Projectile¶
EEex_Projectile_CastUserType¶
Aliases: EEex_Projectile_CastUT
Summary
Takes the given projectile
and returns a cast userdata that represents projectile
’s true type.
Most EEex functions will call this function before passing a projectile to the modder API.
Parameters:
Name |
Type |
Default Value |
Description |
---|---|---|---|
projectile |
CProjectile |
The projectile to cast. |
Return Values:
Type |
Description |
---|---|
CProjectile | CProjectileAmbiant | CProjectileArea | |
See summary. |
EEex_Projectile_GetType¶
Instance Name: getType
Summary
Returns the EEex_Projectile_Type
of the given projectile
.
Parameters:
Name |
Type |
Default Value |
Description |
---|---|---|---|
projectile |
CProjectile |
The projectile whose type is being fetched. |
Return Values:
Type |
Description |
---|---|
EEex_Projectile_Type |
See summary. |
EEex_Projectile_Type¶
Name |
Description |
---|---|
Unknown |
|
CProjectile |
|
CProjectileAmbiant |
|
CProjectileArea |
|
CProjectileBAM |
|
CProjectileChain |
|
CProjectileColorSpray |
|
CProjectileConeOfCold |
|
CProjectileFall |
|
CProjectileFireHands |
|
CProjectileInstant |
|
CProjectileMulti |
|
CProjectileMushroom |
|
CProjectileNewScorcher |
|
CProjectileScorcher |
|
CProjectileSegment |
|
CProjectileSkyStrike |
|
CProjectileSkyStrikeBAM |
|
CProjectileSpellHit |
|
CProjectileTravelDoor |
EEex_Projectile_IsOfType¶
Instance Name: isOfType
Summary
Returns true
if projectile
has the type checkType
or is a derivative thereof.
This is useful to ensure that a projectile is of a certain type before accessing members it may or may not have.
Parameters:
Name |
Type |
Default Value |
Description |
---|---|---|---|
projectile |
CProjectile |
The projectile whose type is being checked. |
|
checkType |
EEex_Projectile_Type |
The type to check against. |
Return Values:
Type |
Description |
---|---|
boolean |
See summary. |
EEex_Projectile_RegisterGlobalMutator¶
Summary
Registers a global Lua table as a global (always processed) projectile mutator.
Parameters:
Name |
Type |
Default Value |
Description |
---|---|---|---|
mutatorTableName |
string |
The name of the table to register. |
The Mutator Table¶
A mutator table can contain three optional keys, each of which should be assigned a respective mutator function.
The valid function keys are: typeMutator
, projectileMutator
, and effectMutator
:
typeMutator¶
Parameters:
Name |
Type |
Description |
---|---|---|
context |
table |
A table containing the context of the hook. |
context
keys:
Context Key |
Value Type |
Description |
---|---|---|
decodeSource |
EEex_Projectile_DecodeSource |
The source of the hook, such as |
originatingEffect |
CGameEffect | nil |
The op408 (ProjectileMutator) effect that registered the containing mutator table. This is always |
originatingSprite |
CGameSprite | nil |
The sprite that is decoding (creating) the projectile. Global mutator tables registered via |
projectileType |
number |
The projectile type about to be decoded. This is equivalent to the value at Subtract one from this value to get the corresponding |
Return Values:
Type |
Description |
---|---|
number | nil |
The new projectile type, or This is equivalent to the value at Subtract one from this value to get the corresponding |
projectileMutator¶
Parameters:
Name |
Type |
Description |
---|---|---|
context |
table |
A table containing the context of the hook. |
context
keys:
Context Key |
Value Type |
Description |
---|---|---|
decodeSource |
EEex_Projectile_DecodeSource |
The source of the hook, such as |
originatingEffect |
CGameEffect | nil |
The op408 (ProjectileMutator) effect that registered the containing mutator table. This is always |
originatingSprite |
CGameSprite | nil |
The sprite that is decoding (creating) the projectile. Global mutator tables registered via |
projectile |
CProjectile |
The projectile about to be returned from the decoding process. |
effectMutator¶
Parameters:
Name |
Type |
Description |
---|---|---|
context |
table |
A table containing the context of the hook. |
context
keys:
Context Key |
Value Type |
Description |
---|---|---|
addEffectSource |
EEex_Projectile_AddEffectSource |
The source of the hook, such as |
effect |
CGameEffect |
The effect that is being added to |
originatingEffect |
CGameEffect | nil |
The op408 (ProjectileMutator) effect that registered the containing mutator table. This is always |
originatingSprite |
CGameSprite | nil |
The sprite that decoded (created) the projectile. Global mutator tables registered via |
projectile |
CProjectile |
The projectile that |
EEex_Projectile_DecodeSource¶
Name |
Description |
---|---|
CBounceList_Add |
|
CGameAIBase_FireItem |
|
CGameAIBase_FireItemPoint |
|
CGameAIBase_FireSpell |
|
CGameAIBase_FireSpellPoint |
|
CGameAIBase_ForceSpell |
|
CGameAIBase_ForceSpellPoint |
|
CGameEffect_FireSpell |
|
CGameEffectCastingGlow_ApplyEffect |
|
CGameEffectChangeStatic_ApplyEffect |
|
CGameEffectSummon_ApplyVisualEffect |
|
CGameEffectVisualSpellHitIWD_ApplyEffect |
|
CGameSprite_Spell |
|
CGameSprite_SpellPoint |
|
CGameSprite_Swing |
|
CGameSprite_UpdateAOE |
|
CGameSprite_UseItem |
|
CGameSprite_UseItemPoint |
|
CMessageFireProjectile_Run |
|
CProjectile_DecodeProjectile_MultiMagicMissile |
|
CProjectile_DecodeProjectile_ChainCallLightning |
|
CProjectile_DecodeProjectile_MultiProjectile |
|
CProjectileArea_CreateSecondary |
|
CProjectileArea_Explode |
|
CProjectileChain_AIUpdate |
|
CProjectileChain_Fire |
|
CProjectileFall_AIUpdate |
EEex_Projectile_AddEffectSource¶
Name |
Description |
---|---|
CBounceList_Add |
|
CGameAIBase_FireItem |
|
CGameAIBase_FireItemPoint |
|
CGameAIBase_FireSpell |
|
CGameAIBase_FireSpellPoint |
|
CGameAIBase_ForceSpell |
|
CGameAIBase_ForceSpellPoint |
|
CGameEffect_FireSpell |
|
CGameSprite_LoadProjectile |
|
CGameSprite_Spell |
|
CGameSprite_SpellPoint |
|
CGameSprite_Swing |
|
CGameSprite_UseItem |
|
CGameSprite_UseItemPoint |