EEex_ReadString
Reads a string from the given address until a NULL is encountered. NOTE: Certain game structures, (most commonly resrefs), don’t necessarily end in a NULL. Regarding resrefs, if one uses all 8 characters of alloted space, no NULL will be written. To read this properly, please use EEex_ReadLString with maxLength set to 8. In cases where the string is guaranteed to have a terminating NULL, use this function.
string result = EEex_ReadString(address)
Parameters
address - location in memory of the string to read
Return
Returns the string
Example
local luaString = EEex_ReadString(EEex_ReadDword(result))
See Also