EEex_AddActionHook
EEex_AddActionHook(func)
Add a function to an ActionHook
Parameters
func
Return
None
Example
The following function is an example of how a modder could use this file’s hook to dynamically transform an actor-targeted spell into a point-targeted one instead. (Put the following function either in UI.MENU or a M_*.lua)
function B3SpellToPoint(actorID)
EEex_AddActionHook(function(actionData)
local spellActions = {
[31] = 95 , -- Spell => SpellPoint
[113] = 114, -- ForceSpell => ForceSpellPoint
[181] = 337, -- ReallyForceSpell => ReallyForceSpellPoint
[191] = 192, -- SpellNoDec => SpellPointNoDec
}
local newActionID = spellActions[EEex_GetActionID(actionData)]
if newActionID then
EEex_SetActionID(actionData, newActionID)
local targetID = EEex_GetActionTarget(actionData)
local targetX, targetY = EEex_GetActorLocation(targetID)
EEex_SetActionPointX(actionData, targetX)
EEex_SetActionPointY(actionData, targetY)
end
end)
end
Used from a script like so:
EEex_Lua("B3SpellToPoint")
SpellNoDecRES("SPWI304",Player1)
See Also