EEex_GetActorIDCursor
EEex_GetActorIDCursor()
Returns actor id that is currently under the cursor (mouse pointer)
Parameters
None
Return
Returns a DWORD value representing actor id or 0 if no actor is under the cursor
Notes
Reads
CBaldurChitin.m_pObjectGame (m_pObjectGame is CInfGame*)
CInfGame.m_visibleArea (offset
0x3DA0).
Uses m_visibleArea to read array index of CInfGame.m_gameAreas[12] (offset 0x3DA4). CInfGame.m_gameAreas[12] is an array of pointers to CGameArea structures.
Reads offset 0x21C of CGameArea and reads the value. If the value is -1 it will return 0, otherwise returns the value read.
Example
local curid = EEex_GetActorIDCursor()
See Also