EEex_GetQuickButtons

Returns a list of quick slot buttons

EEex_GetQuickButtons(m_CGameSprite, buttonType, existenceCheck)

Parameters

  • m_CGameSprite - pointer to game sprite object

  • buttonType - type of button, see notes

  • existenceCheck - boolean true or false

Returns

Returns a list of quick buttons

Notes

buttonType values can be one of the following:

Button Type ID

Button Type Notes

0

Left Arrow

1

Right Arrow

2

Bard Song

3

Cast Spell

4

Find Traps

5

Talk

6

Unknown / Blank

7

Guard

8

Attack

9

Shape Change

10

Special Abilities

11

Stealth

12

Thieving

13

Turn Unded

14

Use Item

15

Stop

16

Quick Formation - Rectangle

17

Quick Formation - Defensive Wedge

18

Quick Formation - T-Shape

19

Quick Formation - Offsensive Wedge

20

Quick Formation - Circle

21

Quick Item 1

22

Quick Item 2

23

Quick Item 3

24

Quick Spell 1

25

Quick Spell 2

26

Quick Spell 3

27

Quick Weapon 1

28

Quick Weapon 2

29

Quick Weapon 3

30

Quick Weapon 4

43

Left Arrow

44

Right Arrow

67

Crashes game - dont use

100

None

Note: other button types not listed may be available, but typically are used internally for spell buttons and other dynamic buttons for the game engine.

Example

local m_CGameButtonList = EEex_GetQuickButtons(m_CGameSprite, 2, 0)

See Also

EEex_UseCGameButtonList