EEex_GetQuickButtons
Returns a list of quick slot buttons
EEex_GetQuickButtons(m_CGameSprite, buttonType, existenceCheck)
Parameters
m_CGameSprite - pointer to game sprite object
buttonType - type of button, see notes
existenceCheck - boolean
trueorfalse
Returns
Returns a list of quick buttons
Notes
buttonType values can be one of the following:
Button Type ID |
Button Type Notes |
0 |
Left Arrow |
1 |
Right Arrow |
2 |
Bard Song |
3 |
Cast Spell |
4 |
Find Traps |
5 |
Talk |
6 |
Unknown / Blank |
7 |
Guard |
8 |
Attack |
9 |
Shape Change |
10 |
Special Abilities |
11 |
Stealth |
12 |
Thieving |
13 |
Turn Unded |
14 |
Use Item |
15 |
Stop |
16 |
Quick Formation - Rectangle |
17 |
Quick Formation - Defensive Wedge |
18 |
Quick Formation - T-Shape |
19 |
Quick Formation - Offsensive Wedge |
20 |
Quick Formation - Circle |
21 |
Quick Item 1 |
22 |
Quick Item 2 |
23 |
Quick Item 3 |
24 |
Quick Spell 1 |
25 |
Quick Spell 2 |
26 |
Quick Spell 3 |
27 |
Quick Weapon 1 |
28 |
Quick Weapon 2 |
29 |
Quick Weapon 3 |
30 |
Quick Weapon 4 |
43 |
Left Arrow |
44 |
Right Arrow |
67 |
Crashes game - dont use |
100 |
None |
Note: other button types not listed may be available, but typically are used internally for spell buttons and other dynamic buttons for the game engine.
Example
local m_CGameButtonList = EEex_GetQuickButtons(m_CGameSprite, 2, 0)
See Also