AIBase¶
EEex_AIBase_GetScriptLevel¶
Instance Name: getScriptLevel
Summary
Returns the aiBase
’s CAIScript
for the given scriptLevel
.
Parameters:
Name |
Type |
Default Value |
Description |
---|---|---|---|
aiBase |
CGameAIBase |
The object whose script is being fetched. |
|
scriptLevel |
number |
The level of the script to fetch. Valid values identical to SCRLEV.IDS. |
Return Values:
Type |
Description |
---|---|
CAIScript |
See summary. |
SCRLEV.IDS¶
Script Level |
Symbolic Name |
---|---|
0 |
OVERRIDE |
1 |
AREA |
2 |
SPECIFICS |
4 |
CLASS |
5 |
RACE |
6 |
GENERAL |
7 |
DEFAULT |
EEex_AIBase_GetScriptLevelResRef¶
Instance Name: getScriptLevelResRef
Summary
Returns a string that represents the aiBase
’s CResRef
for the given scriptLevel
.
If the given scriptLevel
is not populated, returns ""
.
Parameters:
Name |
Type |
Default Value |
Description |
---|---|---|---|
aiBase |
CGameAIBase |
The object whose script resref is being fetched. |
|
scriptLevel |
number |
The level of the script resref to fetch. Valid values identical to SCRLEV.IDS. |
Return Values:
Type |
Description |
---|---|
string |
See summary. |
EEex_AIBase_SetScriptLevel¶
Instance Name: setScriptLevel
Summary
Sets the aiBase
’s CAIScript
for the given scriptLevel
to script
.
Parameters:
Name |
Type |
Default Value |
Description |
---|---|---|---|
aiBase |
CGameAIBase |
The object whose script level is being set. |
|
scriptLevel |
number |
The level of the script to set. Valid values identical to SCRLEV.IDS. |
|
script |
CAIScript |
The script to assign to |
EEex_AIBase_SetScriptLevelResRef¶
Instance Name: setScriptLevelResRef
Summary
Loads the script with the given resref
and sets the aiBase
’s CAIScript
for the given scriptLevel
to it.
Parameters:
Name |
Type |
Default Value |
Description |
---|---|---|---|
aiBase |
CGameAIBase |
The object whose script level is being set. |
|
scriptLevel |
number |
The level of the script to set. Valid values identical to SCRLEV.IDS. |
|
resref |
string |
The script resref to assign to |
|
bPlayerScript |
boolean |
|
If |
EEex_AIBase_SetStoredScriptingTarget¶
Instance Name: setStoredScriptingTarget
Summary
Stores target
on aiBase
for use with the EEex_Target
scripting object.
Parameters:
Name |
Type |
Default Value |
Description |
---|---|---|---|
aiBase |
CGameAIBase |
The object that the target is being stored on. |
|
targetKey |
string |
The name to be used to refer to the target being stored. |
|
target |
CGameObject |
The target being stored on |
Example¶
A combination of EEex_AIBase_SetStoredScriptingTarget
and EEex_LuaTrigger
can be used to target specific
objects programmatically. The following example shows how you could use this concept to have a creature start
dialog once they see the current party leader:
In M_*.lua file:¶
function StoreAlivePartyLeader()
local partyLeader = nil
for i = 0, 5 do
local partyMember = EEex_Sprite_GetInPortrait(i)
if partyMember and EEex_BAnd(partyMember.m_baseStats.m_generalState, 0xFC0) == 0 then
partyLeader = partyMember
break
end
end
EEex_LuaTrigger_Object:setStoredScriptingTarget("AlivePartyLeader", partyLeader)
return partyLeader ~= nil
end
In script:¶
IF
EEex_LuaTrigger("return StoreAlivePartyLeader()")
See(EEex_Target("AlivePartyLeader"))
THEN
RESPONSE #100
Dialog(EEex_Target("AlivePartyLeader"))
END