chapterScreen:StartTextScreen¶
Load chapter text into UI elements
chapterScreen:StartTextScreen()
Parameters
string
textscreenOverride - unknown, process custom 2DA?
Returns
None
Notes
Processes string references (StrRef) stored in CHPTXT?.2DA
(where ?
is the chapter number). For the DEFAULT
row in the 2DA file, column 0 stores the StrRef of the chapter number: “Chapter 1” and column 1 stores the StrRef of the chapter text: “Disaster comes on the heels of your victory in Baldur’s Gate”…
Assigns the strings loaded to UI elements.
Loads chapter backgrounds, starts music and the scrolling text (? - to be confirmed)
Calls the tolua_BaldurLUA_CScreenChapter_StartTextScreen00 function which calls the CScreenChapter:StartTextScreen method
Example
chapterScreen:StartTextScreen()