resource","SPWI502"}}, 2)
-- equals
-- LPF ALTER_EFFECT INT_VAR multi_match=2 match_opcode=232 match_parameter2=0 STR_VAR match_resource=~SPWI304~ resource=~SPWI502~ END